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Summer Update & S&F Remastered Part 2

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    #16
    Do our companions also get the double gem bonus for weapons?

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      #17
      I do not see any need for this, as there isn't any new companion class. Main chars will be enough. My opinion.

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        #18
        Originally posted by Selidah View Post
        Leander, do you have more insight to incomming daily missions? I heard there is one demanding to turn Wheel of Fortune 5 times. Does it mean there will be 5 free turns in order to complete the daily quest, or it can be skipped anyhow if you do not want to spend shrooms on this daily quest (as I saw there are 1/5 missions).

        Thanks for your reply.
        Isn't the update already live on your server? No, no free spins.

        There is a total of 24 missions. You don't need mushrooms for them but for the wheel mission...unless you have lucky coins of course.

        @TFO No, the bonuses for tower followers stay the same.
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          #19
          Are you required to do the daily missions in succession?
          #1 International Hall of Fame Attained
          1st Complete Arena Manager in the World
          1st Complete Underworld in the World
          1st Complete Fortress in the World
          1st Complete (New) Scrapbook in the World
          1st to find all Pets in the World
          1st Deep Mine Master in the World
          1st to Gem Mine Level 100 in the World
          1st to Gold Pit Level 100 in the World

          Any staff or sponsored players with access to free/unlimited mushrooms are null and void for any achievements

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            #20
            It seems so... the update went live around 1600 CET today on my server, unfortunately, so that I am not able to complete a single mission (starting with dismantling 5 items which is not further possible).

            There is no possibility to skip a mission, as I can see.

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              #21
              Originally posted by BMWGuinness View Post
              Are you required to do the daily missions in succession?
              No. You get one mission a day. It does not matter how many you complete. If you do, you get XP but there is no streak required. Basically, it is just a daily XP bonus and something small to do.
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                #22
                What happens after we complete those 24 missions? Get them again but with better rewards? Or it just ends?

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                  #23
                  They are indidivual missions and not connected in any way.
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                    #24
                    As the assassin player I need to admit, the extra gem actually make a difference and therefor the balance change was needed, however it was balanced a bit by a difficulty while finding 2 epic weapons matching your level. Well the balance was needed, but this strikes pretty hard, as assassin now need to find 2 good weapons and 2 good gems to get same bonus as other classes with just 1 of each.

                    Edit: Don't forget the fact that weapons granting 3 stats are different for warrior helper and assassin himself, therefor they cannot be alternated, which is maybe minor, but another disadvantage.
                    Last edited by Lucky Uther; 17 July 2018, 08:24 PM.

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                      #25
                      " * the top players in a server now gain full honor and souls for fortress and underworld fights"

                      Still doesn't work. I get 100k less souls than someone defeating me (as I am top1).

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                        #26
                        When we have to dismantle 5 items as a mission (someone mentioned there is a mission like that) then do dismantled weapons count as 2?

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                          #27
                          Supposedly one of the missions is to drop a unique to the toilet. Also possibly one to spin the wheel a couple of times. I wouldn't be surprised to see one that includes Fortress fights.
                          So there might be some harder ones.

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                            #28
                            Yes, there is "win one fight in fortress" and also "feed three pets" or "win 5 times against the gambler"...

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                              #29
                              Yeah, win 1 fortress fight... challenging isn't it?

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                                #30
                                I think that daily missions should be same for every player on the server (like witch items, pet type for fights etc.). Some missions are obviously harder than others and bad luck streaks can give disadvantage to a player. I understand that XP bonus isn't that high but I'd like to see less luck-based content than more of it.

                                I really like those 10-packs of quicksand though. I got few of them from quests already so it looks like drop is pretty high and they can be really helpful.

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