Hi,
there is a small bug/error with the bonus on the daily mission when defeating Hydra 20.
The daily follows the following according to the description:

But the code the game uses is probably more along the following lines:
Bonus = ( 'Number of heads you start the day with' - 1) × 25%.
This works well for a long time, see:
If you defeat Hydra 1, the next day you fight Hydra 2 = ( '2 heads' - 1) × 25% = 25%
If you defeat Hydra 2, the next day you fight Hydra 3 = ( '3 heads' - 1) × 25% = 50%
...
If you defeat Hydra 19, the next day you fight Hydra 20 = ( '20 heads' - 1) × 25% = 475%
But if you defeat Hydra 20:
If you defeat Hydra 20, the next day you fight Hydra 20 = ( '20 heads' - 1) × 25% = 475%.
Thus, you never level up to the smooth 500%.
But there should be a relatively easy fix without much reprogramming/changing:
The problem is that as soon as you defeat Hydra 20, you fight Hydra 20 again and so the bonus doesn't increase,
you could now just add a "Hydra 21" that looks and is named the same and has the same stats as Hydra 20,
but the game could so easily determine if you defeated Hydra 20 and so would the current code:
If you defeat Hydra 19, the next day you fight Hydra 20 = ('20 heads' - 1) × 25% = 475%
If you defeat Hydra 20, the next day you fight "Hydra 21" = ( '21 heads' - 1) × 25% = 500%
If you defeat "Hydra 21", the next day you fight "Hydra 21" = ( '21 heads' - 1) × 25% = 500%
(You would only need to add a condition, so if you don't defeat "Hydra 21", then you fall back down to Hydra 19)
(Here is a German description of this issue:
https://forum.sfgame.de/node/1500107#post1500107)
there is a small bug/error with the bonus on the daily mission when defeating Hydra 20.
The daily follows the following according to the description:

But the code the game uses is probably more along the following lines:
Bonus = ( 'Number of heads you start the day with' - 1) × 25%.
This works well for a long time, see:
If you defeat Hydra 1, the next day you fight Hydra 2 = ( '2 heads' - 1) × 25% = 25%
If you defeat Hydra 2, the next day you fight Hydra 3 = ( '3 heads' - 1) × 25% = 50%
...
If you defeat Hydra 19, the next day you fight Hydra 20 = ( '20 heads' - 1) × 25% = 475%
But if you defeat Hydra 20:
If you defeat Hydra 20, the next day you fight Hydra 20 = ( '20 heads' - 1) × 25% = 475%.
Thus, you never level up to the smooth 500%.
But there should be a relatively easy fix without much reprogramming/changing:
The problem is that as soon as you defeat Hydra 20, you fight Hydra 20 again and so the bonus doesn't increase,
you could now just add a "Hydra 21" that looks and is named the same and has the same stats as Hydra 20,
but the game could so easily determine if you defeated Hydra 20 and so would the current code:
If you defeat Hydra 19, the next day you fight Hydra 20 = ('20 heads' - 1) × 25% = 475%
If you defeat Hydra 20, the next day you fight "Hydra 21" = ( '21 heads' - 1) × 25% = 500%
If you defeat "Hydra 21", the next day you fight "Hydra 21" = ( '21 heads' - 1) × 25% = 500%
(You would only need to add a condition, so if you don't defeat "Hydra 21", then you fall back down to Hydra 19)
(Here is a German description of this issue:
https://forum.sfgame.de/node/1500107#post1500107)
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