Hi everyone,
Original Topic [FR Forum] : http://forum.sfgame.fr/showthread.php?t=14920
I have launched a few days ago a new study about XP evolution on the french forum. Since it goes well enough for me, I'm now coming here to share and ask help from a greater community.
I won't recap everything, so if you want to hear the full story of these studies here you can read the first post about:
XP Evolution: https://forum-int.sfgame.net/showthread.php?t=5253
The second study was a failure since the curve found for levels 1-393 was no more than a basic exponential and even the developper published it (without values) on the DE forum.
I now want to know what's happening from level 393 to 500... Don't you? Maths say if devs wants to keep the same "XP difficulty evolution" [...]
MATHS:
Now comes the real question:
We know from level 1 to 393.
But we know too that after level 393 you don't need more XP to level up, there is a cap at 1.500.000.000.
And all the higher players will tell that after 393, for every level up, you earn a bit less XP.
So what? A cap appears, and now we earn less XP? The formula of XP evolution have changed. How it looks? That's precisely the aim of that study.
Theory:
The XP difficulty evolution are the same from level 1 to 393... After 393 you earn less XP, but you don't need more to level up. So the XP difficulty keep increasing... So, maybe the XP difficulty evolution can be just the same after level 393?
If the theory are true, we will observe a simple decreasing right. We won't know how fast the right have to decrease but we'll know that it have to, and that it have to be a right.
So let's just see, uh?
If you want to help me, it's simple. I explain again what to do here and now. All you need is have a character with a level 393 or higher and take 2min of your time.
I need:
-Your character's level;
-The level of his academy
-The amount of XP that academy produce in one hour. [click on it to see]
PLEASE don't give away the XP that the academy can stock. I don't want it!
Example: 435/15/303.626
level 435, academy level 15, 303.626 XP per hour.
Lastest results here /!\ Big Screen /!\
Last Update: Octo./22/17 11:35 PM
I will edit this post later to explain for those who don't understand how to read the curve. And of course sorry for the French therms, but since it's maths vocabulary, I'm not sure to be able to translate them all accurately.
Please leave a "thanks" if you like my work, and PM me if I made language mistakes. I'm far from bilingual lol.
LucaBlack,
The Orange.
Original Topic [FR Forum] : http://forum.sfgame.fr/showthread.php?t=14920
I have launched a few days ago a new study about XP evolution on the french forum. Since it goes well enough for me, I'm now coming here to share and ask help from a greater community.
I won't recap everything, so if you want to hear the full story of these studies here you can read the first post about:
XP Evolution: https://forum-int.sfgame.net/showthread.php?t=5253
The second study was a failure since the curve found for levels 1-393 was no more than a basic exponential and even the developper published it (without values) on the DE forum.
I now want to know what's happening from level 393 to 500... Don't you? Maths say if devs wants to keep the same "XP difficulty evolution" [...]
MATHS:
Now comes the real question:
We know from level 1 to 393.
But we know too that after level 393 you don't need more XP to level up, there is a cap at 1.500.000.000.
And all the higher players will tell that after 393, for every level up, you earn a bit less XP.
So what? A cap appears, and now we earn less XP? The formula of XP evolution have changed. How it looks? That's precisely the aim of that study.
Theory:
The XP difficulty evolution are the same from level 1 to 393... After 393 you earn less XP, but you don't need more to level up. So the XP difficulty keep increasing... So, maybe the XP difficulty evolution can be just the same after level 393?
If the theory are true, we will observe a simple decreasing right. We won't know how fast the right have to decrease but we'll know that it have to, and that it have to be a right.
So let's just see, uh?
If you want to help me, it's simple. I explain again what to do here and now. All you need is have a character with a level 393 or higher and take 2min of your time.
I need:
-Your character's level;
-The level of his academy
-The amount of XP that academy produce in one hour. [click on it to see]
PLEASE don't give away the XP that the academy can stock. I don't want it!
Example: 435/15/303.626
level 435, academy level 15, 303.626 XP per hour.
Lastest results here /!\ Big Screen /!\
Last Update: Octo./22/17 11:35 PM
I will edit this post later to explain for those who don't understand how to read the curve. And of course sorry for the French therms, but since it's maths vocabulary, I'm not sure to be able to translate them all accurately.
Please leave a "thanks" if you like my work, and PM me if I made language mistakes. I'm far from bilingual lol.
LucaBlack,
The Orange.
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