Announcement

Collapse
No announcement yet.

Fortress Feedback!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Fortress Feedback!

    Please use this thread to vote and post your feedback what you like and dislike about the fortress.
    28
    It's great.
    39.29%
    11
    It's good.
    17.86%
    5
    It's ok.
    25.00%
    7
    It's boring.
    17.86%
    5
    I don't like it at all.
    0.00%
    0

    Shakes & Fidget Community Manager


    Like and follow us on Facebook, Twitter and Instagram

    #2
    Still not sure.
    I voted "its good" because it is something different and with more complexity and time consuming than the portal update had(2 clicks per day...).
    I would say it "is great" only if i knew that we would get another update in less than 1 whole year. This because when we will reach lvl 15 in the fortress( and i don't think it will take 1 year) it will be kinda "finished" with not much to do...but we will get the gems(even if i don't know if is worth upgrading yet and if is gona get significant impact in the fight against (so far unlikable) 9 monster of the 14 dungeon),the extra xp and 15 slots for ever

    Good job
    Last edited by dfps; 1 October 2015, 02:59 PM.

    Comment


      #3
      Fot me It's little early to evaluate it, I'll vote in one or 2 weeks. For now I'm just kinda happy about getting something new, I need to cool down a little.

      Edit:

      For now I've noticed few annoying things

      1 - after attacking, clock for free target change won't start until I'll open attack window again. It should start counting from moment of attack. Fixed now it reset after each attack but should start at 1 not 0 soldiers.

      2 - Numbers of soldiers used during attack is remembered and automatic set during next attack. Because of that I often use more soldiers on next attack than I need. I think it would be better for amount to reset after attack. Implemented

      3- Reports from fortress fights should tell by their title if you attacked or was attacked, now I need to see fight and check message at the end.


      edit 2

      Fortress quickly become click few times a day and forget. Later click few times a week.
      Last edited by Bqczek; 7 March 2016, 02:22 AM. Reason: little update

      Comment


        #4
        PROs
        New thing to do ingame. Great idea - overall i love it.

        CONs
        You need to be online A LOT to click resources and xp thingie - aka Academy (waiting for an update on last one because basically you need to login every hour to click that but on the other hand they can spot bots easily now lol because ppl need to sleep from time to time).
        Gem mining seems a bit odd... many people complain bout it. I didnt see any improvement on companions who wear items with gems - I guess they are not working for companions.
        Waiting for guild name displayed next to player names that are attacked.

        Thats all atm chargeee !!!
        [CENTER]
        Please read the [URL="http://forum-int.sfgame.net/showthread.php?t=4"]Board Rules[/URL] and the [URL="http://forum-int.sfgame.net/showthread.php?p=39291"]Allowed language on the International Forum[/URL] before posting. Thank You.
        [/CENTER]

        Comment


          #5
          Good.

          I think it's good because it's something new, but I still feel like it's missing a lot,
          #RDV Syndicate
          * Overall Dungeons -
          ** Light World [134/150]
          *** Shadow World [81/150]
          **** Pets [44/100]
          ***** Tower [84/100]

          Comment


            #6
            Agree with the previous two comments... First of all - finally, something new :-D
            It is challenging to find the best way to expand and navigate.
            On the downside, compared to why I am playing this game - at least - is the amount and regularity of having to log in to the game... It helps with wood and ore as it adds one hour for each level - but with the academy... it should follow the same schema. After all - it's not that you get that much... It's like one level every two year or so (on the first levels I am on, at least) and that is if you actually do log in each hour or two 24/7/365...

            I look forward seeing how things evolve, as people grow stronger and the buildings takes longer time. I mean.... eventually, even the wealthiest player will have to accept that building takes time ;-)

            Comment


              #7
              The gems work on the companions ive try it and its working fine

              Comment


                #8
                Fortress Bug

                Hello, today I noticed this very annoying bug or mistake in the fortress, when you choose to attack a player, the amount of soldiers is on 0. What's the point of having it start at 0? Also, when you click attack, some German sentence pops up.

                See what I mean below ...

                #RDV Syndicate
                * Overall Dungeons -
                ** Light World [134/150]
                *** Shadow World [81/150]
                **** Pets [44/100]
                ***** Tower [84/100]

                Comment


                  #9
                  Not bug

                  Thats for stuped ppl like me sending 15 (62lvl) to a wall 40 lvl . its beter staying always at 0 then staying at amount you send on previous atack becuse Im sure im not the only one who send to meny soldiers then he want :rider :

                  Comment


                    #10
                    Originally posted by Twelvy View Post
                    Hello, today I noticed this very annoying bug or mistake in the fortress, when you choose to attack a player, the amount of soldiers is on 0. What's the point of having it start at 0? Also, when you click attack, some German sentence pops up.

