HELLo, I have some complains for new Hellevator. Not just for me, but for the most of players.
1) Reducing Cards from 15 to 10 was not best balance, because 1 new cards is 30 minute, so not mushroom playes are way to far to mushroom players... 10/10 = player needs to be in game every 5h and less. Better solution would be 20-30 card slot.
2) More expensive sweets in Belzebub store, and expiration of them after midnight. That is was not best step either. Yes, you can buy them by cards, but when limit is 10, then it can be used only for 1 sweet in 5 hours +/-. And after bought sweets for X mushrooms, why they dissapear after midnight? That is not nice, sorry.
3) Less cards from monsters in Hellevator. Yeah, in past Hells it cost me like 300-400 mushrooms to get +/- maximum floor (around 410-417). Now it should be balanced, so player get more far, but I am not further than before and I have 1200 mushrooms gone. This is again not nice, sorry.
4) It still gave us Wood and Stone, but player 400-500+ have 100/100 building and 7 trillions of materials. So this a bit poinless reward, same as Abawuwu, Calendar, Quests, etc. That would be nice redo for player those have 100/100 level building (same fo souls).
5) I dont know why, but why was changed change player avatar from 1 gold coin to 1 mushroom? Yes, nobody change avatar on daily basis, but still, there was no point for it. Maybe only for new players for few hours of gameplay.
This maybe would sound bad...but in short, most of these changes called "Balance", looks more like "we need money, to get better balance on our bank account" (especially when you do new server every month), nothing for players, specially not for free2play players, sorry. I am mushroom player, but this is really pushing me to not invest any money anymore (and I have in this game more than 10 000€). Which is most from new legendary dungeon, where I want all of them, but just for 3 new "skins" I have to do 15-30+ of them to get these (yes, even that new Ultimate LD). Which is not nice either. Some players have it on few tries, but I have it on many tries every time. Same LD gems, some players with 10-30% LD gems have them 3-5 times more and usable, but I have like 10 big per year and 0-1 usable for me, 0-1 for helpers, and rest sold only. Even I do 2-4 digs a day, 100% LD items,100/100 mine, and 30lvl+ than before.
1) Reducing Cards from 15 to 10 was not best balance, because 1 new cards is 30 minute, so not mushroom playes are way to far to mushroom players... 10/10 = player needs to be in game every 5h and less. Better solution would be 20-30 card slot.
2) More expensive sweets in Belzebub store, and expiration of them after midnight. That is was not best step either. Yes, you can buy them by cards, but when limit is 10, then it can be used only for 1 sweet in 5 hours +/-. And after bought sweets for X mushrooms, why they dissapear after midnight? That is not nice, sorry.
3) Less cards from monsters in Hellevator. Yeah, in past Hells it cost me like 300-400 mushrooms to get +/- maximum floor (around 410-417). Now it should be balanced, so player get more far, but I am not further than before and I have 1200 mushrooms gone. This is again not nice, sorry.
4) It still gave us Wood and Stone, but player 400-500+ have 100/100 building and 7 trillions of materials. So this a bit poinless reward, same as Abawuwu, Calendar, Quests, etc. That would be nice redo for player those have 100/100 level building (same fo souls).
5) I dont know why, but why was changed change player avatar from 1 gold coin to 1 mushroom? Yes, nobody change avatar on daily basis, but still, there was no point for it. Maybe only for new players for few hours of gameplay.
This maybe would sound bad...but in short, most of these changes called "Balance", looks more like "we need money, to get better balance on our bank account" (especially when you do new server every month), nothing for players, specially not for free2play players, sorry. I am mushroom player, but this is really pushing me to not invest any money anymore (and I have in this game more than 10 000€). Which is most from new legendary dungeon, where I want all of them, but just for 3 new "skins" I have to do 15-30+ of them to get these (yes, even that new Ultimate LD). Which is not nice either. Some players have it on few tries, but I have it on many tries every time. Same LD gems, some players with 10-30% LD gems have them 3-5 times more and usable, but I have like 10 big per year and 0-1 usable for me, 0-1 for helpers, and rest sold only. Even I do 2-4 digs a day, 100% LD items,100/100 mine, and 30lvl+ than before.
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