The problem with leaving it out of the game interface is that people not following forums/guides (although not all guides are up to standard and some things are missing) or are new will have no idea about it, thus creating a disadvantage. There are games in which this way is sort of justifiable but they are tenfolds more complex. I don't think it will hurt anyone having an additional line of text on weapons tooltip "(Gems placed in X weapon's slot increases damage x2 from said gem)" where X would be class of the player.
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Originally posted by Kronios View Post+ 600 (x2) could be misunderstood. 1200 (doubled) is the same in the other way.
Maybe - Client 3.0 is coming soon - it would have more sense to find a common way then.
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Are existing weapon gems doubled or do you need to insert a new one?#1 International Hall of Fame Attained
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I don't have official information at the moment but some time in August we might know more.The German Gamescom starts on August 21st. Just a guess.
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There are different missions. You either have to defeat a hero in the underworld x times OR fight in the dungeon x times. The dungeon mission wants you to fight in any dungeon (the normal dungeons).Community and Social Media Manager
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