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    #76
    Thank you for your great suggestions! I've just forwarded all of them to our devs who will read them and pick the best ideas to add new content to the game.

    Thanks!

    Shakes & Fidget Community Manager


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      #77
      ello there S&F community (apologies for my bad english, it's not my mother language).

      i have a question, is there still possible to write a suggestion that would be processed to devs? i m returning player who re-joined after almost two year break, and i started again one week ago, so i m bit late with the ideas, that have popped on my head last night while i couldn't sleep

      I will give it a go anyway - first of all i need to say, gratz to S&F team for a great game, its actually one of my favorite board mmo games, i have played in last 5 years.

      Firstly my ideas are mainly (but not all) based on smoother leveling and advancing your character, cause from my practice and researches i did with thousands of players that play rpgmmos, showed that if you want the most satisfied players, you need to offer them to advance characters at some healthy speed, what S&F is missing atm when you reach end levels.

      So to processed to my ideas next:

      1. SPEED OF LEVELING - as mentioned quite few times already, there should be raised lvl cap to up to 1000 (random number, but it should acually be something big enough), to make chars lvling curve evenly distributed, so players at lvl 300+ don't gain level per month, but rather level at the speed of other lower level characters. To be honest, high level chars are those that value game most, they play for a long time, aswell as they spent most of Real life money on it, then why punish them with so slow progression of their characters. Where's the big con in this slow leveling speed? You get bored, when you are doing same level with equal power for so long, while the solution is quite eazy, simply extend level cap, and make leveling equivalent for all levels (with ofcourse small +x% difference for advancing to next level). Where's is the big pros in this? Pros are eazy to spot, faster player advancement make players feel more happy and satisfied with their chars, it takes longer to get bored - or not even bored at all. The main rule of those kind of board games is advancing your character, those games should offer the most dedicated player lot of fun and making them stronger for each day they spent a time in it. I also am aware that the block thats there with dungeons at end level (level 275+) is there mainly for lower levels to catch up faster, but for that, there is my next suggestion.

      2. BONUS EXPERIENCE MOUNT ARMOR - pay to win option, that benefits Playa games as well as players that want to spent money ingame (i know some might hate me for this suggestion but read my next line carefully). Playa games with S & F game very successfully introduced a pay to win option, what exactly does that mean? This means that pay to win is very well implemented in the game at a very fair nature, that is available to a lot of players that play S&F. In other games (i talk about board games similar to S&F), if i give an example - if you spent 50 Euros, you last with ingame goods for that money for 2 to 4 weeks, while in S&F if spend for 50 Euros, you can play in full at least 6-8 weeks (this is based on my practice, on the 4 of character i play, and based on quite few other games i was playing in past, and spent real life money in it). Even for very few euros you can afford character development to the full extent, so if you add another Pay to Win button as an option, I think it shoul'd not be a problem.
      So what is the idea acually? In mount store (or there should be a seperate window for it), you would have 4 new options to buy;
      - light armor: increases your EXP gain when doing adventures for 50% for 14 days - cost: 20g
      - medium armor: increases your EXP gain when doing adventures 100% for 14 days - cost: 50g + 1 mushroom
      - heavy armor: increases your EXP gain when doing adventures 150% for 14 days - cost: 100g + 5 mushrooms
      - unbreakable armor: increases your EXP gain when doing adventures 200% for 14 days- cost: 25 mushrooms
      (all the numbers are made up, and can/should be balanced out).

      3. TASKS - new "npc" found in Tavern, that offers a daily task ( could be weekly and/or monthly too with increased objectives to do and rewards for doing so). This new npc offers a job, to kill/defeat x number of monsters on quests on that day, or to defeat x number of players on that day, or clear a dungeon monster.

