I will try to answer some questions but many of them are easily findable in FAQ.
1.
a) Main stat (war - str, mage - int, assa, hunt - dex) is your offensive and you can see exact formula how it works when you put your cursor above your dmg number in character menu. It also answers "c" part of yout question. Other two stats are defensive and they reduce stats of your oppenent (if its different class) by half of your value of that stat (example, you are mage with 5000 str so you reduce warriors str by 2500 so you lower his dmg to you by it).
b) you get exact formula when you put cursor on hit points in char tab.
e) the value is fixed, 25% for war and 50% for hunt and assa.
2.
Exp - 2x more, only for quests
Epic - a) extremely low in shops, 25% after defeat regular dungeon monster, 100% from boss, shadow dungeons and tower.
b) slightly higher in shops and even quests.
Gold - 5x more from quests and city guard.
Forest rarities - a)c) not public information if i remember well.
b) no (always better to take shorter quests)
f) its written in descreption of ench...
3.
a) yes.
b) yes (and that one is for free)
c)e) 10% for every quest
d) probably (not possible to find out since we dont know base chance)
f) with ench you always begin against monsters (works for companions too), in arena against opponent wit ench, its 50:50.
Potions
a)b) some low lvl, dont remember, large one should be avalible in few days.
c) secret formula, during epic event chance if probably little lower (higher for epics...)
4. Pets
Water pets: strength bonus
Light pets: dexterity bonus
Earth pets: intelligence bonus
Shadow pets: constitution bonus
Fire pets: luck bonus
1% for pet owned, another 0,5% for pet lvl 100; +0,25% for 150; +0,25% for 200. So bonus for pet lvl 200 is 2% to your stats.
Pack bonus means that every owned pet add +5% to power of all pets in their habitat.
To unlock levelling to 200 you must defeat all pets, not own them.
5.
a)b) secret formula, sccales with char lvl.
c) depends when you end the guard. When you begin in friday and finish in saturday during gold event, you get bonus for whole guard. And when you start in sunday and end in regular monday, you get just normal amount of gold for whole guard. So its best to finish longest possible guard after friday midnight (so in saturday) and again before sunday midnight.
6.
a) secret formula, after few days just too low, not important.
b) secret formula scales with your char lvl.
Abawuwu: 10% (20% for exp)
7.
a) mostly last weekend in month.
8.
a)b) secret formula, basicly only iron for 1stat normal items and luck epics, little of crystals for 2 stat normal items and many crystals for all and 3stat epics.
9.
a) epic: 50, gem: 30, normal item? 25, the rest: 10
b) 66
c) 30% till aura 18, then 100%.
10.
catapult just hit random player, basicly useless feature. With half of life fight deffenders who did not joined the fight but was online lately.
11.
you may attack later if you do not change the opponent. But you can use the button "counterattack" just once from one attack.
13. Sorry, but its difficult to explain even in native language so just try to find some topic about if from autumn 2017 or wait for someone else.
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Know-how for advanced players
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Originally posted by Apollo View PostI gave you the exact same formula.
25*0,4*[1+0.15*(1-1)]+500/3= 25*0,4*[1+0,15*(0)]+500/3=25*0,4*[1+0,15*0]+500/3=25*0,4*[1+0]+500/3=25*0,4*[1]+500/3=10*1+500/3=10+500/3=10+166,6=176,6 - is that right?Last edited by żyd; 16 September 2018, 08:03 PM.
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Originally posted by Gully View PostGuild total hok gives you an higher % of black gem's drop.
Your own hok counts for the value of the gems you findOriginally posted by Apollo View PostLevel of your character, your level...........................
Knights = Hall of knights (your guilds total, not just yours)
So, if you're level 25 with a level 1 gem mine and your guild has 500 points in hall of knights:
character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3
= 25 * 0.4 * (1 + (0,15*0)) + 500/3 which is around ~160
You need to study more maths
Apollo you gave different formula first time :
Gem formula: character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3
now it's:
Gem formula: character-level*0.4*(1+(0.15*lvl gem mine))+knights/3
You 100% sure about that?
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Originally posted by żyd View PostCan you explain me this equation?
character-level ???
I did like this: gem mine lvl - 1, then *1,15, then (character level * 0,4) * score from gem mine -1 * 0.15 and after this + (guild total of upgrades /3)
And I got the wrong score after all. Should I calculate my own hall of knights level instead or I did something wrong with character-level ??
I got gems like 148-154 right now and when I change guild total of upgrades number to my hall of knights level then score is 146,52, so close to reality.