                    See what I mean below ...

                    I think they changed it so you start with 0 soldiers. Before the change the slider you used for your last attack was automatically loaded...if you clicked the attack button too quickly you could waste soldiers...now the default value is 0 and therefore "safe".

                    Shakes & Fidget Community Manager


                    Like and follow us on Facebook, Twitter and Instagram

                    Comment


                      #11
                      Ah, okay I understand, Thanks for a fairly fast response.
                      #RDV Syndicate
                      * Overall Dungeons -
                      ** Light World [134/150]
                      *** Shadow World [81/150]
                      **** Pets [44/100]
                      ***** Tower [84/100]

                      Comment


                        #12
                        Loving it! xd

                        Comment


                          #13
                          Important: do not only look at the smiley color (fortress attack) but also move your mouse over the smiley so hints are displayed.

                          Shakes & Fidget Community Manager


                          Like and follow us on Facebook, Twitter and Instagram

                          Comment


                            #14
                            This new update really pissed me off because of one thing - that icon for Hall of Knights is next to icon for Searching for Gems, what does it mean ? One bad click and you will accidentaly spent all your resources on stupid hall of knight. Could you please move that icon somewhere else, because its really annoying and yup, it happened to me right now.
                            Second thing, after update, stats of Fortifications have changed. Before shadow world update, i could easily destroy fortification of level 88 with only one lvl 95 soldier, but now it takes two. And also when i attacked lvl 102 fortification, i had to use like 6 soldiers of lvl 95, and now it only takes three - which is pretty odd. I mean .. for lvl 88 i need to use two soldiers, but for lvl 102 i need to use only three soldiers ? Probably a mistake were made during that update.
                            Third thing is feedback about people who spent mushrooms and people who dont. If someone is not spending lot of mushrooms on fortress, he has literally no defenses against people who dont, because once lvl 105 soldiers hit lvl 95 archers, one has literally no chance of surviving even with maxed fortifications - soldiers will just blast right through it. Now this can be a bit of a problem, because one can get stuck because of constant attacks, and is unable to even upgrade his units ( for example lvl 95 archers to lvl 105). Thus from constant attacks his resources will get stolen, and after every attack, one has to also Buy units again ( archers and mages ) which costs tons of resources again, thus its impossible for person to advance in fotress.
                            Well, just my few cents about fortress.Otherwise, its nice : )
                            Edit+ one more thing: It might be a good idea to reduce the cost of Archers ( no need to reduce the cost of mages, they are fine) for at least a half, or even to a third of price - because the way it is, to recruit archers actually penalise the player to do so.
                            Last edited by Borb; 23 December 2015, 01:29 AM.

                            Comment


                              #15
                              Originally posted by Borb View Post
                              This new update really pissed me off because of one thing - that icon for Hall of Knights is next to icon for Searching for Gems, what does it mean ? One bad click and you will accidentaly spent all your resources on stupid hall of knight. Could you please move that icon somewhere else, because its really annoying and yup, it happened to me right now.
                              Second thing, after update, stats of Fortifications have changed. Before shadow world update, i could easily destroy fortification of level 88 with only one lvl 95 soldier, but now it takes two. And also when i attacked lvl 102 fortification, i had to use like 6 soldiers of lvl 95, and now it only takes three - which is pretty odd. I mean .. for lvl 88 i need to use two soldiers, but for lvl 102 i need to use only three soldiers ? Probably a mistake were made during that update.
                              Third thing is feedback about people who spent mushrooms and people who dont. If someone is not spending lot of mushrooms on fortress, he has literally no defenses against people who dont, because once lvl 105 soldiers hit lvl 95 archers, one has literally no chance of surviving even with maxed fortifications - soldiers will just blast right through it. Now this can be a bit of a problem, because one can get stuck because of constant attacks, and is unable to even upgrade his units ( for example lvl 95 archers to lvl 105). Thus from constant attacks his resources will get stolen, and after every attack, one has to also Buy units again ( archers and mages ) which costs tons of resources again, thus its impossible for person to advance in fotress.
                              Well, just my few cents about fortress.Otherwise, its nice : )
                              Don't you have to click 2 buttons to upgrade the Hall of Knights? Like you click on the icon and then you click upgrade, or am I wrong? I may have forgotten.
                              Mighty mage
                              playing on: w3.sfgame.net

                              Comment

                              Working...
                              X