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    #46
    Originally posted by Arrow View Post
    The naturist achiviement is quite impossibile to do for those who stay in the top of HoF, i will give you an example: I fight every day for 3rd position in my server. If my pg will get naked for 24h my enemy could warn all his guild companions and they could attack me too much time. 24h x 50 players (or more considering from Others guild) means to loose the effort of month of winning battles just in 24h and to obtain only +5 to my stat.

    Is too penalizing in my opinion.

    I suggest to change also this schiviement: it may need more hours but not conscutive. It will take some time to get this achiviement and you can plan the best hour to stay without equip.
    Achievements are not meant to be something that everybody gets (easily).

    In my personal opinion, it is fine enough the way it is - it's not a REQUIREMENT to get all achievements, and the +5 at your level is negligible anyways. Besides, it's a weird twist, this achievement, and I would like to see it continue to be this way.

    In my case (HoF 9), I moved to another guild (to get the donation achievement out of the way as well), and got attacked by the same people I usually get attacked... much less than I expected. Was not even enough to drop me more than a single position. I guess it helped that I generally noticed that they don't play much on weekends, so I started this on Saturday night. I did lose some progress that will take some time to redo, but I am a completionist, and like boosting my numbers - even if it requires more effort.
    "It's nice to be important,
    but it's more important to be nice"

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      #47
      Originally posted by hexblot View Post
      Achievements are not meant to be something that everybody gets (easily).
      That's the point! You do not have to get all achievements. Just pick those you would like to unlock. Some of them are more difficult than others or you have to do something that might have a small disadvantage as well. It makes achievements more interesting in my opinion.
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        #48
        In this case it is a non sense to modify achiviement like "Big Spender" when you can get them with a "small disadvantage" to get out from your guild then come back a few seconds after you have donated elsewhere...

        You talk about a "small disadvantage" from my point of view it is not a small but a big one.
        If you modify the objective increasing hours (let's say 100 hours or whatever you want) but not consecutive is something that anyone can do with small disadvantage and big effort (it will takes time). but it something you can do without reciving to much disandvantage in game.

        You don not have also to get all dungeons but you play to end it all...

        Achiviement should be interesting like you said but not frustrating...

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          #49
          Big Spender was changed because of complaints. Besides, I expressed my opinion and not the official Playa opinion. The Naturist achievement is exciting because you don't know when to go for it...any day or during the week, during weekends, on festivities...you are afraid that you will go down in the hall of fame but keep in mind that all enemy guild members have to do so as well if they want to have this achievement.
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            #50
            Reliable

            Reliable: yesterday after the serverreset, I had 1/10, today it's 0/10 again..

            Looks like it's still not working

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              #51
              Originally posted by Leander View Post
              Big Spender was changed because of complaints.
              Personally I think the solution is wrong - a guild that has max'd out raids usually has also max'd out the usefulness of shrooms, so you can only spend them on catapult, which is documented by many as not being useful. It is, however, a welcome addition since it will drive donations in smaller guilds that need everything they can get!

              What would be VERY nice for this, would be to find new stuff to spend gold/shrooms on in guild. Not having raids makes the guild quite a bit more boring, and I think everyone would love to have more stuff to do in order to engage members.
              "It's nice to be important,
              but it's more important to be nice"

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                #52
                Originally posted by hexblot View Post

                What would be VERY nice for this, would be to find new stuff to spend gold/shrooms on in guild. Not having raids makes the guild quite a bit more boring, and I think everyone would love to have more stuff to do in order to engage members.
                Yes, yes, yes ... YES!
                Women are angels, and when someone breaks our wings, we continue to fly ... ON A BROOMSTICK ... because we are flexible like that.

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                  #53
                  Originally posted by Galileo View Post
                  Reliable: yesterday after the serverreset, I had 1/10, today it's 0/10 again..

                  Looks like it's still not working
                  The Reliable achievement is not working for me either, yesterday at 1/10 and today back to 0/10
                  Also ... had no reply to my previous post, as follows.



                  Originally posted by Shandie View Post
                  Reliable: Be actively involved in a guild for 10 days ... by taking part in guild attacks and defenses and fighting in the guild portal.