      Rewards for doing so would be next (you would have guaranteed 1 reward up to max 3 rewards per daily task):
      - 100% for each daily task : EXP
      - 80%: x amount of gold (scaling with lvl same as exp)
      - 60%: random item
      - 40%: extra bear from bartender
      - 20%: x amount of mushrooms ( small about of it ofc 5-20)
      - 10%: legendary items

      Weekly and monthly would offer better rewards, while exp reward would be guaranteed for completing a task. The daily task would be bound - 1 per day, when finished your locked from that npc till reset of the day.
      Mounts armor mentioned at point 3 would affect the experiences gained from those tasks too.

      4. SERVERWIDE BOSS - once per day a global server msg comes up, saying a random boss monster is preparing an attack on our beloved village. Global msg would come exactly 1 hour before an actual attack, and every player no matter on lvl could queue for a defense. When attack would happen, players are put in line from lowest lvl to max lvl. They attack and try to defend the village, while boss monster dmg scales with player he is attacking (so lower lvls wont get one shoted, and everyone can feel glorious when boss dies) and his hp would be based on total lvl of all chars fighting it. For the kill, he would always drop exp ofcourse and a random item (10%) and/or gold (100%), that is scaled with level of the player. The item that would drop would be a new version of item, that is called "relic item" and is better then legendary item. You can queue and attack on boss with your mirror or you personaly.

      5. EXPENDABLE INVENTORY SLOTS - plenty has mentioned it already, my idea is to seperate it on 2 bags, while one is for items other one is for potions. At least 8 up to 16 slots per each bag.

      6. PETS AND PVP PET BATTLES - at level 100 you can get a pet, pet levels up with you, so his lvl is always the same as yours, his power scales with yours, so for example he would not use any gear, not would you need to buy any stats for him, rather then, his power is x% ( while x is somewhere around 20-50%) of your own power. New button "PET BATTLES", where you duel your fellow comrades in big pet battles, 1 per 10 min, reward is honor gain, exp gain and at random some gold. To not overburden our beloved inventory even more, i chose pet scaling with characters. There could be a potion that would increase pet power for x up to y% for "z" days.

      7. HOLIDAY EVENTS - another new button is implemented under the dungeons button It's called "EVENTS", it is only available to enter, when theres a real life event ongoing, and its available for lvl 10+ - events like Valentines day, Christmas, Halloween, Easter, Lunar festival, etc many other real life events. So when you enter here, new event dungeon is open (event thats happening in rl), when fighting 10 boss dungeon, that is scaling with your lvl, you get random rewards, again exp gold and/or item for completing it. Ofc as its event dungeon, its clear that many can do it, rewards are smaller then normal dungeons, with maybe some cosmetic items, that suits well with the event that is on).

      8. SCRAPBOOK EXTENDED - due to all the points i have main in this threat, scrapbook would need to extend for all the new items + monsters.


      This is it from me, theres still plenty of ideas, but close to no room, and i m a bit tired from writing (and no sleep tonight ).

      I would also like to point i m sorry if some of the ideas i wrote down was mentioned already, i have read all items last night, but maybe i forgot about them when i was writing this post. There is a lot of great ideas from other players too, like new dungeons, new potions etc.

      for end, i would like to thank everyone for reading my ideas, and i hope i was not too late, would love if those could somehow end with Devs too /points at Leander, and gives him a hug and a big thanks in advance

      Comment


        #78
        Well I guess i´m to late but you could also fix some bugs...

        1) Fix the scrapbook bug, some have got a bonus of 101%
        2) Fix the bug that only German and English servers can see how much mana you´ve got already...
        3) Another Mana toilet bug is that almost no one has got 2 or 3 of that rare shields for warriors...
        -----------------------------------------------------------------------------------
        My Idea´s:

        I just ain´t get why the griffin dragon cost 25 mushrooms! A raptor (Wich gives you 30% less time during at quests (Griffin 50%)) costs 1 mushroom and 10 gold! So why not Griffin dragon 5 or 10 mushrooms?

