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    Twister nerf

    Hi. I just wonder if the "Twister nerf" nerfed all of the "Wall bosses" ? You know ... 445, 446, 447, 448 ... 465, 466, 467, 468 ... 485, 486, 487, 488 ... and so on. My point is that everything was all right and the difficulty was rising slowly (as it should). But when I have hit the floor 486/1000 today the monster was not nerfed at all

    I just wonder if it is a bug or if this one remained untouched on purpose

    Here are some screenshots (483, 484, 485, 486) https://imgur.com/a/lAIjWja

    #2
    i know that the enemys at level 525 to 528 and 545 to 548 were weaken.

    ie enemy 546 had 92k str. and 126k con. , now it is only something around 46k str. and 62k con.

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      #3
      Only a handful of enemies was nerfed.
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        #4
        Originally posted by Kuba311 View Post
        Hi. I just wonder if the "Twister nerf" nerfed all of the "Wall bosses" ? You know ... 445, 446, 447, 448 ... 465, 466, 467, 468 ... 485, 486, 487, 488 ... and so on. My point is that everything was all right and the difficulty was rising slowly (as it should). But when I have hit the floor 486/1000 today the monster was not nerfed at all

        I just wonder if it is a bug or if this one remained untouched on purpose

        Here are some screenshots (483, 484, 485, 486) https://imgur.com/a/lAIjWja
        Oh trust me, 486 was nerfed.Was stuck there for MONTHS and the day the nerf happened I advanced 100+ floors
        "It's nice to be important,
        but it's more important to be nice"

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          #5
          Originally posted by hexblot View Post
          Oh trust me, 486 was nerfed.Was stuck there for MONTHS and the day the nerf happened I advanced 100+ floors
          Maybe something else than stats was changed then.

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            #6
            It's very likely that there was, stat's on enemies stopped being meaningful long time ago. Before the update, I was sometimes not even getting past 10% of hp, usually leaving around 60-70%. After? I passed it on third or fourth try and in every attempt, I was down to 10-25%.

            The same thing happened to the final in shadow's 13 floors, the previous two warriors had similar statistics - died in no time. Final one? took couple months and it never looked like it was close as opposed to the other two where it almost always looked that way.

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              #7
              Originally posted by Leslie Dunn12 View Post
              It's very likely that there was, stat's on enemies stopped being meaningful long time ago. Before the update, I was sometimes not even getting past 10% of hp, usually leaving around 60-70%. After? I passed it on third or fourth try and in every attempt, I was down to 10-25%.

              The same thing happened to the final in shadow's 13 floors, the previous two warriors had similar statistics - died in no time. Final one? took couple months and it never looked like it was close as opposed to the other two where it almost always looked that way.
              It follows the same logic as in dungeon 13 (light), where the final boss is way too strong (more 4000 strength than the previous monster). It took me almost two months to defeat him, even though I won versus monster 7, 8 and 9 in like 1 week.

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                #8
                Yes, the final one has more in statistics but nowhere near the extent to justify some of the fights I had with him in the past, fights like 8 blocks in a row - that kind of deal. All I'm really saying that looking at statistic became pointless and I think there's more in play that isn't shown on the screen. 486 hasn't been changed statistic wise, yet it was much easier. (crit/block chance lowered?)

                The perfect example of statistics being pointless is the new shadow dungeon. The first enemy has 66k dexterity but it means nothing as he's a complete joke. Now, the second one has 58k strength and (a bit more hp) yet he's much stronger. As of now, these numbers tell me nothing.

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