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Changing Goblin fighters to workers

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  • Leander
    replied
    Interesting idea, thanks! Will forward it to the devs!

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  • Lumidee
    replied
    Pretty nice suggestions! I concur

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  • Strider
    replied
    I'd prefer the shroom dealer have a device that converts wood, stone and souls into gold with a "transactional fee" of shrooms.

    1 shroom = 10:1 conversion (resources:gold)
    10 shrooms = 1:1 conversion (resources:gold)

    Leave a comment:


  • Arturu
    started a topic Changing Goblin fighters to workers

    Changing Goblin fighters to workers

    INTRO
    It seems to be a reccuring problem. Playa knows how to create a decent system, sometimes even amazing (like the Fortress), but they do not concentrate enough on what's gonna happen with it after a year or two.

    In Fortress you could always mine for gems or battle each other out. Here you will reach the point where you won't be able to spend souls on anything.

    So we basically need a soul spender. Hence the idea of:

    CHANGING GOBLINS FIGHTERS TO GOBLIN WORKERS

    So my suggestion is the following - leave everything in the UI as it is.
    Just make goblins not fighting units, but mining units, that you train.

    It would work the following way:

    Upgrading the building would give you the ability to train more Goblins.
    Goblins would have to be recruited using souls.
    They would by default be working (they only work).
    After a while a goblin would vanish and you would receive:
    - nothing (mostly)
    - gold (that would be added to gold mine)
    - item (that would be added to inventory)
    - epic (veery rarely)
    - relic (that blacksmith could scrap for a nice chunk of resources)
    - gem (also very rarely and based on gem mine)
    - soulstone (that you would absorb and increase one random stat by one point - but it would work as if you would train it with gold)
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