Guild total of upgrades don't count to this equation at all? So no matter on which lvl my guild members have hall of knights I will get the same stat gems depending on my character level, gem mine level and my hall of knights?
Knights = Hall of knights (your guilds total, not just yours)
So, if you're level 25 with a level 1 gem mine and your guild has 500 points in hall of knights:
character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3
= 25 * 0.4 * (1 + (0,15*0)) + 500/3 which is around ~160
You need to study more maths
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Originally posted by żyd View PostCan you explain me this equation?
character-level ???
I did like this: gem mine lvl - 1, then *1,15, then (character level * 0,4) * score from gem mine -1 * 0.15 and after this + (guild total of upgrades /3)
And I got the wrong score after all. Should I calculate my own hall of knights level instead or I did something wrong with character-level ??
I got gems like 148-154 right now and when I change guild total of upgrades number to my hall of knights level then score is 146,52, so close to reality.
Guild total of upgrades don't count to this equation at all? So no matter on which lvl my guild members have hall of knights I will get the same stat gems depending on my character level, gem mine level and my hall of knights?
Your own hok counts for the value of the gems you find
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Originally posted by Apollo View PostAbout 12.
Gem formula: character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3
In there you can see how gem mine's level and hall of knights influence the stats for each gem.
character-level ???
I did like this: gem mine lvl - 1, then *1,15, then (character level * 0,4) * score from gem mine -1 * 0.15 and after this + (guild total of upgrades /3)
And I got the wrong score after all. Should I calculate my own hall of knights level instead or I did something wrong with character-level ??
I got gems like 148-154 right now and when I change guild total of upgrades number to my hall of knights level then score is 146,52, so close to reality.
Guild total of upgrades don't count to this equation at all? So no matter on which lvl my guild members have hall of knights I will get the same stat gems depending on my character level, gem mine level and my hall of knights?Last edited by żyd; 16 September 2018, 05:38 PM.
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About 12.
Gem formula: character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3
In there you can see how gem mine's level and hall of knights influence the stats for each gem.
Leave a comment:
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Know-how for advanced players
Hi, as I play I have some questions for which I didn't find the answer or those answers are hidden somewhere in forum archives. This topic is made to get all that knowledge in one topic. Advanced players should know some game mechanics and how it works.
I ask admins, players and all game related members for answers for this questions.
1. Class statistics
a) how stats like strength and dexterity on mage works?
Originally posted by Bortas1.a) Other two stats are defensive and they reduce stats of your opponent (if its different class) by half of your value of that stat (example, you are mage with 5000 str so you reduce warriors str by 2500 so you lower his dmg to you by it).
- is it have the same values for all 4 classes?
Defensive stats for each class:
Mage - strength, dexterity
Scout - strength, intelligence
Warrior - intelligence, dexterity
Assassin - intelligence, strength
Those defensive stats works exactly the same on different classes.
- is it an amount of reduced damage or is it a percentage value?
Half of your total defensive stat is how much less that stat will have your opponent when fighting you. To find out how much damage you will absorb download my table.
- how to calculate it?
I made table for this:link, in order to work you must enter enemy values in table1 and yours in table2!
Here is the fight calculator by Eggman95: link
I still don't know how to calculate absorption for dungeon monsters. As we see they don't use any weapons and how to calculate damage for monsters or players which don't have a weapon? Still unsolved.
b) how much hit points do 1 point of constitution give for:
- mage
- scout
- warrior
- assassin
HP calculator tables:link
c) how much raw damage does 1 point give:
- mage 1 point of intelligence
- scout 1 point of dexterity
- warrior - 1 point of strength
- assassin - 1 point of dexterity
Damage calculator tables:link
d) how much more damage we have from critical chance? is it simple as our normal damage x2? If for example gladiator give 30% bonus then it will be normal damage x2,3?
e) how to calculate avoid chance for:
- scout
- warrior
- assassin
2. Events
Experience event:
a) how much more experience we get during xp event and in which places it works?
Originally posted by ArturuEXPERIENCE EVENT
You get twice as much experience from missions and Wheel of Fortune.
Epic event:
a) what is our basic chance to get an epic from weapon shop, magic shop, dungeons?
Originally posted by BortasEpic - a) extremely low in shops, 25% after defeat regular dungeon monster, 100% from boss, shadow dungeons and tower.
b) how much more chance do we have to get an epic item during event and where does it apply?
Originally posted by Bortasb) slightly higher in shops and even quests.
Gold event:
a) how much more gold we get during this event and in which places it works?
