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    #61
    Originally posted by Baldur View Post
    krhth thats a big project to implement to the game, and does nothing to add new content or value to the game... yes it makes life easier for the gamers, but it is not something that will change the game or add new players to the servers... Especially when all this can be done just by contacting a CoMa and letting him know that you put a friend sit your account. Now, if you dont trust that person and he doesnt return your account, you always have the proof of ownership of the account and you can easily be given back your account.... So, nice idea, but too much fuss for nothing (and doesnt add anything new to the game). Thats my 2 cents
    You can always get your account back indeed. Problem is in what condition. Every shroom consumed? All items sold? I'm pretty sure noone will compensate that! And I believe that is the reason many people dont use the sitting option as it is at the moment. (propably many don't even know there is an option at all)
    I'm not suggesting this should be the project on the current update we expect, but playa asked for ideas and im giving them.. So maybe food for thought on a future project.

    The fact that it is big or difficult to implement is totally irrelevant (for the player)... For example. There is a bug concerning flash and chrome that i have reported a few months now. I know for a fact that finidng bugs and fixing them is a hard job. That doesn't mean playa should pass by such an issue.

    Bottomline, what is important for me is the fact that you like the idea and i want opinions on that from other players as well.
    Then Leander could examine wether this is a reasonable request (not like asking infinite shrooms or sth), wether community agrees with it and then pass it through to playa.. As a community manager should do.

    If the company decides it's not worth the effort that's fair with me. But at least i need to know that my ideas are transfered and not doomed due to one person's opinion.

    PS: Just one small thing. There is a chance you don't even get your account back... IF it's deleted..
    Last edited by krhth; 6 April 2014, 06:00 AM.
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      #62
      I am just being realistic here man, I dont have any power whatsover to "block" your idea (and even if i had the power to block it i wouldnt, that was not my point), I am just explaining why it might not be so feasible part of suggestions is discussing the ideas as well, not in a criticizing way, but more like analyzing the ideas, thus my original reply
      Last edited by GeorgeKen; 6 April 2014, 01:17 AM.
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        #63
        Originally posted by krhth View Post
        I have made the following suggestion on my server's forum, but the local gamestaff (not Coma, just a forum mod) decided i was talking about "double ownership", locked the thread and dumped it on forum's file.
        Originally posted by Baldur View Post
        I am just being realistic here man, I dont have any power whatsover to "block" your idea (and even if i had the power to block it i wouldnt, that was not my point), I am just explaining why it might not be so feasible part of suggestions is discussing the ideas as well, not in a criticizing way, but more like analyzing the ideas, thus my original reply
        You didn't read my post carefully
        I was in no way talking about you. I explained what brought me here to express my idea.

        You, on the other hand, gave some positive feedback and also left room for plenty of discussion.
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          #64
          RE: INGAME SITTER OPTION

          I really like your idea but implementing this option will take quite some time in my opinion (adding a second password, giving permission to some functions but not all etc.). It will improve account sitting and make it more secure but only for those who use it. Account sitting is not a main feature of S&F (like the dungeons or the arena) but only a way of not falling behind during a player's vacation/absence. A lot of players never use it.
          Of course I'll forward your suggestion. Maybe other forums/servers demand something similar, too.
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            #65
            Originally posted by Leander View Post
            RE: INGAME SITTER OPTION

            I really like your idea but implementing this option will take quite some time in my opinion (adding a second password, giving permission to some functions but not all etc.). It will improve account sitting and make it more secure but only for those who use it. Account sitting is not a main feature of S&F (like the dungeons or the arena) but only a way of not falling behind during a player's vacation/absence. A lot of players never use it.
            Of course I'll forward your suggestion. Maybe other forums/servers demand something similar, too.
            Point #1:
            "A lot of players never use it"
            That's my point exactly... I'm pretty sure most players don't even know they have that option. Since, let's be realistic, most of the players don't even read the rules.
            And even if they actually know about their options they are scared of sharing their information. Too many things could go wrong for them. Even getting their account deleted... And according to http://sfgamenews.com/?p=617 the player will not get compensated.

