Announcement

Collapse
No announcement yet.

Summer Update & S&F Remastered Part 2

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Leander
    replied
    Thanks for your thoughts! Forwarded!

    Leave a comment:


  • Damascus
    replied
    Originally posted by Kronios View Post
    + 600 (x2) could be misunderstood. 1200 (doubled) is the same in the other way.

    Maybe - Client 3.0 is coming soon - it would have more sense to find a common way then.
    In math 600 x2 equal 1200. That's true. However in description it's making a difference. By that you know the gem in weapon doubles your gem stat.

    Leave a comment:


  • Kronios
    replied
    + 600 (x2) could be misunderstood. 1200 (doubled) is the same in the other way.

    Maybe - Client 3.0 is coming soon - it would have more sense to find a common way then.

    EDIT: Don't know how often 100 + 100 x 2 is calculated the wrong way?
    Last edited by Kronios; 25 July 2018, 07:38 PM. Reason: Post Damascus

    Leave a comment:


  • Leslie Dunn12
    replied
    The problem with leaving it out of the game interface is that people not following forums/guides (although not all guides are up to standard and some things are missing) or are new will have no idea about it, thus creating a disadvantage. There are games in which this way is sort of justifiable but they are tenfolds more complex. I don't think it will hurt anyone having an additional line of text on weapons tooltip "(Gems placed in X weapon's slot increases damage x2 from said gem)" where X would be class of the player.

    Leave a comment:


  • Damascus
    replied
    Originally posted by Leander View Post
    No, it's fine this way. The gem is NOT changed. The calculation is 2x gem bonus. If players see the bonus, for example, 1200, they might think "Let's extract the gem and use it for another non-weapon item..."...then they get only +600 and are upset.
    You're right. Anyway i would to see "x2" in description.
    For example:
    Dexterity gem in weapon: +600 (x2)

    Leave a comment:


  • Leander
    replied
    No, it's fine this way. The gem is NOT changed. The calculation is 2x gem bonus. If players see the bonus, for example, 1200, they might think "Let's extract the gem and use it for another non-weapon item..."...then they get only +600 and are upset.

    Leave a comment:


  • Damascus
    replied
    Originally posted by Leander View Post
    It only increases your damage. The gem itself does not display a x2 bonus.
    Could you make visible change please?

    Leave a comment:


  • Leander
    replied
    It only increases your damage. The gem itself does not display a x2 bonus.

    Leave a comment:


  • slasker
    replied
    Originally posted by K0rkki View Post
    Thought the patch might apply only to post update inserted gems but that does not seem to be the case either.
    I believe it works, although it is weird indeed. Try to unmount your weapon and see what happens to your stats. Compare that with an item comparable in stats.
    To me, the difference is obvious.

    Leave a comment:


  • K0rkki
    replied
    As a 120 thirst player, after the first epic event & magic shop reroll spree, I have nothing negative to say about the 10 packs. For me the hourglasses has been there to skip the longest quests and on busy days everything but the shortest.

    A single daily quest does not seem like much, about 7 min quest (with 30% mount) worth of experience. As I'm getting close to lvl 300 it takes many days to lvl up even once. ~49 thirst worth of extra exp weekly sounds pretty good. that should be a few extra level ups in a year.

    Now what happened to the "warriors, scouts and mages get a twice as high bonus for gems in weapons now (to compensate for the assassin's extra gem in the second weapon)"? Atleast gems set in my warrior weapon do not seem to have double the effect they had before. Thought the patch might apply only to post update inserted gems but that does not seem to be the case either.

    Leave a comment:


  • Lucky Uther
    replied
    Speaking about hourglass packs, how about make them as the daily quest reward to actually encourage people to complete theese?

    At the current state, the daily quest reward XP gain is equal to one 5-minute mission for me, which is not worth completing, if it requires even little sacrifice, if you make a hourglass pack reward, it would encourage people to complete the mission at all cost and would add more impact to both daily missions and hourglass packs.

    Leave a comment:


  • Ombre
    replied
    Hi

    I m the first of my server and before this update when i killed the second one in the underground i won the max honor.
    It s not the case anymore.
    Ex : i am level 397, the second one of the server is 396.
    Before the patch my honor max was mine + 1= 398 (the same than all the players who defeated me)after defeated him in the underground ranking.. but after this update i am stick at honor 397
    Something is now broken?
    Last edited by Ombre; 24 July 2018, 04:22 PM.

    Leave a comment:


  • Arturu
    replied
    Overall:

    + daily missions - small addition, but nicely done
    + gold mine - is finally decent enough to be worth building
    + new app logging screen - amazing, with a darker feel

    - hourglass packs - while this does improve the game, the effect (without spending shrooms) is too marginal and just feels bad

    Leave a comment:


  • Leander
    replied
    Originally posted by rvm1975 View Post
    Dear Leander,

    In which way too many glasses would break the game? I'll spend 15 minutes instead of 5h for quests - how that will break the game?
    The game isn't meant to go only for 15 minutes a day. Some players have spent hundreds and thousands of hours and now you should be able to "play" the whole game in 15 minutes? Wouldn't be fair.

    How many glasses do you get evey day? With 320 Thrist you definitely get a handful of them. Use them to skip the 10-minute quests and your playing time is reduced. Now you can argue you prefer quests with visible quest rewards such as items for some extra gold but it's still your decision.

    Some players even said the single glasses for quests are sufficient. They spent some, skip some quests and still get new ones to skip 40 minutes the next day.

    Originally posted by sharshooter View Post
    Why you bother to convince him? He believes everything Playa says. For example "Prepare for biggest update in history at June" - oh sorry we made a communication mistake
    Now he must telling you that too many hourglass will destroy the game. The funniest thing is PLAYA lose more than players - simply don't waste time to make 320 alu if they don't want - 10 mushrooms saved.
    Your constant negativity is getting boring.

    ===========

    I am not here to convince you everything's fine or make you like the current situation. It's your opinion and it's ok. Nevertheless, I've repeatedly explained how things are at the moment and why.
    Last edited by Leander; 22 July 2018, 10:57 PM.

    Leave a comment:


  • sharshooter
    replied
    Originally posted by rvm1975 View Post
    Dear Leander,

    In which way too many glasses would break the game? I'll spend 15 minutes instead of 5h for quests - how that will break the game?
    Why you bother to convince him? He believes everything Playa says. For example "Prepare for biggest update in history at June" - oh sorry we made a communication mistake
    Now he must telling you that too many hourglass will destroy the game. The funniest thing is PLAYA lose more than players - simply don't waste time to make 320 alu if they don't want - 10 mushrooms saved.
    Last edited by sharshooter; 22 July 2018, 10:30 PM.

    Leave a comment:

Working...
X