                  Myself and others in our guild are wondering how the Reliable Achievement will work (once fixed) if a guild has completed the Guild Portal and has no defenses to take part in as other guilds do not attack it.
                  We are wondering ...
                  1) If a guild does NOT have anyone attacking it, so therefore no defense is possible to be done, will that make the achievement reset daily even if attacks and guild portal have been done?
                  2) If a guild has already completed their guild portal, will that make this achievement impossible to complete?
                  3) Are players under the required level to participate in the guild portal unable to do this achievement until they reach that level?
                  4) In regards to the 10 days of guild activity, is this a consecutive 10 days or will it accumulate the days until 10 have been reached?

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                    #54
                    Originally posted by Shandie View Post
                    The Reliable achievement is not working for me either, yesterday at 1/10 and today back to 0/10
                    Also ... had no reply to my previous post, as follows.





                    We are wondering ...
                    1) If a guild does NOT have anyone attacking it, so therefore no defense is possible to be done, will that make the achievement reset daily even if attacks and guild portal have been done?
                    2) If a guild has already completed their guild portal, will that make this achievement impossible to complete?
                    3) Are players under the required level to participate in the guild portal unable to do this achievement until they reach that level?
                    4) In regards to the 10 days of guild activity, is this a consecutive 10 days or will it accumulate the days until 10 have been reached?
                    Is it just me, or does it say "participate in attacks"? If the guild has everything complete (or no defense, or members are below level 100), the guild can attack another for 10 days, so that everybody can participate... Right, or am I missing something?

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                      #55
                      The Reliable patch is not live yet. It was on s1.de but there were still some bugs. Please be patient a little longer!
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                        #56
                        Heard that ever since the achivement upgrade, the mining times has been changed above lvl 15. My own is exactly lvl 15 so it's exactly 8 hours as it was before but heard that it's like 6 hours 15 mins instead of 8 hous on lvl 20 mine, ~7 hours on lvl 17 mine etc. Is there any info about the exact time on 16-17-18-19-20 mines?

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                          #57
                          Originally posted by david4244 View Post
                          Heard that ever since the achivement upgrade, the mining times has been changed above lvl 15. My own is exactly lvl 15 so it's exactly 8 hours as it was before but heard that it's like 6 hours 15 mins instead of 8 hous on lvl 20 mine, ~7 hours on lvl 17 mine etc. Is there any info about the exact time on 16-17-18-19-20 mines?
                          It sounds extremely unlikely for the mining time to go DOWN after a level. It seems to be capped at 8 hours with a lvl15 Laborer's Quarter still (I have a lvl 15 mine as well, it's still sitting at 8hrs). Going up on the other hand is possible... I just hope it does not happen.

                          Needless to say, I'd LOVE to see them going down, it would be an actual incentive to upgrade the mine sooner rather than later!
                          "It's nice to be important,
                          but it's more important to be nice"

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                            #58
                            Mining time at lv.20 h8.00

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                              #59
                              Originally posted by hexblot View Post
                              It sounds extremely unlikely for the mining time to go DOWN after a level. It seems to be capped at 8 hours with a lvl15 Laborer's Quarter still (I have a lvl 15 mine as well, it's still sitting at 8hrs). Going up on the other hand is possible... I just hope it does not happen.

                              Needless to say, I'd LOVE to see them going down, it would be an actual incentive to upgrade the mine sooner rather than later!
                              Ye i know it used to be capped at 8 hour, furthermore such a change (lowering the mining time at certain point would definitely worth a notice imo)

                              Either way, yesterday my clannies at a hungarian server kept talking about it how the times in their cases (with lvl 17 and lvl 20 mine) changed recently.

                              And in the lvl 20's cases the dude even sent a screenshot about it and it really showed 6 hours 15 mins there for searching time. Highly doubt they'd lie or faked a screenshot. So it's either a bug on our server or idk, but would be grateful if some1 else here could take a pic about his lvl 17++'s mine seach time just to make sure.

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                                #60
                                Another mate said it that atm his lvl 20 gem mine's mining time is only slightly more than 6 hours so the rumor seems to be true (unless [as stated above] it's just a thing on our own country's servers) Would be grateful if some1 here could provide any info regarding it too.

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