I dont know how the percentage of blocking is calculated, but when a shield tells it has 25% block, and it doesnt block for an entire fight of over 10 strikes... it seems abit odd to me..
The dungeon opponents seem to block alot more often then the player does.. the system doesnt seem fair in this at all.
When the opponent of a warrior is a hunter, the amount of times an evade happens seems unfairly more often then the amount of times a block occurs...
now its obvious the amount of dexterity a hunter has effects this..
Is any stat effecting the amount of times a block occurs? and how does this scale?
The dungeon opponents seem to block alot more often then the player does.. the system doesnt seem fair in this at all.
When the opponent of a warrior is a hunter, the amount of times an evade happens seems unfairly more often then the amount of times a block occurs...
now its obvious the amount of dexterity a hunter has effects this..
Is any stat effecting the amount of times a block occurs? and how does this scale?
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