- World of dungeons where underworld's keeper can be used.
- World of dungeons where fortress' soldiers can be used.
- Guild-oriented fortress.
- New content where the pet's levels give a bonus (e.g., 5 shadow pets at level 200 give x% bonus, while 8 shadow pets at level 200 give x+y% bonus). I would imagine a new fortress where a certain building would feature this.
- Rework of the shadow guild-dungeons:Nerf the monsters.
Improve the rewards. - A whole world of dungeons with their own epics and monsters (thematic epics/monsters)
- Stop creating new "classes" with existing items (if you want to design a new class, create new items and/or abilities). And yes, I'm well aware of how new abilities would change the game mechanics.
- Implement the new classes (assassin and battlemage) in upcoming dungeons.
- Give some feedback to the community about upcoming plans for the game.
- Just a personal opinion: I loved the pets mechanics (you can only collect them in certain dates or you have to achieve something in order to collect a pet) and the fortress designs (the more you advance in the fortress, the more shiny and well-designed are the buildings). Use that logic in upcoming features.
Announcement
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What's next?
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What's next?
Just a small compilation for upcoming features to be implemented in the game:
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