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Dungeon monster Dodge

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    Dungeon monster Dodge

    Since the update, my Dungeon monster has become even more evil..
    Its a dex-dodge thingy.

    It used to dodge around 50% of the hits, but the last 3 days it's gone up to around 66%.

    Anybody else that has noticed the same?

    #2
    A monster that has the scout class has a chance of 50%. Due to chance it can dodge five times in a row (for example) or you can hit it five times in a row. It's based on chance.
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      #3
      Originally posted by Leander View Post
      A monster that has the scout class has a chance of 50%. Due to chance it can dodge five times in a row (for example) or you can hit it five times in a row. It's based on chance.
      I agree. Just thought, it was quite a coincidence with the server update... I has been pretty consistent both before and after. But of course, I dont have sufficient statistical material yet to deduct anything (at least not after the server update).

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        #4
        No, it has nothing to do with a server update.
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