Hi, as I play I have some questions for which I didn't find the answer or those answers are hidden somewhere in forum archives. This topic is made to get all that knowledge in one topic. Advanced players should know some game mechanics and how it works.
I ask admins, players and all game related members for answers for this questions.
1. Class statistics
a) how stats like strength and dexterity on mage works?
- is it have the same values for all 4 classes?
- is it an amount of reduced damage or is it a percentage value?
- how to calculate it?
.
b) how much hit points do 1 point of constitution give for:
- mage
- scout
- warrior
- assassin
c) how much raw damage does 1 point give:
- mage 1 point of intelligence
- scout 1 point of dexterity
- warrior - 1 point of strength
- assassin - 1 point of dexterity
d) how much more damage we have from critical chance? is it simple as our normal damage x2? If for example gladiator give 30% bonus then it will be normal damage x2,3?
e) how to calculate avoid chance for:
- scout
- warrior
- assassin
2. Events
Experience event:
a) how much more experience we get during xp event and in which places it works?
Epic event:
a) what is our basic chance to get an epic from weapon shop, magic shop, dungeons?
b) how much more chance do we have to get an epic item during event and where does it apply?
Gold event:
a) how much more gold we get during this event and in which places it works?
Forest Rarities Event (mushroom event)
a) how much basic chance of getting mushroom in tavern we have?
b) does our mount affects our chance of getting a mushroom?
c) how much more chance of getting a mushroom we have during event?
d) if mount affect our chance of getting mushroom, then what is basic value for player that have:
- no mount
- 10% mount
- 20% mount
- 30% mount
- 50% mount
f) how mario's beard enchant affect those values?
3. Enchants (witch)
a) does 36960-feet boots reduce every mission duration by 30 seconds?
b) does thirsty wanderer adds 1 additional beer per day?
c) does adventurer's archeological aura gives +10 xp for each quest?
d) does mario's beard give additional 50% chance of getting mushroom from tavern?
e) does the grave robber's prayer gives +10 gold for each quest?
f) shadow of the cowboy
- what is the reaction score?
- how to calculate reaction score?
- is a reaction score as simple as 0 or 1?
Magic shop (potions):
a) at what lvl medium potions are available?
b) at what lvl large potions are available?
c) what is the percentage drop chance for potion:
- small
- medium
- large
- does epic event have something to do with this chance?
4. Pets
- how to calculate how much stats (for our main character) do we get from a specific habitat/environment?
- is pet level have something to do with our bonus to stats from pets?
- what is a pack bonus and how it works? how to calculate it?
- if we get last pet from habitat we unlock leveling all pets from that habitat up to 200lvl?
- habitat bonuses
5. City Guard
a) how to calculate city guard gold for a certain level?
b) how to calculate city guard gold for a certain level with bonuses from guild?
c) if we set our character to work 10 hours at the ending of gold event does the gold reward be counted with or without gold event bonus?
d) Example - if gold event will expire after 4 hours and 10 minutes it will be better to set work for 4 hours and get bonus gold from event or to start 10 hours work?
6. Arena
a) how much percent of total enemy gold do we get?
b) how to calculate experience that we will get from suggested player fight?
Dr. Abawuwu:
a) what are the chances of getting specific material from spin?
b) how much wood/stone I get from spin?
7. Mushrooms
a) when 20% more mushroom discount occur?
b) can I get mushroom voucher from lootboy or it is not supported anymore?
8. Blacksmith
a) how is dismantling crystals and stone calculated?
b) I noticed that normal items with single stats gives often no crystals but some of them give a little, why?
9. Toilet
a) how much fill level give:
- normal item
- gem
- epic item
- key
- potion
b) what is the maximum level aura for toilet?
c) how much chance do we have of getting an epic item when we flush the toilet?
d) how much fill level we need?
10. Guild
a) how the catapult works and why some players start fight having half hp during guild fight?
11. Fortress
a) if I lose fortress defense and I click counterattack in mail -> battles then I must attack opponent if I don't want to lose this opportunity or I may see how strong defence he have and attack later?
12. Gem mine
a) What exactly gives gem mine upgrade? We have weak gems, average gems and strong gems, how the gem mine change our chances of getting better than weak gems? Please give that percentage chances for lvl from 1 up to 15.
b) How hall of knights change gem statistics? Does every 1 guild total upgrade give +1 for gem stat? And how it is for black gems?
13. Underworld
a) how time machine works? If I spend all my thirst of adventure points each day then I will have constant 0 to use in time machine?