            Point #2:
            "implementing this option will take quite some time in my opinion"
            Yes i know for a fact that it's something hard to code but i also know for a fact that it's doable.
            Also, it is something that will benefit 100% of the players. As i said above, in a game that requires daily attention and has no end, EVERY player has to leave at some point.
            It is also a way for ally leaders to "force" their members for 100% activity. Since they won't have an excuse for leaving (vacation etc) and not authorizing a sitter anymore.

            Point #3:
            "Account sitting is not a main feature of S&F"
            Yes indeed. And as i said it's not something i would like to see in the current content update but definetely something i would like to see in the future.

            ~~~~~~~~~~~~~

            Anyway, thanks a lot for your confirmation on forwarding that
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              #66
              I want new categories of the rank.

              example;
              * victory or defeat ranking of player and guild.
              * gold getters ranking, etc.

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                #67
                I would like to select skill from a skill tree.
                It is good to differ for every classes.

                Example.

                Fighter.
                1-1. STR +10
                1-1-1. STR +10
                1-1-2. STR +20, CON-10

                1-2. CON +10
                ...

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                  #68
                  Further guild upgrades (new bonuses besides fortress etc, but also higher levels for the already existing ones)
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                    #69
                    Originally posted by Leander View Post
                    INGAME SITTER OPTION
                    This is actually a great idea, it's been implemented in many other browser games for years now, such as Travian or Tribal Wars.

                    It'd definitely be a feature worth implementing eventually as the points this person makes is valid, definitely a bit time consuming to implement but yeah, it'd be a good implementation!

                    Also, he stated that not many people read the rules, this is very true, I didn't even know where to FIND the rules because during sign-up, it's very tunnel vision, "click next" "click next" "click next", y'know the usual, we're all guilty of it.

                    Suggestion; maybe a tutorial at the beginning of the game when you sign up explaining the interface, goal (as best as you can explain it I guess), and a quick pop-up of the rules of the primary rules then a link to the in-depth rules.

                    Just an idea, not sure if something similar is already in place, so apologies if it's a redundant suggestion!

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                      #70
                      Originally posted by David Zhou View Post
                      This is actually a great idea, it's been implemented in many other browser games for years now, such as Travian or Tribal Wars.

                      It'd definitely be a feature worth implementing eventually as the points this person makes is valid, definitely a bit time consuming to implement but yeah, it'd be a good implementation!

                      Also, he stated that not many people read the rules, this is very true, I didn't even know where to FIND the rules because during sign-up, it's very tunnel vision, "click next" "click next" "click next", y'know the usual, we're all guilty of it.

                      Suggestion; maybe a tutorial at the beginning of the game when you sign up explaining the interface, goal (as best as you can explain it I guess), and a quick pop-up of the rules of the primary rules then a link to the in-depth rules.

                      Just an idea, not sure if something similar is already in place, so apologies if it's a redundant suggestion!
                      There are links on the top of your in game screen for rules as well as a simple guide.

                      In my opinion coding an ingame guide or tutorial would be way more time consuming than implementing a sitter option.
                      Plus i like the fact that the game has a bit of fairy tale in it.. I dont want to see it spoiled.

                      As for the sitter option as it is atm, the fact that it's "hidden" is not even the biggest problem as i mention above.

                      Originally posted by Baldur View Post
                      Further guild upgrades (new bonuses besides fortress etc, but also higher levels for the already existing ones)
                      +1 as long as the bonuses are gained with some kind of a quest and not shrooms.
                      About 5000 shrooms are required to reach max and thats already too much for some people.
                      Last edited by krhth; 10 April 2014, 07:30 PM.
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                        #71
                        Commas in numbers

                        On my phone the numbers are displayed with commas to separate longer numbers for example 1,234,567 rather than 1234567. It makes it far easier to read, and I think this could be implemented in to the browser version too

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                          #72
                          various ideas

                          My wishes are:

                          Better guild chat and chat history
                          Seriously... it is REALLY bad. When you log-on and can only see like the last 5 messages?

