Good afternoon everyone!
I've been thinking about this concept for a couple of months now, and decided that I gathered enough information to make an official presentation of this.
The Heaven - what is it?
After the last two fortress-types content (Fortress and Underworld), I thought about implementing this into guilds, and see if I would come up with something decent.
Why 'Heaven'?
Really straight forward:
- fortress sounds like something neutral
- underworld is the dark version of the fortress
- guild is the "light" side of the fortress.
The Heaven design is focus on ancient Greek architecture: imagine wonders like the Parthenon and other white (because white represents light and good, which heaven is suppose to represent) buildings, floating in clouds, in your heaven!
When is this unlocked?
Fortress is unlocked at level 25, and underworld requires a level 10 mine gem. Following this logic, underworld is dependent of your progress on the fortress. So, I believe that Heaven should be dependent of your guilds progress. I don't want this to be for high-level players only, but I also don't want it to be instantly - unlocked. So, I came up with the following options :
- 45 guild raids defeated.
- 20 guild portals defeated.
- at least one player (leader or officer) at level 325.
For me, level 325 isn't high level, and I want this feature to give some good bonuses to help to surpass long term objectives. Tell me what you think about this!
Main objective
I don't want another hall of fame where you can compete with each other and once you finished every building, there's nothing left. Let's make that clear. So, if getting rank 1 is not the goal, what is it?
The Heaven is specially designed to boost some bonuses for members of each guild. Since this content starts in mid-levels, it's going to spread until levels 400, 450. If we already start thinking about upcoming updates for high-end accounts (like dungeons), every boost on bonuses are important.
Buildings in Heaven
I decided to accomplish collective bonus with each building. However, the main question was about the cost of each upgrade: should we create a building just for resources? Or use already existing resources?
After some deep thoughts, here's what I came up to:
How to gather the resources needed to upgrade each building?
There will be three buttons - one for souls, one for wood and one for stone. Each player can donates its own resources (soul, wood and stone), subtracting the amount donated to their 'inventory'.
For example, I have 10 000 souls on my underworld. I donate 9000 souls to my guilds heaven. Now, when I go to the underworld, I only have 1000 souls left.
About the gold, you use your guilds total gold to upgrade each building.
How does the KNIGHTS MEMORIAL exactly work?
The bonus you get with this building only applies to dungeons:
- Individual (light and shadow) dungeons.
- Twister
- Tower
In tower and shadow world, only YOU get the bonus, not your companions!
Example of calculation :
You have 50% luck and your guild has this building maxed out. Level 10 means +25% luck. So, in THE DUNGEONS ABOVE REFERED, you have 75% luck while fighting.
---------------------------
Reserved for design suggestions. Coming soon.
---------------------------
As usual, I'd like to get each one opinion about this: do you agree with the bonuses suggested? Do you agree with the values suggested? Do you agree with the way it is opened? Please tell me!
I've been thinking about this concept for a couple of months now, and decided that I gathered enough information to make an official presentation of this.
The Heaven - what is it?
After the last two fortress-types content (Fortress and Underworld), I thought about implementing this into guilds, and see if I would come up with something decent.
Why 'Heaven'?
Really straight forward:
- fortress sounds like something neutral
- underworld is the dark version of the fortress
- guild is the "light" side of the fortress.
The Heaven design is focus on ancient Greek architecture: imagine wonders like the Parthenon and other white (because white represents light and good, which heaven is suppose to represent) buildings, floating in clouds, in your heaven!
When is this unlocked?
Fortress is unlocked at level 25, and underworld requires a level 10 mine gem. Following this logic, underworld is dependent of your progress on the fortress. So, I believe that Heaven should be dependent of your guilds progress. I don't want this to be for high-level players only, but I also don't want it to be instantly - unlocked. So, I came up with the following options :
- 45 guild raids defeated.
- 20 guild portals defeated.
- at least one player (leader or officer) at level 325.
For me, level 325 isn't high level, and I want this feature to give some good bonuses to help to surpass long term objectives. Tell me what you think about this!
Main objective
I don't want another hall of fame where you can compete with each other and once you finished every building, there's nothing left. Let's make that clear. So, if getting rank 1 is not the goal, what is it?
The Heaven is specially designed to boost some bonuses for members of each guild. Since this content starts in mid-levels, it's going to spread until levels 400, 450. If we already start thinking about upcoming updates for high-end accounts (like dungeons), every boost on bonuses are important.
Buildings in Heaven
I decided to accomplish collective bonus with each building. However, the main question was about the cost of each upgrade: should we create a building just for resources? Or use already existing resources?
After some deep thoughts, here's what I came up to:
- HEAVEN - MAIN BUILDING
The main building of your guild's fortress that determines the other buildings level. Pretty standard building. You can upgrade it with gold, wood and stone. Up to level 10. - STATUE OF FIDGET
Increases each class damage attribute (intelligence for mages, dexterity for archers, etc) by 5% each level. Up to level 10. You can upgrade it with gold and souls. - STATUE OF SHAKES
Increases your constitution stats by 5% each level. Up to level 10. You can upgrade it with gold and souls. - MINE OF GODS
Increases gems stats by 5% each level. Up to level 10. You can upgrade it with gold, wood and stone. - WISDOM SANCTUARY
Increases your guilds instructor bonus by 10% each level. Up to level 10. You can upgrade it with gold and souls. - MANSION OF THE RICHEST
Increases your guilds treasure bonus by 10% each level. Up to level 10. You can upgrade it with gold and souls. - KNIGHTS MEMORIAL
Increases the probability for critical hits IN DUNGEONS by 2.5% each level. Up to level 10. You can upgrade it with gold, wood and stone.
How to gather the resources needed to upgrade each building?
There will be three buttons - one for souls, one for wood and one for stone. Each player can donates its own resources (soul, wood and stone), subtracting the amount donated to their 'inventory'.
For example, I have 10 000 souls on my underworld. I donate 9000 souls to my guilds heaven. Now, when I go to the underworld, I only have 1000 souls left.
About the gold, you use your guilds total gold to upgrade each building.
How does the KNIGHTS MEMORIAL exactly work?
The bonus you get with this building only applies to dungeons:
- Individual (light and shadow) dungeons.
- Twister
- Tower
In tower and shadow world, only YOU get the bonus, not your companions!
Example of calculation :
You have 50% luck and your guild has this building maxed out. Level 10 means +25% luck. So, in THE DUNGEONS ABOVE REFERED, you have 75% luck while fighting.
---------------------------
Reserved for design suggestions. Coming soon.
---------------------------
As usual, I'd like to get each one opinion about this: do you agree with the bonuses suggested? Do you agree with the values suggested? Do you agree with the way it is opened? Please tell me!
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