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    Know-how for advanced players

    Hi, as I play I have some questions for which I didn't find the answer or those answers are hidden somewhere in forum archives. This topic is made to get all that knowledge in one topic. Advanced players should know some game mechanics and how it works.

    I ask admins, players and all game related members for answers for this questions.

    1. Class statistics

    a) how stats like strength and dexterity on mage works?

    - is it have the same values for all 4 classes?

    - is it an amount of reduced damage or is it a percentage value?

    - how to calculate it?
    .

    b) how much hit points do 1 point of constitution give for:
    - mage
    - scout
    - warrior
    - assassin

    c) how much raw damage does 1 point give:
    - mage 1 point of intelligence
    - scout 1 point of dexterity
    - warrior - 1 point of strength
    - assassin - 1 point of dexterity


    d) how much more damage we have from critical chance? is it simple as our normal damage x2? If for example gladiator give 30% bonus then it will be normal damage x2,3?

    e) how to calculate avoid chance for:
    - scout
    - warrior
    - assassin

    2. Events

    Experience event:

    a) how much more experience we get during xp event and in which places it works?


    Epic event:

    a) what is our basic chance to get an epic from weapon shop, magic shop, dungeons?


    b) how much more chance do we have to get an epic item during event and where does it apply?


    Gold event:

    a) how much more gold we get during this event and in which places it works?


    Forest Rarities Event (mushroom event)

    a) how much basic chance of getting mushroom in tavern we have?

    b) does our mount affects our chance of getting a mushroom?

    c) how much more chance of getting a mushroom we have during event?

    d) if mount affect our chance of getting mushroom, then what is basic value for player that have:

    - no mount
    - 10% mount
    - 20% mount
    - 30% mount
    - 50% mount


    f) how mario's beard enchant affect those values?

    3. Enchants (witch)

    a) does 36960-feet boots reduce every mission duration by 30 seconds?

    b) does thirsty wanderer adds 1 additional beer per day?

    c) does adventurer's archeological aura gives +10 xp for each quest?

    d) does mario's beard give additional 50% chance of getting mushroom from tavern?
    e) does the grave robber's prayer gives +10 gold for each quest?

    f) shadow of the cowboy
    - what is the reaction score?

    - how to calculate reaction score?

    - is a reaction score as simple as 0 or 1?


    Magic shop (potions):
    a) at what lvl medium potions are available?
    b) at what lvl large potions are available?

    c) what is the percentage drop chance for potion:
    - small
    - medium
    - large
    - does epic event have something to do with this chance?

    4. Pets

    - how to calculate how much stats (for our main character) do we get from a specific habitat/environment?

    - is pet level have something to do with our bonus to stats from pets?

    - what is a pack bonus and how it works? how to calculate it?

    - if we get last pet from habitat we unlock leveling all pets from that habitat up to 200lvl?

    - habitat bonuses


    5. City Guard

    a) how to calculate city guard gold for a certain level?
    b) how to calculate city guard gold for a certain level with bonuses from guild?
    c) if we set our character to work 10 hours at the ending of gold event does the gold reward be counted with or without gold event bonus?

    d) Example - if gold event will expire after 4 hours and 10 minutes it will be better to set work for 4 hours and get bonus gold from event or to start 10 hours work?


    6. Arena

    a) how much percent of total enemy gold do we get?
    b) how to calculate experience that we will get from suggested player fight?

    Dr. Abawuwu:

    a) what are the chances of getting specific material from spin?
    b) how much wood/stone I get from spin?


    7. Mushrooms

    a) when 20% more mushroom discount occur?

    b) can I get mushroom voucher from lootboy or it is not supported anymore?

    8. Blacksmith

    a) how is dismantling crystals and stone calculated?
    b) I noticed that normal items with single stats gives often no crystals but some of them give a little, why?

    9. Toilet

    a) how much fill level give:
    - normal item
    - gem
    - epic item
    - key
    - potion

    b) what is the maximum level aura for toilet?

    c) how much chance do we have of getting an epic item when we flush the toilet?
    d) how much fill level we need?


    10. Guild

    a) how the catapult works and why some players start fight having half hp during guild fight?


    11. Fortress

    a) if I lose fortress defense and I click counterattack in mail -> battles then I must attack opponent if I don't want to lose this opportunity or I may see how strong defence he have and attack later?


    12. Gem mine

    a) What exactly gives gem mine upgrade? We have weak gems, average gems and strong gems, how the gem mine change our chances of getting better than weak gems? Please give that percentage chances for lvl from 1 up to 15.
    b) How hall of knights change gem statistics? Does every 1 guild total upgrade give +1 for gem stat? And how it is for black gems?



