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    #16
    Originally posted by Leander View Post
    What's your platform?
    Browser flash version (Win 10, Chrome). Up to 8 attempts now and still getting just gems
    "It's nice to be important,
    but it's more important to be nice"

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      #17
      Originally posted by Arturu View Post
      + Overall the system works quite well
      + Great imitation of Dungeon Keeper
      + not a big shroom sink

      - shame it's not connected to Fortress
      - gold mine doesn't seem to give much
      - since theres no competetive component it will feel kinda hallow with time when build times will become very long and you can complete all daily attacks in seconds
      Not a big shroom sink? Not if you don't let it but big shroomers will finish way quicker then everyone else. ( since I refuse to buy shrooms anymore I wont be one of them.)
      have fun, fight hard, die honorably

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        #18
        Originally posted by bobo baggins View Post
        big shroomers will finish way quicker then everyone else.
        so what? xD
        *************************************
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          #19
          "Change the building construction..." comment specifically

          Originally posted by Kitty View Post
          I like the new update as whole!
          I dont like the way you provide the patch.
          i feel im playing a new game inside a game which is not related to it!
          the expected minor update for it can be done by this thing.
          1. change the building construction time depends on our laborer's quarter. i cant imagine to upgrade any building to lvl 15 whitin 33 days.
          2. gladiortor power has no effect to the game never ever which you can update it by puting gladiator hit pts to our main avatar, pets and followers critical hits
          3. i was expecting for crystals extractor instead of gold pit which there many ways to earn golds!
          i hope to hear from formal developers about feedback instead of saying nothing i want to feel the underworld patch is related to the main shakes and fidget game.Thanks!
          Hi. I wholeheartly agree!! I've got a character that's well over level 110, and when it takes 8 days to upgrade my Fortress main building to lvl 13... Woww! Sorry, I know there's a certain expectation to put mushrooms into the game, but that's a long time for a building upgrade. And yes, my laborers' quarters is also lvl 12, and to upgrade it to level 13 would also take 8 days.

          And, to think when I get to the point of upgrading my buildings to level 15, that'll be 33 days? Yoiks!
          Last edited by Lady Kendra; 1 November 2017, 07:20 PM.

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            #20
            +++ The Gladiator bonus is huge and totally love it!
            ++ The upgrades are relatively fast so far. We make quite a progress every day.
            + You've managed to find a way to bring all those hundreds of thousands of dead heroes back to game in the form of fuel for the heart.
            - I don't know how the time machine works and if it works at all. Will it add +1 thirst at level 1 to a non-shroomer, who does 100 thirst? How can a shroomer, who does 320 thirst every day benefit from it?
            -- The gold mine is obviously a disappointment. You will need to fix that soon. I've got mine at level 1 just out of curiosity.
            --- I can't believe noone has mentioned it yet, but here are the Soul Extractor fill times:
            1x -> 2.5 hours full!
            2x -> 2.75 hours full!
            3x -> 3.00 hours full!
            4x -> 3.25 hours full!
            5x -> 3.50 hours full!
            6x -> 3.75 hours full!

            The progress here is really slow and I would love to see that changed. Probably 6 hours at level 6x is perfect.

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              #21
              Originally posted by Sersemina View Post
              +++ The Gladiator bonus is huge and totally love it!
              ++ The upgrades are relatively fast so far. We make quite a progress every day.
              + You've managed to find a way to bring all those hundreds of thousands of dead heroes back to game in the form of fuel for the heart.
              - I don't know how the time machine works and if it works at all. Will it add +1 thirst at level 1 to a non-shroomer, who does 100 thirst? How can a shroomer, who does 320 thirst every day benefit from it?
              -- The gold mine is obviously a disappointment. You will need to fix that soon. I've got mine at level 1 just out of curiosity.
              --- I can't believe noone has mentioned it yet, but here are the Soul Extractor fill times:
              1x -> 2.5 hours full!
              2x -> 2.75 hours full!
              3x -> 3.00 hours full!
              4x -> 3.25 hours full!
              5x -> 3.50 hours full!
              6x -> 3.75 hours full!

              The progress here is really slow and I would love to see that changed. Probably 6 hours at level 6x is perfect.
              i dont know if it was said on this forum already, but the extractor fill times mirror the querry/woodcutter fill times.
              http://en.4m7.de/sammelalbum/festung.php

              so with extractor 10 the fill time should be 8 hours.

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                #22
                On-Topic : Nice update, something new to do, i hope the trainer and gold mine won't disappoint me.

                Off-Topic : What about adding the new epics in the album ? xD

                Shakes & Fidget Romanian Community Ambassador

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                  #23
                  I like:
                  I really adore Gladiator Trainer. Also Torture Chamber is really good idea.

                  I don't like:
                  Gold Pit (see below)
                  It's hard to say but Time Machine dissapointed me. I expected something else. But I guess I'll get used to it and later I will be glad to have it ;-)

                  I miss:
                  When I heard about Underworld for the first time I thought: Black Market! So that's what I'm really missing. Black Market where you can trade resources like crystals (needed for blacksmith), wood, stone, now even souls...

                  I would like to change:
                  1) add Black Market,
                  2) change differences between Goblins and Trolls, give them higher stats - now it's useless to upgrade them at all,
                  3) bigger amount of gold from Gold Pit,
                  4) allow more fights per day (but that's not as important as the previous)

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                    #24
                    I like the idea of Black Market



                    I got more into the update and have more thoughts on Underworld as a whole.

                    + the obvious - great setting, increased crits, probably gold mine at some point
                    + time machine is great, and not just for the hardcore players, but also for those that are more on and off with the game, really well thought out

                    - goblins are terrible
                    - with labourers the starting build times are way too short (never thought I would say that XD ), there's too much down time where you're not building anything
                    - we don't have a souls spender (like Mine) - it's gonna be a problem after you build everything

                    Comment


                      #25
                      Originally posted by Sersemina View Post
                      - I don't know how the time machine works and if it works at all. Will it add +1 thirst at level 1 to a non-shroomer, who does 100 thirst? How can a shroomer, who does 320 thirst every day benefit from it?

                      I tested it last night at reset. I left 10 minutes of thirst unused.

                      My TM is at upgrade level 2.

                      My screen shows 0/200. At reset it goes to 2/200.

                      For each level of upgrade, you get +1 to the time on the TM. This is basically one attack, not actually one minute. For each level of ugprade, you are able to store 4 minutes of unused thirst.

                      If you max out TM at level 15, then you should be able to store 60 minutes of thirst, plus 15 attacks - so in one day, you could have 75 "minutes" of thirst in the TM that have been carried over from the day before. Because it is currently saying 0/200, I am guessing that time could stack if you don't use it. I hope Leander can confirm or deny this. My thinking is all supposition based on what I'm looking at on my screen.

                      How does it help someone who plays 320 thirst? Yesterday I started thirst late. I was busy all day and just didn't have time to play. I had to use hourglasses to finish before reset, intentionally leaving the 10 minutes so I could test what exactly the TM does.

                      I hope this helps - and I hope I'm right in how I'm seeing the TM work
                      Women are angels, and when someone breaks our wings, we continue to fly ... ON A BROOMSTICK ... because we are flexible like that.

                      Comment


                        #26
                        (closed)

                        Official thread:

                        Saint Nicholaus Update - Discussion Thread

                        Shakes & Fidget Community Manager


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