1) What do you like best?
The simple draw of progression of personal players that's not dependent on other people.
2) What don't you like?
Value for money, if there was a one fee or ways t earn free mushrooms which allowed you to play a 300 thirst every day would make the servers busy, more players would play the game.This would give a more open field of top players on the server.
3) How long have you been playing the game?
15 months
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Thanks for your reply. 500 mushrooms a day are really a lot. And it must have taken very long to attack all those players.
Yes, I agree that the game is more fun for lower levels. I hope Playa will add new content for high levels that have already defeated all dungeon bosses.
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Originally posted by Leander View PostReally? How did you manage that? My main char. was about level 150 when the scrapbook was added to the game. I had to use a lot of mushrooms to get the stickers of low-level items.
Also, we had a system in the guild were when someone found a rare item (like epics), he would send a guild message informing the rest of our members who has it.... That made it pretty easy without spending too much effort to find the items....
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lol really??? I had 80% just in the first 4 hours.....How do we do it? Well you arena attack everybody within the first 500 ranks for starters. (yeah i know that was ALOT of mushrooms)
So anyway. My issue with the game is it punishes you as you get higher level. It takes FOREVER at Level 300+ to gain a level, Being high rank in either Hall of Fame's benefits you none at all. Overall, it feels like the game was designed to have an end, however with the way things scale as you level, its almost impossible to reach the end. Say for example you need appx level 350 to complete D13. Yet as you level from 300-350, it takes weeks to accomplish each level. So instead of being a game that in reality only should take 1-2 years to accomplish everything, its looking to take like 3 maybe even 4 years to accomplish it all. Keep in mind that is AS a shroomer. Nonshroomers? Theyll never see D50 on their own or in a guild full of nonshroomers, and complete all the personal dungeons.
So, overall. The game was fun, but now the time spent daily into the game isnt producing the results that should be. If i spend 3-10 hours a day into a game, id like something to show for it, not 1mm of yellow exp (not the exact amt of exp i know, but im sure u get the point).
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Originally posted by Baldur View Post(Scrapbook was filled up more than 90% by most players after the first two weeks
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1) I like that it is simple and just about anyuone can be good at it fairly quickly. Also like all the ppl I have meet thru the game that I would never of meet otherwise.
2)This is more the US servers then the UK ones but the cut throat attitude of some ppl and the bullying.
3) About 15 months
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1)Best part of the game is that there is only 300 thirst (maximum) for each player to use daily, thus making the game more "casual - player - friendly" instead of trying to drain the life out of each player like some other MMOs do so.
2) I really don't like (and I am pretty sure that many will agree with this) the fact that the game is rarely updated with new content, and even when that happens, the content is not as interesting as it should be. Examples are: the catapult (possibly the most useless implementation I have ever seen in a game), or even the toilet and the scrapbook, which seemed to be nice elements when they were introduced, but got boring after 1-2 weeks maximum. (Scrapbook was filled up more than 90% by most players after the first two weeks, and the toilet is just something to increase the stats of the items, but it doesn't really add anything important to the game-play).
3)I am playing this game almost 2 years now.
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How do you like the game?
How do you like the game?
1) What do you like best?
2) What don't you like?
3) How long have you been playing the game?Tags: None
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