    13. Underworld

    a) how time machine works? If I spend all my thirst of adventure points each day then I will have constant 0 to use in time machine?


    14. Other topics not covered:

    a) wood/stone item from tavern

    b) Achievements



    For every question answered I will change my topic adding answer under question.
    Last edited by żyd; 19 September 2018, 07:19 PM.

    #2
    About 12.

    Gem formula: character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

    In there you can see how gem mine's level and hall of knights influence the stats for each gem.

    Comment


      #3
      Originally posted by Apollo View Post
      About 12.

      Gem formula: character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

      In there you can see how gem mine's level and hall of knights influence the stats for each gem.
      Can you explain me this equation?

      character-level ???

      I did like this: gem mine lvl - 1, then *1,15, then (character level * 0,4) * score from gem mine -1 * 0.15 and after this + (guild total of upgrades /3)

      And I got the wrong score after all. Should I calculate my own hall of knights level instead or I did something wrong with character-level ??

      I got gems like 148-154 right now and when I change guild total of upgrades number to my hall of knights level then score is 146,52, so close to reality.

      Guild total of upgrades don't count to this equation at all? So no matter on which lvl my guild members have hall of knights I will get the same stat gems depending on my character level, gem mine level and my hall of knights?
      Last edited by żyd; 16 September 2018, 05:38 PM.

      Comment


        #4
        Originally posted by żyd View Post
        Can you explain me this equation?

        character-level ???

        I did like this: gem mine lvl - 1, then *1,15, then (character level * 0,4) * score from gem mine -1 * 0.15 and after this + (guild total of upgrades /3)

        And I got the wrong score after all. Should I calculate my own hall of knights level instead or I did something wrong with character-level ??

        I got gems like 148-154 right now and when I change guild total of upgrades number to my hall of knights level then score is 146,52, so close to reality.

        Guild total of upgrades don't count to this equation at all? So no matter on which lvl my guild members have hall of knights I will get the same stat gems depending on my character level, gem mine level and my hall of knights?
        Guild total hok gives you an higher % of black gem's drop.
        Your own hok counts for the value of the gems you find

        Comment


          #5
          Originally posted by żyd View Post
          Can you explain me this equation?

          character-level ???

          I did like this: gem mine lvl - 1, then *1,15, then (character level * 0,4) * score from gem mine -1 * 0.15 and after this + (guild total of upgrades /3)

          And I got the wrong score after all. Should I calculate my own hall of knights level instead or I did something wrong with character-level ??

          I got gems like 148-154 right now and when I change guild total of upgrades number to my hall of knights level then score is 146,52, so close to reality.

          Guild total of upgrades don't count to this equation at all? So no matter on which lvl my guild members have hall of knights I will get the same stat gems depending on my character level, gem mine level and my hall of knights?
          Level of your character, your level...........................
          Knights = Hall of knights (your guilds total, not just yours)
          So, if you're level 25 with a level 1 gem mine and your guild has 500 points in hall of knights:

          character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

          = 25 * 0.4 * (1 + (0,15*0)) + 500/3 which is around ~160

          You need to study more maths

          Comment


            #6
            Originally posted by Gully View Post
            Guild total hok gives you an higher % of black gem's drop.
            Your own hok counts for the value of the gems you find
            Originally posted by Apollo View Post
            Level of your character, your level...........................
            Knights = Hall of knights (your guilds total, not just yours)
            So, if you're level 25 with a level 1 gem mine and your guild has 500 points in hall of knights:

            character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

            = 25 * 0.4 * (1 + (0,15*0)) + 500/3 which is around ~160

            You need to study more maths
            That are opposite comments.

            Apollo you gave different formula first time :

            Gem formula: character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

            now it's:

            Gem formula: character-level*0.4*(1+(0.15*lvl gem mine))+knights/3

            You 100% sure about that?

            Comment


              #7
              I gave you the exact same formula.

              Comment


                #8
                Originally posted by Apollo View Post
                I gave you the exact same formula.
                nice example with lvl 1 gem mine.. 1-1 is 0 as first we calculate in brackets

                25*0,4*[1+0.15*(1-1)]+500/3= 25*0,4*[1+0,15*(0)]+500/3=25*0,4*[1+0,15*0]+500/3=25*0,4*[1+0]+500/3=25*0,4*[1]+500/3=10*1+500/3=10+500/3=10+166,6=176,6 - is that right?
                Last edited by żyd; 16 September 2018, 08:03 PM.

                Comment


                  #9
                  I will try to answer some questions but many of them are easily findable in FAQ.

