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A step back regarding dungeon fights?

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    A step back regarding dungeon fights?

    One of the changes I enjoyed the most over the last few years (yeah, more than shadow-everything, International hall of fame for 0.1% of the players, etc) was that the won dungeon fights were automatically saved

    This is good because, let's be honest, every 500 times you click a dungeon, you win only the 501st. That's why you just skipped the fight, double clicked and if it was a win, it got saved and you could watch it again, which I happily did every time.

    Now that there is the new version, won fights are no longer automatically saved and I cannot watch a dungeon I just won because of that. Is there a reason for this, or this function was just forgotten?
    I would really recommend automatically saving won dungeon fights, I am sure it's just 5min of looking where that tickbox is and where are its default values...

    Thanks

    #2
    What abou saving the fight that was successful? Or would you like to save fights you lost?
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      #3
      Only successful dungeon attacks

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        #4
        Originally posted by Leander View Post
        What abou saving the fight that was successful? Or would you like to save fights you lost?
        I obviously want to save only the ones I won. The problem is, before Remastered all won dungeon fights got automatically saved (that is, the checkbox for saving the fight was ticked by default)

        And every Shakes and Fidget player knows how hard it is to change the habits. Everyone now had the habit of quickly clicking dungeons and if there was a win, it would get saved. But now it doesn't get saved unless you manually tick the box, which:
        a) Makes you click the dungeons carefully, which makes it tedious and boring, because you click 5000 times before you win any fight
        b) Doesn't save you the fight, and honestly watching won dungeon fights was one of the few things that were somewhat fun in this.

        This, as silly as it might look, is one of the biggest Quality of life nerfs of the game. And gets fixed by just putting the checkbox ticked on default when the dungeon battle is won.

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          #5
          I get your point. What do others think?
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            #6
            I completely agree with him

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              #7
              Completely agreed. I have a habit of keeping the records of won wall enemies. Both in dungeon and pet habitat fights. Makes it easeyer to compare results with friends and guild members who complete the same obstacles later/sooner.
              Last edited by K0rkki; 11 January 2019, 09:14 PM.

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