                          PvP attacks with tower companions
                          How about having two types of arena fights - with or without companions?

                          More dungeons / towers
                          For higher level players, it takes months between new dungeons (or tower level) can be completed...

                          Redo dungeons / tower
                          At least, give us the opportunity to take previous dungeons again and see how much we have improved :-). The epic probability should be much lower than the first time you win (where it should be 100% in my opinion) but there should be better exp than the normal quests

                          Harder quests
                          Could be combined with my previous suggestions of redoing dungeons and tower. As soon as you are above the lowest levels, you win 100% of your quests. How about making some much harder with a better prize at the end?

                          More potion space
                          If people wants to use potions for all their stat's, why not let them? To me, it doesnt make sense you have to cancel another potion if you want to use a fourth.

                          Windows phone app
                          I may be one of the few... but I have a windows phone and could use a s&f app for it ;-)

                          Toilet info
                          Sometimes I forget, if I have already donated to the toilet... Could be nice having the info saying "already donated today"
                          Last edited by slasker; 17 April 2014, 05:34 AM. Reason: post was not complete

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                            #73
                            About your last suggestion slacker... There is already the toilet information you need. Everytime you donate something, you will see the inside of the toilet glowing. That means you have donated for that day. If it doesn't glow, it means it is empty for that day and you should donate
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                              #74
                              Originally posted by slasker View Post
                              PvP attacks with tower companions
                              How about having two types of arena fights - with or without companions?

                              More potion space
                              If people wants to use potions for all their stat's, why not let them? To me, it doesnt make sense you have to cancel another potion if you want to use a fourth.

                              Toilet info
                              Sometimes I forget, if I have already donated to the toilet... Could be nice having the info saying "already donated today"
                              About toilet info: There is an indicator already. When you donate an item you will see a green glow "filling" the toilet.

                              About more potion space: This will raise the need for people to buy more potions. Thus will make the game more expensive. So -1.

                              About companion fights: -1. Same reason... Game will be more expensive since now you have to worry about your companions gear as well.

                              I'm not a windows phone user but i think there is an app for those already


                              As for the rest i could definetely agree as long as they dont raise the game cost
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                                #75
                                My friend's ideas:

                                How about adding crafting to the game?
                                Not like crafting in mmo's but newer better one where you don't have to level it for days. Let crafting have, for instance, 10 levels which can be leveled up pretty quickly, and when you get to the max level, you search the new recipes trough dungeons, quests and shops. And, since this is a browser game, you don't have to make a lot of crafting skills. Or, if you want to keep players active more ingame, put 7464219357034956 levels to it, altho i doubt items crafted before max level won't be used anywhere.
                                And DON'T make it get you some funky stats like intelligence and dexterity stat for warrior >

                                Other thing is revamp of loot system:
                                Why do i have to get dexterity and intelligence stats when i'm a warrior? Most of the shop items are useles to me and i can't get a potion when i need it because of those junk items. And NO - i don't use shrooms to change my shop items Tower companions will get items with their stat trough toilet and that is that.

                                Stat changing and adding enchantments
                                Connected to loot revamp, let players change or add stats on items (except for epics to begin with) trough crafting skill or ingame shop. Since you already have enchantments trough witch, let her enchant items or change stats (int for str, luck for constitution, etc.) for gold (normal items) or shrooms (epic items). And let her have more of them to add the variety.

                                How about adding a trade funcion to the game?
                                It will be a good thing for crafting and earning some extra gold ingame for stats and items. This is just an experimentall, because it opens a door to scams.

                                Evasion and block need to be revamped!
                                At least for mobs. I've encountered a mobs in dungeons who had crazy evasion skills and lost. This is especially noticable with tower scouts.

                                That's it for now. If i remember something else, i will post it here. Cheers!

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