                  1.
                  a) Main stat (war - str, mage - int, assa, hunt - dex) is your offensive and you can see exact formula how it works when you put your cursor above your dmg number in character menu. It also answers "c" part of yout question. Other two stats are defensive and they reduce stats of your oppenent (if its different class) by half of your value of that stat (example, you are mage with 5000 str so you reduce warriors str by 2500 so you lower his dmg to you by it).

                  b) you get exact formula when you put cursor on hit points in char tab.

                  e) the value is fixed, 25% for war and 50% for hunt and assa.

                  2.
                  Exp - 2x more, only for quests

                  Epic - a) extremely low in shops, 25% after defeat regular dungeon monster, 100% from boss, shadow dungeons and tower.
                  b) slightly higher in shops and even quests.

                  Gold - 5x more from quests and city guard.

                  Forest rarities - a)c) not public information if i remember well.
                  b) no (always better to take shorter quests)
                  f) its written in descreption of ench...

                  3.
                  a) yes.
                  b) yes (and that one is for free)
                  c)e) 10% for every quest
                  d) probably (not possible to find out since we dont know base chance)
                  f) with ench you always begin against monsters (works for companions too), in arena against opponent wit ench, its 50:50.

                  Potions
                  a)b) some low lvl, dont remember, large one should be avalible in few days.
                  c) secret formula, during epic event chance if probably little lower (higher for epics...)

                  4. Pets
                  Water pets: strength bonus
                  Light pets: dexterity bonus
                  Earth pets: intelligence bonus
                  Shadow pets: constitution bonus
                  Fire pets: luck bonus

                  1% for pet owned, another 0,5% for pet lvl 100; +0,25% for 150; +0,25% for 200. So bonus for pet lvl 200 is 2% to your stats.

                  Pack bonus means that every owned pet add +5% to power of all pets in their habitat.

                  To unlock levelling to 200 you must defeat all pets, not own them.

                  5.
                  a)b) secret formula, sccales with char lvl.
                  c) depends when you end the guard. When you begin in friday and finish in saturday during gold event, you get bonus for whole guard. And when you start in sunday and end in regular monday, you get just normal amount of gold for whole guard. So its best to finish longest possible guard after friday midnight (so in saturday) and again before sunday midnight.

                  6.
                  a) secret formula, after few days just too low, not important.
                  b) secret formula scales with your char lvl.
                  Abawuwu: 10% (20% for exp)

                  7.
                  a) mostly last weekend in month.

                  8.
                  a)b) secret formula, basicly only iron for 1stat normal items and luck epics, little of crystals for 2 stat normal items and many crystals for all and 3stat epics.

                  9.
                  a) epic: 50, gem: 30, normal item? 25, the rest: 10
                  b) 66
                  c) 30% till aura 18, then 100%.

                  10.
                  catapult just hit random player, basicly useless feature. With half of life fight deffenders who did not joined the fight but was online lately.

                  11.
                  you may attack later if you do not change the opponent. But you can use the button "counterattack" just once from one attack.

                  13. Sorry, but its difficult to explain even in native language so just try to find some topic about if from autumn 2017 or wait for someone else.
                  Last edited by Bortas; 16 September 2018, 10:07 PM.

                  Comment


                    #10
                    About potions:

                    medium: level 15
                    large: level 35

                    Comment


                      #11
                      A lot of ground to cover, some points have been made.

                      I will pitch in on events.

                      EXPERIENCE EVENT
                      You get twice as much experience from missions and Wheel of Fortune.

                      Does not influence Arena, Dungeons and I think it also doesn't work on Library.

                      GOLD EVENT
                      You get five times as much gold from missions and Guard Duty.

                      Does not work on Wheel of Fortune, item selling, probably not on Dungeons and Gold Mine.

                      Worth pointing out that with Guard Duty what matters is the moment you collect reward. You can finish well before Gold Event starts, but if you pick up the gold during event you get the x5 bonus.

                      You should compile all the info into a guide

                      Comment


                        #12
                        interesting project, I give you some more information, keep up the work!

                        Originally posted by Gully View Post
                        Guild total hok gives you an higher % of black gem's drop.
                        Your own hok counts for the value of the gems you find
                        Not true, the guild total counts for the values and the number of hok’s 15+ gives you a higher % of black gem drops.

                        4. to extend bortas, the pet bonus is only measured on full %-points. E.g. 18,75% -> 18%; 19,25% -> 19%

                        10. to extend bortas, defenders with half of life didn’t joine but are inactive for less than 21days, if they are longer they fight with 10% of their life

                        13. time machine gives you 20 points free at 0:00 and it saves all your unused thirst at 0:00 up to a maximum which is 80 at level 15, but only for drunken beers.
                        Last edited by Acclamator; 17 September 2018, 09:41 AM.
                        S&F's Tavern - https://discord.gg/XWfSwe3

                        Comment


                          #13
                          Originally posted by Acclamator View Post
                          interesting project, I give you some more information, keep up the work!



