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  • Shadowlone
    replied
    i thought i liked that idea aswell BUT 1 issue i have with it is that some ppl might go a bit overboard with the paddo's but then again some already have so mayby that doesn't matter as much.

    but ye would appriciate some more consistency in the dropping of them fruits

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  • TheDinorhino
    replied
    Oh I see, I'm glad you think my suggestion was good though

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  • Borb
    replied
    Originally posted by TheDinorhino View Post
    I agree with Borb's suggestion. Fruit should be added to the wheel, like if the arrow lands on fruit then you get one random fruit, it would definitely be nice
    I meant added it to " items " in wheel, but your suggestion is even better

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  • TheDinorhino
    replied
    I agree with Borb's suggestion. Fruit should be added to the wheel, like if the arrow lands on fruit then you get one random fruit, it would definitely be nice

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  • Borb
    replied
    y,it´s cool, just one suggestion : Add fruit to wheel of fortune - that would be nice : )

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  • Mampf
    replied
    Voted "It's ok, but it could use improvements"

    And when I think of improvements I first and foremost think of known bugs. There is no need wasting time filling bug reports if the devs only implement new features.

    Leave a comment:


  • Arrow
    replied
    It is not right to introduce a patch like that at this time of day! Who will start to make the thirst right now will be in great advantage over those who thirst has already ended! In feeding the pets 3 times a day compared to those who fed them once!

    Thank you Playa!

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  • Lissy
    replied
    They should really increase the chance for fruit to drop from quests, now that they introduced feeding pets 3 times a day.

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  • Arrow
    replied
    My suggestions and observation:
    1) Show eggs or food as a reward in mission like objects. I don't understand why they are not shown. It should be my choice to get eggs/food or something else. Just like for the mirror
    2) In pets attacks vs other opponents, should I roll opponents just like fortress. Why?
    - I don't want to fight against my guild friends
    - If the enemy is too strong for me or I have to loose the battle or I can't attack anymore (and if it's the first attack it could be a problem)
    3) Get random food reward from enemy attack, or better get food reward looking at the habitat of attacking pets and not at the defensive one
    4) I suggest to write the AREA NAME in the mission description in bold char and with the colour of the element related. Nobody can remember all the associations
    5) Unlike manual said: when I lost a pet battle I loose honour. It could be right, but which is the official info about that?

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  • TheDinorhino
    replied
    Even at same level the win isn't guaranteed but that's not the point. I still think the dungeons and pets should have separate timers since they're not related to each other.

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  • Borb
    replied
    Originally posted by TheDinorhino View Post
    I agree that they should have a separate timer. Why do our characters need to rest from our pet fights? Doesn't make sense really.
    I dont think it´s much of a issue.
    When you fight in habitat, you go for like 95% win, since Level is everything.Level 5 wont ever beat level 6,so once you get that lvl 6,you go straight for the win etc

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  • TheDinorhino
    replied
    I agree that they should have a separate timer. Why do our characters need to rest from our pet fights? Doesn't make sense really.

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  • bobo baggins
    replied
    Originally posted by GeorgeKen View Post
    To be honest I like it cause in the long term it will buff us a lot thus enabling us to clear the rest of the dungeons, but I just think it doesn't contribute much to the gameplay, especially with the limitation of battles
    Yes I do agree with all of that but there are better ways to get us the buffs if that is what they are trying to do.

    they also need to remove the cooldown from dungeon timer pets have nothing to do with dungeons. we don't fight in the habitat and the pets don't fight in our dungeon why have the same timer.

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  • GeorgeKen
    replied
    To be honest I like it cause in the long term it will buff us a lot thus enabling us to clear the rest of the dungeons, but I just think it doesn't contribute much to the gameplay, especially with the limitation of battles

    Leave a comment:


  • bobo baggins
    replied
    I put meh not really my style. I started playing this game cause of how basic it was a time waster when nothing better to do. now having to be on almost all the time to get stuff done meh there are other games if I want to do that with better graphic and game play.

    need to get to the basics imo and also Playa needs to be sure most bugs are fixed b4 rolling updates out to all servers b4 the revamp all the issues from revamp to now would nvr have happened. I got a lot of thinking and decision making to do.

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