14. Other topics not covered:
a) wood/stone item from tavern
b) Achievements
For every question answered I will change my topic adding answer under question.
I ask admins, players and all game related members for answers for this questions.
1. Class statistics
a) how stats like strength and dexterity on mage works?
- is it have the same values for all 4 classes?
- is it an amount of reduced damage or is it a percentage value?
- how to calculate it?
b) how much hit points do 1 point of constitution give for:
- mage
- scout
- warrior
- assassin
c) how much raw damage does 1 point give:
- mage 1 point of intelligence
- scout 1 point of dexterity
- warrior - 1 point of strength
- assassin - 1 point of dexterity
d) how much more damage we have from critical chance? is it simple as our normal damage x2? If for example gladiator give 30% bonus then it will be normal damage x2,3?
e) how to calculate avoid chance for:
- scout
- warrior
- assassin
2. Events
Experience event:
a) how much more experience we get during xp event and in which places it works?
Epic event:
a) what is our basic chance to get an epic from weapon shop, magic shop, dungeons?
b) how much more chance do we have to get an epic item during event and where does it apply?
Gold event:
a) how much more gold we get during this event and in which places it works?
Forest Rarities Event (mushroom event)
a) how much basic chance of getting mushroom in tavern we have?
b) does our mount affects our chance of getting a mushroom?
c) how much more chance of getting a mushroom we have during event?
d) if mount affect our chance of getting mushroom, then what is basic value for player that have:
- no mount
- 10% mount
- 20% mount
- 30% mount
- 50% mount
f) how mario's beard enchant affect those values?
3. Enchants (witch)
a) does 36960-feet boots reduce every mission duration by 30 seconds?
b) does thirsty wanderer adds 1 additional beer per day?
c) does adventurer's archeological aura gives +10 xp for each quest?
d) does mario's beard give additional 50% chance of getting mushroom from tavern?
e) does the grave robber's prayer gives +10 gold for each quest?
f) shadow of the cowboy
- what is the reaction score?
- how to calculate reaction score?
- is a reaction score as simple as 0 or 1?
Magic shop (potions):
a) at what lvl medium potions are available?
b) at what lvl large potions are available?
c) what is the percentage drop chance for potion:
- small
- medium
- large
- does epic event have something to do with this chance?
4. Pets
- how to calculate how much stats (for our main character) do we get from a specific habitat/environment?
- is pet level have something to do with our bonus to stats from pets?
- what is a pack bonus and how it works? how to calculate it?
- if we get last pet from habitat we unlock leveling all pets from that habitat up to 200lvl?
- habitat bonuses
5. City Guard
a) how to calculate city guard gold for a certain level?
b) how to calculate city guard gold for a certain level with bonuses from guild?
c) if we set our character to work 10 hours at the ending of gold event does the gold reward be counted with or without gold event bonus?
d) Example - if gold event will expire after 4 hours and 10 minutes it will be better to set work for 4 hours and get bonus gold from event or to start 10 hours work?
6. Arena
a) how much percent of total enemy gold do we get?
b) how to calculate experience that we will get from suggested player fight?
Dr. Abawuwu:
a) what are the chances of getting specific material from spin?
b) how much wood/stone I get from spin?
7. Mushrooms
a) when 20% more mushroom discount occur?
b) can I get mushroom voucher from lootboy or it is not supported anymore?
8. Blacksmith
a) how is dismantling crystals and stone calculated?
b) I noticed that normal items with single stats gives often no crystals but some of them give a little, why?
9. Toilet
a) how much fill level give:
- normal item
- gem
- epic item
- key
- potion
b) what is the maximum level aura for toilet?
c) how much chance do we have of getting an epic item when we flush the toilet?
d) how much fill level we need?
10. Guild
a) how the catapult works and why some players start fight having half hp during guild fight?
11. Fortress
a) if I lose fortress defense and I click counterattack in mail -> battles then I must attack opponent if I don't want to lose this opportunity or I may see how strong defence he have and attack later?
12. Gem mine
a) What exactly gives gem mine upgrade? We have weak gems, average gems and strong gems, how the gem mine change our chances of getting better than weak gems? Please give that percentage chances for lvl from 1 up to 15.
b) How hall of knights change gem statistics? Does every 1 guild total upgrade give +1 for gem stat? And how it is for black gems?
13. Underworld
a) how time machine works? If I spend all my thirst of adventure points each day then I will have constant 0 to use in time machine?
14. Other topics not covered:
a) wood/stone item from tavern
b) Achievements
For every question answered I will change my topic adding answer under question.
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