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guild battles - next fight doesnt work well
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It's difficult to fix. My guess is that it is time-based and the code does not wait for a player's turn. Yes, it worked well in the old version, but Remastered is coded from scratch and in a different engine.
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This worked prior to remastered... I recon it can be tricky to solve; maybe the developer can get som inspiration looking at the old code.
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Thanks for your report! If you skip a lot the animation goes out of sync and suddenly both opponents attack at the same time or one keeps hitting the other player while that player does not do anything. It's a bit tricky technically. Hope, it will be better soon.
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guild battles - next fight doesnt work well
When replaying guild battles or guild dungeons, I often use to skip through the first many fights. This doesn't work well on remastered though... It doesn't skip the various attacks, but only skips through to the two opponents so their avatar is visible. When the fight animation resumes, it starts to show all(?) the attacks coming from the two sides (i.e. between previous opponents - now with the latest avatars) before it picks up at where it is, eventually...
EDIT: I have tried this on chrome, firefox and opera browsers with same resultLast edited by slasker; 1 July 2019, 01:56 PM. Reason: wanted to add a little more information for the dev'sTags: None
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