                          Not true, the guild total counts for the values and the number of hok’s 15+ gives you a higher % of black gem drops.

                          4. to extend bortas, the pet bonus is only measured on full %-points. E.g. 18,75% -> 18%; 19,25% -> 19%

                          10. to extend bortas, defenders with half of life didn’t joine but are inactive for less than 21days, if they are longer they fight with 10% of their life

                          13. time machine gives you 20 points free at 0:00 and it saves all your unused thirst at 0:00 up to a maximum which is 80 at level 15, but only for drunken beers.
                          I don't know if I understand you correctly to be clear:

                          So guild total is responsible for gem stats, my hall of knights total is responsible for raising my chances to find black gems? and for what is responsible my gem mine lvl then?

                          10. So guild battle need to have the same amount of players fighting in battle? And those with half hp didn't joined battle but they were taken to fill missing slots? And if they're inactive for longer than 21 days then they fight with 10% of their hp?

                          13. So, no matter which lvl I have a time machine I will get 20 adventure points for free from it? And it can accumulate up to 80 thirsts of adventure if I used beers - and in order to get 80, I will need to use all beers and have this building at max lvl? And how about maximum thirst of adventure for those who don't buy beers?

                          Comment


                            #14
                            Originally posted by żyd View Post
                            So guild total is responsible for gem stats, my hall of knights total is responsible for raising my chances to find black gems? and for what is responsible my gem mine lvl then?
                            Nope, the guild total is responsible for statts and the total of 15+ HoK's in guild is responsible for the chance to find black gems, starting with the first HoK 15 to give your guild any chance at all. Your own HoK is responsible for nothing other than to count for the guild total. edit: your gem mine lvl is also responsible for the statts, the formula given before shows this and it worked quite fine for me foran none official formula.

                            character-level*0.4*[1+0.15*(lvl gem mine-1)]+knights/3

                            one should mention that 0.4 is the gem factor for big stones, meaning it's another value for small, medium and black ones. (I don't find the original post from eggman at the moment where he had given the appropriate values for this gems)


                            Originally posted by żyd View Post
                            10. So guild battle need to have the same amount of players fighting in battle? And those with half hp didn't joined battle but they were taken to fill missing slots? And if they're inactive for longer than 21 days then they fight with 10% of their hp?
                            No guild battles don't need the same amount of players, players that didn't click the button just still fight with 50% life for whatever reason and players who are inactive for more than 21 days with 10%. I forgot to make clear that this is only true for defenders, attackers only fight when they clicked the button.

                            Originally posted by żyd View Post
                            13
                            Well I think I explain it once more, was a bit unclear and I forgot something and what you got is far away .
                            So the timemachine gives you 1 point of thirst for each level from 1-10 and 2 points for each level from 11-15 (that sums up to the 20 points i mentioned) and it can save unused thirst up to an maximum of 80 points per day, but that thirst has to be already drunken for. E.g. you have 100 first left -> machine 15 saves 80; you have 70 thirst left -> machine 15 save 70; you have 0 thirst left but only drunk 5/11 beers -> machine 15 saves 0 thirst, as the 120 thirst is not in the bar.

                            for such numbers I can recommend this thirt party side: https://en.4m7.de/sammelalbum/unterwelt.php
                            Last edited by Acclamator; 17 September 2018, 03:21 PM.
                            S&F's Tavern - https://discord.gg/XWfSwe3

                            Comment


                              #15
                              Here you have some more information.
                              I make a double-post exceptionally so it's easier for the Thread-owner to identify.

                              1d) Yes crits make normal damage x2, but with gladiator it's not simple x2,75, but first is the damage calculated and then it gets increased by 75%,
                              at least that is how I understand it and how it seems to me. E.g.: 1000 damage -> 2000 damage as a crit -> 3500 damage with gladiator 15.

                              e)The scout dodges 50%, Warriors depending on their shield with a max of 25% and assasin is 50% just like scout.
                              Mages don't dodge and nobody can dodge mages!

                              Magic shop c) I don't know of any data regarding this and as it has small impact i'm pretty shure you have to collect data on your own to find values if you feel a need. The overall system functions as follows: From 1000 Items a certain number are epics (I believe 1 in 1000), a certain number are potions, hourglasses, etc. and the rest is filled with normal items.
                              S&F's Tavern - https://discord.gg/XWfSwe3

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