Originally posted by BortasGold - 5x more from quests and city guard.
Forest Rarities Event (mushroom event)
a) how much basic chance of getting mushroom in tavern we have?
Originally posted by Ignishttps://forum.sfgame.pl/showthread.php?t=26113
mount -50% = 5% chances - during event 15%
mount -30% = 6% chances - during event 18%
mount -20% = 7% chances - during event 21%
mount -10% = 8% chances - during event 24%
no mount = ??? analogically it would be 9% chances - during event 27% (I'm not sure about that)
b) does our mount affects our chance of getting a mushroom?
Originally posted by Ignishttps://forum.sfgame.pl/showthread.php?t=26113
c) how much more chance of getting a mushroom we have during event?
3x more chance
d) if mount affect our chance of getting mushroom, then what is basic value for player that have:
- no mount
- 10% mount
- 20% mount
- 30% mount
- 50% mount
Originally posted by Ignishttps://forum.sfgame.pl/showthread.php?t=26113
mount -30% = 6% chances - during event 18%
mount -20% = 7% chances - during event 21%
mount -10% = 8% chances - during event 24%
no mount = ??? analogically it would be 9% chances - during event 27% (I'm not sure about that)
f) how mario's beard enchant affect those values?
3. Enchants (witch)
a) does 36960-feet boots reduce every mission duration by 30 seconds?
Originally posted by Bortasa) yes.
b) does thirsty wanderer adds 1 additional beer per day?
Originally posted by Bortasb) yes (and that one is for free)
c) does adventurer's archeological aura gives +10 xp for each quest?
Originally posted by Bortasc) 10% for every quest
d) does mario's beard give additional 50% chance of getting mushroom from tavern?
e) does the grave robber's prayer gives +10 gold for each quest?
Originally posted by Bortase) 10% for every quest
f) shadow of the cowboy
- what is the reaction score?
Seems that it is only a name.
- how to calculate reaction score?
Originally posted by Bortasf) with ench you always begin against monsters (works for companions too), in arena against opponent wit ench, its 50:50.
- is a reaction score as simple as 0 or 1?
Yes, if our opponent have this enchant too we have the same chances of starting a fight first
Magic shop (potions):
a) at what lvl medium potions are available?
b) at what lvl large potions are available?
Originally posted by Apollomedium: level 15
large: level 35
c) what is the percentage drop chance for potion:
- small
- medium
- large
- does epic event have something to do with this chance?
4. Pets
- how to calculate how much stats (for our main character) do we get from a specific habitat/environment?
Originally posted by Bortas1% for pet owned, another 0,5% for pet lvl 100; +0,25% for 150; +0,25% for 200. So bonus for pet lvl 200 is 2% to your stats.
- is pet level have something to do with our bonus to stats from pets?
According to Bortas, yes - +0,5% for every pet lvl 100 (from respective environment), +0,25% for 150; +0,25% for 200. Bonus for pet lvl 200 = 2% to your stats.
- what is a pack bonus and how it works? how to calculate it?
Originally posted by HolleThe power of the pack
The more pets of an element you have, the better they feel among their own kind. Every pet in a pack raises all of their attributes by +5%.Originally posted by HolleThe 100 habitat fights give you gold and XP. Moreover, the packs boost your hero's respective attributes by 1% per pet.
- if we get last pet from habitat we unlock leveling all pets from that habitat up to 200lvl?
Originally posted by BortasTo unlock leveling to 200 you must defeat all pets, not own them.
- habitat bonuses
Originally posted by BortasWater pets: strength bonus
Light pets: dexterity bonus
Earth pets: intelligence bonus
Shadow pets: constitution bonus
Fire pets: luck bonus
5. City Guard
a) how to calculate city guard gold for a certain level?
b) how to calculate city guard gold for a certain level with bonuses from guild?
c) if we set our character to work 10 hours at the ending of gold event does the gold reward be counted with or without gold event bonus?
Originally posted by ArturuWorth pointing out that with Guard Duty what matters is the moment you collect reward. You can finish well before Gold Event starts, but if you pick up the gold during event you get the x5 bonus.
d) Example - if gold event will expire after 4 hours and 10 minutes it will be better to set work for 4 hours and get bonus gold from event or to start 10 hours work?
Set to 4 hours. If you set up work for 4 hours during event you will get 4x5=equivalent of 20 hours, if you set up city guard to 10 hours and event will end, after event you will get gold for 10 hours of work.
6. Arena
a) how much percent of total enemy gold do we get?
b) how to calculate experience that we will get from suggested player fight?
