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    #61
    Originally posted by Leander View Post
    Playa says that too many glasses would break the game. Another 8 refreshes, 13 glasses!

    Next I created a new account and used the 25 mushrooms to refresh the shops. I got:

    single quicksand glasses: 3
    10-packs: 2
    potion of eternal life: 2
    dexterity potions: 5
    constitution potions: 3
    ===
    23 quicksand glasses

    In addition, you do get single glasses as quest rewards.
    Why don't you remove it from shop and leave in quests? Greeeeed.

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      #62
      For balancing. Everybody has the same chance to find them, regardless of playing time. Playing only 100 Thirst but having many glasses would result in a short click fest.

      I don't understand your problem. The number of glasses in the shops is ok. In addition, only some complain. There aren't rants in the German forum for example.

      Shakes & Fidget Community Manager


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        #63
        For balancing? This makes no sense. If it stays in shops only, 120 players will find the same amount of hourglasses as 320 players...as you said. But 320 players kinda need more of them. If you play 120 thirst only, you won't find as many as 320 thirst players... that's what I call balance.

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          #64
          Originally posted by Leander View Post
          Playa says that too many glasses would break the game.
          Dear Leander,

          In which way too many glasses would break the game? I'll spend 15 minutes instead of 5h for quests - how that will break the game?

          Comment


            #65
            Originally posted by rvm1975 View Post
            Dear Leander,

            In which way too many glasses would break the game? I'll spend 15 minutes instead of 5h for quests - how that will break the game?
            Why you bother to convince him? He believes everything Playa says. For example "Prepare for biggest update in history at June" - oh sorry we made a communication mistake
            Now he must telling you that too many hourglass will destroy the game. The funniest thing is PLAYA lose more than players - simply don't waste time to make 320 alu if they don't want - 10 mushrooms saved.
            Last edited by sharshooter; 22 July 2018, 10:30 PM.

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              #66
              Originally posted by rvm1975 View Post
              Dear Leander,

              In which way too many glasses would break the game? I'll spend 15 minutes instead of 5h for quests - how that will break the game?
              The game isn't meant to go only for 15 minutes a day. Some players have spent hundreds and thousands of hours and now you should be able to "play" the whole game in 15 minutes? Wouldn't be fair.

              How many glasses do you get evey day? With 320 Thrist you definitely get a handful of them. Use them to skip the 10-minute quests and your playing time is reduced. Now you can argue you prefer quests with visible quest rewards such as items for some extra gold but it's still your decision.

              Some players even said the single glasses for quests are sufficient. They spent some, skip some quests and still get new ones to skip 40 minutes the next day.

              Originally posted by sharshooter View Post
              Why you bother to convince him? He believes everything Playa says. For example "Prepare for biggest update in history at June" - oh sorry we made a communication mistake
              Now he must telling you that too many hourglass will destroy the game. The funniest thing is PLAYA lose more than players - simply don't waste time to make 320 alu if they don't want - 10 mushrooms saved.
              Your constant negativity is getting boring.

              ===========

              I am not here to convince you everything's fine or make you like the current situation. It's your opinion and it's ok. Nevertheless, I've repeatedly explained how things are at the moment and why.
              Last edited by Leander; 22 July 2018, 10:57 PM.

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                #67
                Overall:

                + daily missions - small addition, but nicely done
                + gold mine - is finally decent enough to be worth building
                + new app logging screen - amazing, with a darker feel

                - hourglass packs - while this does improve the game, the effect (without spending shrooms) is too marginal and just feels bad

                Comment


                  #68
                  Hi

                  I m the first of my server and before this update when i killed the second one in the underground i won the max honor.
                  It s not the case anymore.
                  Ex : i am level 397, the second one of the server is 396.
                  Before the patch my honor max was mine + 1= 398 (the same than all the players who defeated me)after defeated him in the underground ranking.. but after this update i am stick at honor 397
                  Something is now broken?
                  Last edited by Ombre; 24 July 2018, 04:22 PM.

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                    #69
                    Speaking about hourglass packs, how about make them as the daily quest reward to actually encourage people to complete theese?

                    At the current state, the daily quest reward XP gain is equal to one 5-minute mission for me, which is not worth completing, if it requires even little sacrifice, if you make a hourglass pack reward, it would encourage people to complete the mission at all cost and would add more impact to both daily missions and hourglass packs.

                    Comment


                      #70
                      As a 120 thirst player, after the first epic event & magic shop reroll spree, I have nothing negative to say about the 10 packs. For me the hourglasses has been there to skip the longest quests and on busy days everything but the shortest.

                      A single daily quest does not seem like much, about 7 min quest (with 30% mount) worth of experience. As I'm getting close to lvl 300 it takes many days to lvl up even once. ~49 thirst worth of extra exp weekly sounds pretty good. that should be a few extra level ups in a year.

                      Now what happened to the "warriors, scouts and mages get a twice as high bonus for gems in weapons now (to compensate for the assassin's extra gem in the second weapon)"? Atleast gems set in my warrior weapon do not seem to have double the effect they had before. Thought the patch might apply only to post update inserted gems but that does not seem to be the case either.

                      Comment


                        #71
                        Originally posted by K0rkki View Post
                        Thought the patch might apply only to post update inserted gems but that does not seem to be the case either.
                        I believe it works, although it is weird indeed. Try to unmount your weapon and see what happens to your stats. Compare that with an item comparable in stats.
                        To me, the difference is obvious.

                        Comment


                          #72
                          It only increases your damage. The gem itself does not display a x2 bonus.

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                            #73
                            Originally posted by Leander View Post
                            It only increases your damage. The gem itself does not display a x2 bonus.
                            Could you make visible change please?

                            Comment


                              #74
                              No, it's fine this way. The gem is NOT changed. The calculation is 2x gem bonus. If players see the bonus, for example, 1200, they might think "Let's extract the gem and use it for another non-weapon item..."...then they get only +600 and are upset.

                              Shakes & Fidget Community Manager


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                                #75
                                Originally posted by Leander View Post
                                No, it's fine this way. The gem is NOT changed. The calculation is 2x gem bonus. If players see the bonus, for example, 1200, they might think "Let's extract the gem and use it for another non-weapon item..."...then they get only +600 and are upset.
                                You're right. Anyway i would to see "x2" in description.
                                For example:
                                Dexterity gem in weapon: +600 (x2)

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