The servers (at least W19 + W20) went down at ~14:0X server time today.
They came back up pretty quickly, but ever since then there's something different with fortress loot:
Before Downtime:
Woodcutter's Hut 15 - 45k/h (next: 67.5k/h)
Quarry 15 - 15k/h (next 22.5k/h)
Me: Fortress 20
<enemy>: Fortress 20
-> An attack on <enemy> would result in me getting at least 100% (no fortress-level-difference-penalty) of the resources my mines would produce in 1 hour if they were 1 level above their current level:
67.5k Wood and 22.5k Stone
After Downtime:
Woodcutter's Hut 15 - 45k/h (next: 67.5k/h)
Quarry 15 - 15k/h (next 22.5k/h)
Me: Fortress 20
<enemy>: Fortress 20
(same basic situation, same enemy)
-> An attack on <enemy> results in me getting ~30k wood and ~10k stone.
That is the resources my mines would produce in 1 hour if they were 1 level below their current level. (at 100% - still no fortress-level-difference-penalty) (The actual values would be 30.000 Wood and 9.750 Stone)
Note:
- <enemy> is very high in the fortress ranking, does not build defense and therefore gets attacked a lot. This results in their resources being permanently protected and, due to the high number of incoming attacks, their mines being pretty much empty, thus resulting in a pretty consistent loot value.
I have exchanged attacks back and forth with them hundreds if not thousands of times before, so I kind of know which numbers to expect.
---
Is that a bug or was there a silent change to how fortress loot works?
edit:
Just found another nice example in the opposite direction:
Another <enemy2> who is high up in the ranking, does not defend their fortress and thus yields a pretty consistant amount of wood/stone.
My mines are still 15/15. What I just got 100% of the yield of a set of mines 2 levels above mine. A yield I would have expected from an attack if my mines were on level 16. (As much as level 17 mines would yield in an hour of regular mining)
With this new case it turns out the title is not correct: It's not straight up a reduction, but it's totally screwed up nevertheless.
edit2:
I don't know what level <enemy> and <enemy2>'s mines are -- is it possible that the loot formula was changed from "what your mines+1 level would produce in 1 hours" to "what their mines +- X levels would produce in 1 hour" and <enemy> happens to have level 14 mines while <enemy2> has them on 16?
//
//
Account: Streetlamp Le Moose, w20.sfgame.net
Platform: Win7 64bit, Chrome Version 68.0.3440.106
Description: Less fortress loot since server restart today at 14:0X; details above
They came back up pretty quickly, but ever since then there's something different with fortress loot:
Before Downtime:
Woodcutter's Hut 15 - 45k/h (next: 67.5k/h)
Quarry 15 - 15k/h (next 22.5k/h)
Me: Fortress 20
<enemy>: Fortress 20
-> An attack on <enemy> would result in me getting at least 100% (no fortress-level-difference-penalty) of the resources my mines would produce in 1 hour if they were 1 level above their current level:
67.5k Wood and 22.5k Stone
After Downtime:
Woodcutter's Hut 15 - 45k/h (next: 67.5k/h)
Quarry 15 - 15k/h (next 22.5k/h)
Me: Fortress 20
<enemy>: Fortress 20
(same basic situation, same enemy)
-> An attack on <enemy> results in me getting ~30k wood and ~10k stone.
That is the resources my mines would produce in 1 hour if they were 1 level below their current level. (at 100% - still no fortress-level-difference-penalty) (The actual values would be 30.000 Wood and 9.750 Stone)
Note:
- <enemy> is very high in the fortress ranking, does not build defense and therefore gets attacked a lot. This results in their resources being permanently protected and, due to the high number of incoming attacks, their mines being pretty much empty, thus resulting in a pretty consistent loot value.
I have exchanged attacks back and forth with them hundreds if not thousands of times before, so I kind of know which numbers to expect.
---
Is that a bug or was there a silent change to how fortress loot works?
edit:
Just found another nice example in the opposite direction:
Another <enemy2> who is high up in the ranking, does not defend their fortress and thus yields a pretty consistant amount of wood/stone.
My mines are still 15/15. What I just got 100% of the yield of a set of mines 2 levels above mine. A yield I would have expected from an attack if my mines were on level 16. (As much as level 17 mines would yield in an hour of regular mining)
With this new case it turns out the title is not correct: It's not straight up a reduction, but it's totally screwed up nevertheless.
edit2:
I don't know what level <enemy> and <enemy2>'s mines are -- is it possible that the loot formula was changed from "what your mines+1 level would produce in 1 hours" to "what their mines +- X levels would produce in 1 hour" and <enemy> happens to have level 14 mines while <enemy2> has them on 16?
//
//
Account: Streetlamp Le Moose, w20.sfgame.net
Platform: Win7 64bit, Chrome Version 68.0.3440.106
Description: Less fortress loot since server restart today at 14:0X; details above
Comment