Dr. Abawuwu:
a) what are the chances of getting specific material from spin?
b) how much wood/stone I get from spin?
Originally posted by Eggman95 View Postthe small wood/stone field gives you 1% of your fortress max storage capacity, the big version gives you 2%
7. Mushrooms
a) when 20% more mushroom discount occur?
Originally posted by Bortasa) mostly last weekend in month.
b) can I get mushroom voucher from lootboy or it is not supported anymore?
8. Blacksmith
a) how is dismantling crystals and stone calculated?
b) I noticed that normal items with single stats gives often no crystals but some of them give a little, why?
9. Toilet
a) how much fill level give:
- normal item
- gem
- epic item
- key
- potion
epic items - 50
gems - 30
normal items - 25
keys, potions - 10
b) what is the maximum level aura for toilet?
66 level aura is maximum, I don't know what happens when you continue to drop items having 66 lvl aura.
c) how much chance do we have of getting an epic item when we flush the toilet?
d) how much fill level we need?
After every flush, limit to fill the toilet increase by 50 (at 1000 it won't increase)
1->2 - 150
2->3 - 200
3->4 - 250
4->5 - 300
5->6 - 350
6->7 - 400
7->8 - 450
8->9 - 500
9->10 -550
10->11 - 600
11->12 - 650
12->13 - 700
13->14 - 750
14->15 - 800
15->16 - 850
16->17 - 900
17->18 - 950
18->19 - 1000
Above 19 - 1000
10. Guild
a) how the catapult works and why some players start fight having half hp during guild fight?
Originally posted by Bortas10.catapult just hit random player, basicly useless feature. With half of life fight deffenders who did not joined the fight but was online lately.Originally posted by AcclamatorGuild battles don't need the same amount of players, players that didn't click the button just still fight with 50% life for whatever reason and players who are inactive for more than 21 days with 10%. I forgot to make clear that this is only true for defenders, attackers only fight when they clicked the button.
11. Fortress
a) if I lose fortress defense and I click counterattack in mail -> battles then I must attack opponent if I don't want to lose this opportunity or I may see how strong defence he have and attack later?
From my experience: If you click counterattack you automatically change your suggested player to this who you want counterattack (This way you can bypass 5min waiting time if you decide to attack). If you decide not to fight then counterattack option in mail -> battles will disappear from fortress defense which you previously opened using counterattack button.
12. Gem mine
a) What exactly gives gem mine upgrade? We have weak gems, average gems and strong gems, how the gem mine change our chances of getting better than weak gems? Please give that percentage chances for lvl from 1 up to 15.
b) How hall of knights change gem statistics? Does every 1 guild total upgrade give +1 for gem stat? And how it is for black gems?
Originally posted by ApolloGem formula: character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3
Gem calculator here
Originally posted by Acclamatorthe guild total counts for the values and the number of hok’s (hall of knights) 15+ gives you a higher % of black gem drops.Originally posted by Acclamatorthe guild total is responsible for statts and the total of 15+ HoK's (hall of knights) in guild is responsible for the chance to find black gems, starting with the first HoK 15 to give your guild any chance at all. Your own HoK is responsible for nothing other than to count for the guild total. edit: your gem mine lvl is also responsible for the stats
13. Underworld
a) how time machine works? If I spend all my thirst of adventure points each day then I will have constant 0 to use in time machine?
Originally posted by AcclamatorTime machine gives you 20 points free at 0:00 and it saves all your unused thirst at 0:00 up to a maximum which is 80 at level 15, but only for drunken beers. The timemachine gives you 1 point of thirst for each level from 1-10 and 2 points for each level from 11-15 (that sums up to the 20 points i mentioned) and it can save unused thirst up to an maximum of 80 points per day, but that thirst has to be already drunken for. E.g. you have 100 first left -> machine 15 saves 80; you have 70 thirst left -> machine 15 save 70; you have 0 thirst left but only drunk 5/11 beers -> machine 15 saves 0 thirst, as the 120 thirst is not in the bar.
Source:https://en.4m7.de/sammelalbum/unterwelt.php
14. Other topics not covered:
a) wood/stone item from tavern
Originally posted by Eggman95 View Postthe wood/stone item will give you 50% of the storage capacity of the wood-cutters hut/querry at the moment you found it. upgrading the wood-cutters hut/querry after you found the wood/stone will not change anything.
b) Achievements
For every question answered I will change my topic adding answer under question.Last edited by żyd; 19 September 2018, 07:19 PM.Tags: None
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