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  • Leander
    replied
    I reported the bug. There are several others that are further up in the queue.
    Last edited by Leander; 28 November 2018, 05:16 PM.

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  • Strider
    replied
    Leander, any response from the devs?

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  • Strider
    replied
    Originally posted by Leander View Post
    @BMW The German community manager confirmed that the rage bonus starts in the first round, 2nd hit.

    START OF FIGHT

    Player 1 strikes without a bonus (1a)
    Player 2 strikes with rage bonus (1b)
    Player 1 strikes with rage bonus (2a)
    Player 2 strikes with rage bonus (2b)
    etc...
    Thank you Leader, so it was as I mentioned above

    Round 1a - Toon A First Strike = 100%
    Round 1b - Toon B First Strike + 40% = 140%
    Round 2a - 1a + 40% = 140%
    Round 2b - 1b + 40% = 180%
    Round 3a - 2a + 40% = 180%
    Round 3b - 2b + 40% = 220%
    Round 4a - 3a + 40% = 220%
    Round 4b - 4a + 40% = 260%

    So, as I said in the previous response

    Max Crit without Gladiator + 40% Rage (should NOT be applicable for Round 1) CORRECTION - IT IS APPLICABLE

    50,321,980 * 2 = 100,643,960 * 1.05 = 105,676,158 * 1.4 = 147,946,621
    Which means there is STILL a BUG with PVP since:

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  • Leander
    replied
    @BMW The German community manager confirmed that the rage bonus starts in the first round, 2nd hit.

    START OF FIGHT

    Player 1 strikes without a bonus
    Player 2 strikes with rage bonus
    Player 1 strikes with rage bonus
    Player 2 strikes with rage bonus
    etc...

    Leave a comment:


  • Strider
    replied
    Here is another example:



    Max Crit with Gladiator

    50,321,980 * 2 = 100,643,960 * 1.80 = 181,159,128

    Max Crit without Gladiator

    50,321,980 * 2 = 100,643,960 * 1.05 = 105,676,158

    Max Crit without Gladiator + 40% Rage (should NOT be applicable for Round 1)

    50,321,980 * 2 = 100,643,960 * 1.05 = 105,676,158 * 1.4 = 147,946,621

    1st Round result:
    Scio Rank 91 vs HarryPotter Rank 92



    So, this is way too high for Round 1 Max Crit without the Gladiator Bonus but it falls within range for Round 1 Max Crit with the Gladiator Bonus.

    Feel free to check for yourself in the International Hall of Fame until 23 hours from now.

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  • Strider
    replied
    Originally posted by Leander View Post
    Black Friday Weekend...and this change:

    "you can upgrade the Gem Mine to level 25 and the Gold Pit to level 20 (starting this Friday at 00:01 CET)!"
    Great news, thank you!

    Can you please confirm that the Rage Bonus starts in the 2nd round, and not the 2nd half of the first round? (based on my info in the previous post)

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  • Leander
    replied
    Black Friday Weekend...and this change:

    "you can upgrade the Gem Mine to level 25 and the Gold Pit to level 20 (starting this Friday at 00:01 CET)!"

    Leave a comment:


  • Strider
    replied
    Hi Leander,

    Server has updated and both international halls of fame are blank again

    Server Version (2.0) now shows as v1574

    Can you let us know what has changed?

    Thank you

    My calculations came from this thread in the German Forum
    https://forum.sfgame.de/showthread.php?t=47720

    Here, Petra Silie says



    So that the fights don't last too long, you get stronger per turn, to be exact +40%.

    A starts, hits B.
    B gets angry, hits with +40%.
    A doesn't put up with that and also hits with +40%.
    etc. etc.

    Especially important for Warrior vs. Warrior battles, because otherwise they would have taken "eternally"; some adjustments - and for Kundi evasive duels you would not only need one Snickers but at least two
    Alexander (Game Staff) thanked Petra Silie and commented further down the thread.

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  • Leander
    replied
    @Sersemina Good to know.

    Thanks for further clarifaction (the fight I mean). Now I have everything I need for a further bug report.

    @BMWGuiness The first round does not have a rage bonus. It is only applied from the second round on.

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  • Sersemina
    replied
    Leander, that was my first hit. My opponent striked first and he did a 153mln crit. Then in the first round I did 68mln crit.

