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New Ideas for S&F - Official Thread
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You finally heard my ideas about new classes
I'm really surprised
I hope this will not be the only class in the next 10 years
So now you can work on paladin and warlock classes maybe now when you make that step about new classes
But i really interesting how assasin attack will be funcionate
Does he has 100% crit dmg maybe?
Ofc you must balanced it but assasin secret power is critical dmg
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Originally posted by Beregick Pixilik View PostHi all
Greetings from Austria
I was not sure, if I should open a new thread for this - but maybe it´s already posted somewhere else and well, since that´s what this thread is for - i'll do it here.
As most of you can see - I´m a new player here, and tryed it out for the first time - but what has bugged me since the beginning was a point about the messages (in Austria it's called "Post").
--> You can see the messages you've got - but you can't see the messages you sent to other players.
Especially in the beginning - where I was applying to different guilds - it was a bit confusing to remeber which Guild I wrote which message.
It shouldn't be much of a problem to implement this (I think), and in my opinion it would make the whole message-area more comfortable to have an "ingoing-Tab" and an "outgoing-Tab"
Another thing (for me not as important as the first one) would be the guild chat.
--> If you log in you can only see the last five messages...thats´s not much for a game nowadays.
If that is because of speed and for a better use on phones it makes sense but maybe you can improve this.
My suggestion would be to make 2 different Kind of texts
1. for "messages from members", and
2. "for fights, gold and mushrooms whicht are spent")
Then you can show the last 5 "actions" of Point two and the last 10 or 20 "actions" of point one.
As it goes for all suggestion - it's just a suggestion and it's just my own opinion when I look at this game.
Feel free to take what you need to make this game as good as you can =)
As for guild chat we have asked for years for better guild chat. for each message in it takes up that much space on the server. But considering that if they just doubled the amount we could see it wouldn't add that much more data to the server.
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small but (in my oponion) huge thing
Hi all
Greetings from Austria
I was not sure, if I should open a new thread for this - but maybe it´s already posted somewhere else and well, since that´s what this thread is for - i'll do it here.
As most of you can see - I´m a new player here, and tryed it out for the first time - but what has bugged me since the beginning was a point about the messages (in Austria it's called "Post").
--> You can see the messages you've got - but you can't see the messages you sent to other players.
Especially in the beginning - where I was applying to different guilds - it was a bit confusing to remeber which Guild I wrote which message.
It shouldn't be much of a problem to implement this (I think), and in my opinion it would make the whole message-area more comfortable to have an "ingoing-Tab" and an "outgoing-Tab"
Another thing (for me not as important as the first one) would be the guild chat.
--> If you log in you can only see the last five messages...thats´s not much for a game nowadays.
If that is because of speed and for a better use on phones it makes sense but maybe you can improve this.
My suggestion would be to make 2 different Kind of texts
1. for "messages from members", and
2. "for fights, gold and mushrooms whicht are spent")
Then you can show the last 5 "actions" of Point two and the last 10 or 20 "actions" of point one.
As it goes for all suggestion - it's just a suggestion and it's just my own opinion when I look at this game.
Feel free to take what you need to make this game as good as you can =)
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I'd like to see more rewards from Tavern quests. Not only equipment but gems, potions and even fortress resources.
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New character animation
One time ago i suggest something about char looks...now me and my friends have to suggest to make new looks...for example...warrior must look like warrior...to have helm and plate shoulders...also think about scouts and mages...with interesting cape and head acessoares...
Also you can add more frames...stone frame,bronze frame,silver,dragon and more...
To take frame you must take honor for that...
I hope that you views my suggestion and say something about it
Thanks
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that is good idea to make new race...i suggest taurens,trols,ghosts and ents...also i suggest new class...paladin and druid...that class are best in all strategy games...and in last time i think about class PIRAT...interesting things about this class is weapon combo...attack with hook or sword and for crit he use gun...but for that need good balance of stats weapons in this case need balance str on sword and gun
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Design updates
Hi!
First of all I have to say that the pet idea seems to be pretty exciting (specially the ghastly design) and I cant wait any longer to try them.
One of the main attractiveness of shakes and fidget game is the cool cartoon style (which was one of the main reasons of why I´ve chosen it before other game with the same metagame).
That is why I think of not only not changing it at all, but also improving it in order to give the game a litle "push" for both veteran players (new options to choose) and new players (a novelty, taking into consideration the "Steam boom").
And here it comes the suggestion that was pondered by the guild I am in: Adding two new races. One for the "good team", for example fishmen/lizardmen, and another one for the "bad guys", like undead folk.
I would say it could improve the main attractiveness of the game in a huge way. It is way easy to implement and in addition to this I would swear some similar features were expecting to be uploaded by someone else in this post.
Another suggestion can be adding some features to the character customization, just to make him or her a bit more "of your own".
I think that is all. Keep cool!
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also i dont say about details and how it working...the class must be balanced and without bugs...
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yes that is true...why player who are 350 and more lvl want to start new class?cuz they dont play anymore...they think that is not interesting when u are biggest lvl...so that idea is great reason to take new player and back old...
of course,same changes of my idea is accepted
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always loved the idea of new races and classes but it is hard to implement in my opinion mainly due to the fact that most servers will never see them. Why would anyone start a paladin in UK s1 for example, when most people there are lvl 300+? The new classes would only be seen in new servers, which kinda makes this a good reason for people in old servers to stop their current character and start from anew. That would kill the old servers
What is feasible though is "class trees". i.e. When a mage reaches lvl 300 can choose to either: stay a mage, or become a 1)warlock 2) priest 3) necromancer etc, which would give him skills etc. That way everyone would be able to enjoy this, but as you understand this is a HUGE project that probably needs to reconstruct the whole gameLast edited by GeorgeKen; 3 February 2016, 06:09 PM.
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Personally I'm not bothered about different races/classes, but it would be great to have a personal crafting area which could be a bit like the fortress, with separate upgradable workshops for mixing your own potions, making weapons, clothing, jewellery etc. And of course, this would be the perfect place to add gem slots to existing items
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After a great update and bringing into fortresses and new graphics also a suppourt of steam, I think it's time for the maestral upgrade.. last year I had some suggestions but the answer on them newer came... well, now I hope the situation will be different.. now that you're on steam and expecting more players it's time to make game more exciting, bringing in new races, like tauren,trolls, ghosts, varewolfs.. that would intrigate new but also the old players.. also you need new classes, I already suggested druid and paladin classes.. Where their power will be based on the combination of strenght and intelect and dextery and intelect... Ofcourse there are more detailed explanations about classes.. then it's necessary to bring in secondary abilities - alchemy, blacksmithing, leaderworking and tayloring.. and as a last addition of this huge update it is time to change the looks of our heroes.. and how? Well by some interesting helmets, hats, caps.. I hope that of all listed above you will find at least one interesting suggeston... Thank you in advance
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