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    In-game controls & display

    Please post suggestions to improve in-game controls and display!

    1) Quest screen: if you have quicksand hourglasses display the current amount when moving your mouse over the icon

    2) No more thirst for adventure? Leave the quest giver in the tavern to see the next three quests. In case one of them offers an epic or another good item you can drink beer to gain more thirst.

    3) Dungeons: at the moment only the dungeon name, description and the current floor are displayed. Adding the monster level would be handy so you no longer have to read the strategy guide which monster of the available dungeons has the lowest level.

    4) Scrapbook: display ID of an item when hovering over an item. Viewing an item in the shop or in a player's gear should also display the ID under the item's name for example.
    Last edited by Leander; 4 October 2018, 09:35 PM.

    Shakes & Fidget Community Manager


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    #2
    1. Portal or dungeon like tower where bonus shorten thirst duration.

    2. Portal or dungeon like tower where bonus shorten thirst duration.

    3. Portal or dungeon like tower where bonus shorten thirst duration.


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      #3
      This would be new content but not controls and display.

      Shakes & Fidget Community Manager


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        #4
        don't always show timer on stable button, just notify me when it expires and thirst bar in tavern should be completely black, when it's empty
        Last edited by kečup; 4 October 2018, 10:02 PM.

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          #5
          Originally posted by sharshooter View Post
          1. Portal or dungeon like tower where bonus shorten thirst duration.

          2. Portal or dungeon like tower where bonus shorten thirst duration.

          3. Portal or dungeon like tower where bonus shorten thirst duration.


          Originally posted by Leander View Post
          This would be new content but not controls and display.
          LOL sharshooter - You should be suspended for 1 day
          #1 International Hall of Fame Attained
          1st Complete Arena Manager in the World
          1st Complete Underworld in the World
          1st Complete Fortress in the World
          1st Complete (New) Scrapbook in the World
          1st to find all Pets in the World
          1st Deep Mine Master in the World
          1st to Gem Mine Level 100 in the World
          1st to Gold Pit Level 100 in the World

          Any staff or sponsored players with access to free/unlimited mushrooms are null and void for any achievements

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            #6
            For the purpose of completing scrapbook it would be really handy to have uncollected items display a small marker in one of the corners of the item art. The current colour difference between some items is very subtle and difficult to differentiate without comparing side to side with others. Colour blindness of some sort throws another curve ball to the matter.

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              #7
              or some underglow like when you hover over item

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                #8
                One thing that you might want to implement would be adding an option that allows the player to go straight into the game and not the character management panel (like it is now on Flash version). I'm willing to bet that there's a large number of people playing only on one server so you just adding another click anytime they load the page (first time, f5).

                This could look like another tick box in settings with a combo box next to it, for an example:

                ☑ Auto-load on: Server 12 ↓

                You could also go the other way around since you enter the game with a link s12.sfgame so logically it should load s12 unless told otherwise in which case you can have the option to have it autoload onto character management like it is now.
                Last edited by Leslie Dunn12; 7 October 2018, 01:14 PM.

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                  #9
                  Hey,

                  After going by with the levels on s35 I found a couple more things that could be improved:

                  1) Server Time

                  Something like that:



                  I mean, this might be not super important but as someone who plays on a server that's one hour forward, it really confuses me those two days per year when we switch time. I imagine it would help new players and increase clarity.

                  2) Mount/Pet tab

                  It does make sense for the Mount tab to be on top until 75 level, but after that, making people click x2 anytime they'd like to interact with Pets is a bad idea. Most people either "never" use that tab again since they have 1k+ days on Mount or buy it every 2 weeks - and that's about it.

                  Pets on the other hand have:
                  * 5 daily attacks
                  * 20 Duengon's per Element
                  * Using eggs/food (until end game and beyond for 200 pets)
                  * Checking day/time/condition for finding a pet

                  So, please try to reverse it after 75?

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