    BMWGuinness, I haven't heard of rounds 1a and 1b, I think in the first round both players have no bonus damage. The bonus comes at round 2, 3 and so on. I think it was 20-30% bonus per round, but 40% just because you start second sounds a bit too much.


    ps. Sersemina sounds like a she, but last time I checked it's still a he
    Last edited by Sersemina; 21 November 2018, 08:54 AM.

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  • Strider
    replied
    Originally posted by Leander View Post
    I get your point but I need more proof.

    Sersemina vs. Galileo: was it really the first hit? Because Sersemina is already wounded when she striked Galileo.

    Yes, you deal more damage each round, anger builds up...otherwise fights would take forever, especially for low levels.

    Please check your very first hit and how much damage you deal. If it is too high, please take a screenshot or keep the replay in your inbox so I can check it out.
    Sure thing (I'm leaving out Mage's Dexterity Defense because it won't matter here, it would just slightly lower the max damage)

    Here is Sersemina's Stats:



    His Max Crit Damage (Round 1a) against mages is:
    29,656,044 * 2 = 59,312,088 * 1.05 = 62,277,692 * .9 = 56,049,923

    Here is Sersemina's Damage:



    In this case, Sersemina's 1st attack is considered Round 1b aka 140% so:
    56,049,923 * 1.4 = 78,469,892

    So, Sersemina's damage is within range (this is a good thing).

    Now, let's look at Deraphin's Stats:



    His Max Crit Damage (Round 1a) against mages is:
    33,069,609 * 2 = 66,139,218 * 1.05 = 69,446,179 * .9 = 62,501,561

    Here is Deraphin's Damage:



    In this case, Deraphin's 1st attack is considered Round 1b aka 140% so:
    62,501,561 * 1.4 = 87,502,185

    So, Deraphin's damage is out of range (this is a bad thing)

    This means there are other factors involved which either #1 we're not aware of for damage calculations or #2 the Gladiator Bonus is still in effect

    I did some deep searching of the German Forums and they spent a long time calculating battles to come to the conclusion of the "anger bonus" and got the math right, so I don't think its #1

    I hope this helps
    Last edited by Strider; 20 November 2018, 11:24 PM.

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  • Leander
    replied
    I get your point but I need more proof.

    Sersemina vs. Galileo: was it really the first hit? Because Sersemina is already wounded when she striked Galileo.

    Yes, you deal more damage each round, anger builds up...otherwise fights would take forever, especially for low levels.

    Please check your very first hit and how much damage you deal. If it is too high, please take a screenshot or keep the replay in your inbox so I can check it out.

    Leave a comment:


  • Strider
    replied
    It has been brought to my attention that there is an "Anger Bonus".

    Originally I thought this would have started in Round 2 but I'm being told it starts in Round 1.

    Basically it is this:

    Round 1a - Toon A First Strike = 100%
    Round 1b - Toon B First Strike + 40% = 140%
    Round 2a - 1a + 40% = 140%
    Round 2b - 1b + 40% = 180%
    Round 3a - 2a + 40% = 180%
    Round 3b - 2b + 40% = 220%
    Round 4a - 3a + 40% = 220%
    Round 4b - 4a + 40% = 260%

    I'm also being told the armor bonus does apply (only time it doesn't is when the attacker is a mage).

    There is also the defender's dexterity defense which means an even lower damage value but I won't calculate it (you'll see why below)

    New Max Crit should be 33,069,609 * 2 [crit] = 66,139,218 * 1.05 [sword of vengenace] = 69,446,179 * 1.4 [Round 1b Anger] = 97,224,651 * .9 [10% Armor Reduction] = 87,502,186

    Even WITHOUT the armor reduction .... the damage is still too high

    Last edited by Strider; 20 November 2018, 02:02 PM.

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  • Strider
    replied
    Here's another one for you



    Max damage is 33,069,609

    Old Max Crit should be 33,069,609 * 2 = 66,139,218 * 1.80 = 119,050,592
    New Max Crit should be 33,069,609 * 2 = 66,139,218 * 1.05 = 69,446,179

    Here's the result:



    In this case I did not even include the Armor Reduction of 10% because I'm not sure if it is applicable - but that would result in a lower overall crit anyway

    You can see that the damage done in round 1 is within the Gladiator Bonus range but NOT WITHIN the "new update" calculations which remove the Gladiator Bonus.

    Feel free to check yourself as the International Hall of Fame will not update for another 23 hours.

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  • Leander
    replied
    Forwarded. Will be looked into.

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