        Longer working hours. More then 10, like 20 or 24.
        sigpic

        Comment


          #79
          As a guild leader, I am missing a button when I write a post.
          Sometimes I just want to write to all of my officieren (don't know the name in the English game), my helping leaders.
          Could there be a button just to write to them?
          I know I can write to more than I player, but there's not enough space to write them all.

          Also I would like more space to keep posts. Maybe for about 200 posts?
          Then the winning/losing a fight messages can delete themselves after 1 week?

          Is there a possibility to see the posts that you send? Sometimes the postspace of the reciever is full. Then you lose that post, that irritates.
          -------------------------------------
          Leidster/boss "The Deadly Assassins" NL2

          Nr. 1 NL2


          So addicted

          Comment


            #80
            Originally posted by GeorgeKen View Post
            1) More inventory space so as to hold equipment based on class you fight against (i want to hold items for different classes but cannot due to limitation of space),
            2) As mentioned above, more duration for potions



            you dont need to scroll with next/previous arrows for more inventory space, like in the usual big rpg retail games on cd/dvdv

            a simple number lets say a max of 9 that will be shown above a potion, will do i guess

            so when you have stacked lets say 8 big live potions (the winged ones) on the one you had in the inventory it would show a small 9 in the bottom right corner.


            I have been thinking about this already since the game started cause many other inventories in game already use something like that.

            see attachment: example1


            also what might be fun , dunno if its already suggested:
            cross-portal with bloodmoon, but this would be more for fun.

            not the human players that would ruin the game, its the creatures that leaked through and must be kicked back...

            lets say :

            "something strange has happned, for some mysterious , yet unknown reason somehow the portals of the other game universe have opend, which made it possible for the creatures to
            cross the bla bla bla
            ... and now these creatures are wreaking havoc .... bla bla bla
            etc etc etc

            screenshot: examplecrossportalcreatures.jpg attachment
            is only added as a indication, of course the things have to be implemented well
            Attached Files
            Last edited by Scope; 31 August 2014, 01:55 PM.

            Comment


              #81
              I'm in

              Nice idea Scope ;-)
              sigpic

              "Joy is not in things, is it in us."


              Signature made by: Spruitje

              Comment


                #82
                :-D

                Hello
                I would like to suggest that you make a few
                changes in this so interesting and fun game
                1.make few more races like:taeren,trol,panda
                and more
                2.new class like aladin and driud
                (paladin:abilit*
                y made from strength and intelligence and
                druid:ability made out of dexterity and
                intelligence)
                3.make change for old class
                4.make skills for heroes like:tailoring,alhemy
                and more
                that's all I hope you will consider my
                proposals
                and make this game more funny...i am sure
                that you have more players all around
                world...thanks in advance...

                also i forget to say if you like my idea just say me and i get more details and plans how to work
                thanks

                3D graphic hero look(mean like toon)
                hero speak and move(just head move and mouth)
                idea take from dota-hero picture bar
                :-D
                Last edited by Leander; 13 March 2015, 02:02 PM.

                Comment


                  #83
                  Originally posted by banexx91 View Post
                  Hello
                  I would like to suggest that you make a few
                  changes in this so interesting and fun game
                  1.make few more races like:taeren,trol,panda
                  and more
                  2.new class like aladin and driud
                  (paladin:abilit*
                  y made from strength and intelligence and
                  druid:ability made out of dexterity and
                  intelligence)
                  3.make change for old class
                  4.make skills for heroes like:tailoring,alhemy
                  and more
                  that's all I hope you will consider my
                  proposals
                  and make this game more funny...i am sure
                  that you have more players all around
                  world...thanks in advance...

                  also i forget to say if you like my idea just say me and i get more details and plans how to work
                  thanks

                  3D graphic hero look(mean like toon)
                  hero speak and move(just head move and mouth)
                  idea take from dota-hero picture bar
                  :-D
                  Please just stop, this is not a different MMO that cant be mentioned, also, please check your spelling mistakes before submitting your reply. Cheers
                  Last edited by bobo baggins; 18 October 2015, 03:30 PM. Reason: cant name other MMO's especially the one you mentioned
                  #RDV Syndicate
                  * Overall Dungeons -
                  ** Light World [134/150]
                  *** Shadow World [81/150]
                  **** Pets [44/100]
                  ***** Tower [84/100]

                  Comment


                    #84
                    After a great update and bringing into fortresses and new graphics also a suppourt of steam, I think it's time for the maestral upgrade.. last year I had some suggestions but the answer on them newer came... well, now I hope the situation will be different.. now that you're on steam and expecting more players it's time to make game more exciting, bringing in new races, like tauren,trolls, ghosts, varewolfs.. that would intrigate new but also the old players.. also you need new classes, I already suggested druid and paladin classes.. Where their power will be based on the combination of strenght and intelect and dextery and intelect... Ofcourse there are more detailed explanations about classes.. then it's necessary to bring in secondary abilities - alchemy, blacksmithing, leaderworking and tayloring.. and as a last addition of this huge update it is time to change the looks of our heroes.. and how? Well by some interesting helmets, hats, caps.. I hope that of all listed above you will find at least one interesting suggeston... Thank you in advance

                    Comment


                      #85
                      Personally I'm not bothered about different races/classes, but it would be great to have a personal crafting area which could be a bit like the fortress, with separate upgradable workshops for mixing your own potions, making weapons, clothing, jewellery etc. And of course, this would be the perfect place to add gem slots to existing items

                      Comment


                        #86
                        always loved the idea of new races and classes but it is hard to implement in my opinion mainly due to the fact that most servers will never see them. Why would anyone start a paladin in UK s1 for example, when most people there are lvl 300+? The new classes would only be seen in new servers, which kinda makes this a good reason for people in old servers to stop their current character and start from anew. That would kill the old servers

                        What is feasible though is "class trees". i.e. When a mage reaches lvl 300 can choose to either: stay a mage, or become a 1)warlock 2) priest 3) necromancer etc, which would give him skills etc. That way everyone would be able to enjoy this, but as you understand this is a HUGE project that probably needs to reconstruct the whole game
                        Last edited by GeorgeKen; 3 February 2016, 06:09 PM.
                        *************************************
                        Hi, I'm George the Greek!
                        You can find me in UK server 1
                        Born: 15/9/10
                        Forum Moderator: 16/4/13
                        *************************************

                        Comment


                          #87
                          yes that is true...why player who are 350 and more lvl want to start new class?cuz they dont play anymore...they think that is not interesting when u are biggest lvl...so that idea is great reason to take new player and back old...
                          of course,same changes of my idea is accepted

                          Comment


                            #88
                            also i dont say about details and how it working...the class must be balanced and without bugs...

                            Comment


                              #89
                              Design updates

                              Hi!
                              First of all I have to say that the pet idea seems to be pretty exciting (specially the ghastly design ) and I cant wait any longer to try them.

                              One of the main attractiveness of shakes and fidget game is the cool cartoon style (which was one of the main reasons of why I´ve chosen it before other game with the same metagame).

                              That is why I think of not only not changing it at all, but also improving it in order to give the game a litle "push" for both veteran players (new options to choose) and new players (a novelty, taking into consideration the "Steam boom").

                              And here it comes the suggestion that was pondered by the guild I am in: Adding two new races. One for the "good team", for example fishmen/lizardmen, and another one for the "bad guys", like undead folk.

                              I would say it could improve the main attractiveness of the game in a huge way. It is way easy to implement and in addition to this I would swear some similar features were expecting to be uploaded by someone else in this post.

                              Another suggestion can be adding some features to the character customization, just to make him or her a bit more "of your own".

                              I think that is all. Keep cool!

                              Comment


                                #90
                                Thanks for your suggestion!

                                Shakes & Fidget Community Manager


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