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  • Leander
    replied
    Game Options

    Options

    Options are optional.



    Input: click gear icon // press O key

    1: Gameplay settings

    2: Display settings: enable or disable HD graphics (disable them for better performance)

    3: Sound settings

    4: Account settings: save your account, change your email address and password and save the account via Facebook

    5: Language settings

    Hint: you can pick any flag! It will be displayed in the Hall of Fame and does not have anything to do with your in-game language or the Guild Finder.


    Save Character:

    If you haven't saved your Character yet and the red exclamation mark is still shown next to your Avatar clicking the options gear displays the screen below:



    Click the email address or the Facebook tab (1). Then enter your email address and password (2) or connect your account with Facebook to save it.
    Last edited by Leander; 5 May 2021, 04:03 PM.

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  • Leander
    replied
    Mushroom Dealer

    Mushroom Dealer

    More! I need more, I need mooooore!



    Input: click + icon next to Avatar

    1: Select your payment option.

    2: Pick one of the available packs! The bigger, the cheaper a single becomes. Sometimes there is a mushroom sale with +20% more mushroom added to every order.

    3: Enter the voucher here if you have one (e.g. for special events or if you win one in our Twitch streams).

    4: Complete an offer for free Mushrooms (take part in a survey, play a game etc.).

    Mushrooms are the in-game currency. They help you speed up your progress in the game.
    Normally, they are instantly added to your account but sometimes it takes a bit longer. If you haven't received them after some hours, please send a support ticket from the game!

    If you did an offer for free Mushrooms (4) but none were added: you need to contact the company that had this offer. We only embed the service but another company is responsible. Click on "free offfers" again and find the offer you had. The support link is displayed under every offer.
    Last edited by Leander; 2 October 2018, 07:01 PM.

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  • Leander
    replied
    Character, Magic Mirror & Scrapbook

    Character, Magic Mirror & Scrapbook

    Character

    This is your character, this is your hero, this is your alter ego, this is your avatar, this is your everything, this is...your precious!



    Input: click Avatar // press C key

    1: This is your Avatar. Click it to edit your in-game appearance. You cannot change your race or class though.

    2: Your Attributes. Move your mouse over them for more details. Click the + icon to increase an Attribute for .

    3: Your Hall of Fame rank, Scrapbook and Achievements, Mount, Quicksand Hourglasses and Potions.

    4: Your Backpack. Highly important as every hero needs a lot of space to carry a ton of Items. You start with 5 slots but the Backpack can be upgraded to 20 slots with the Treasury in the Fortress.

    5: Character Description. Use your Character Description to introduce yourself and keep track of personal records.

    6: Mannequin. Use it to quickly swap gear. Can be bought in Weapon Shop, 1,000 runes (Arena Manager) required. Hint: if your Mannequin still has free slots, only the equipped items of your Mannequin and Character are swapped. If either the Mannequin or your Character does not have anything equipped, all items are swapped in one go. If your Mannequin wears something, e.g. a belt, while your Character does not wear a belt, nothing happens. Therefore, your Character needs to wear the type of item you want to swap with the Mannequin.

    7: Your chest. Can be acquired and upgraded in the Fortress.

    Your Attributes are calculated by adding your base stat, the bonus of equipped Items, active Potions and other bonuses (Demon's Portal, Pets...).

    You can have up to 3 Potions active at a time. If you replace a Potion with a bigger one of the same color, the total duration of the smaller one is reset.
    Quicksand Hourglasses can be bought in the Shops (single pack or 10-pack) or found as Quest rewards (only single packs).

    Hint: you can buy the Golden Frame if you have 1000 . Find the merchant on the City screen.


    Magic Mirror

    Required: Level 50+

    From Level 50 on you can find the 13 Shards of the broken Magic Mirror on Quests (Tavern). Collect all 13 shards to restore the Magic Mirror again. Its magic ability lets you go on Quests while your mirrored alter ego can fight in the Arena or in the Dungeon at the same time.

    Hint: if you are already carrying a shard in your Backpack you cannot find another one.
    Hint: the more Shards you found, the more difficult finding new ones becomes. It is normal that finding the last Shard might take up to several weeks.


    Scrapbook of Meticulousness

    Regardless of your age sticker albums are cool!



    Input: click Avatar twice // press C key twice
    Required: Level 10+

    The Scrapbook of Meticulousness can be found from Level 10 on (Magic Shop). It combines Achievements and a sticker album.

    Achievements:
    Achievements are goals in the game you reach by completing certain tasks. Every Achievement adds a bonus of +5 to all Attributes.
    Achievements - Official Guide: Link


    Scrapbook:
    Use the Scrapbook to collect more than 2000 stickers in the game! Every Item you find or buy and every Monster you defeat on Quests or in the Dungeons adds a sticker. The more stickers you have, the higher your XP bonus.

    Reaching level 85 (and collecting 1,000+ stickers) lets you find the Holy Grail in the Gem Mine! Drink from it and stickers not collected yet will wobble in the Hall of Fame and the Shops.

    Hint: you do not get stickers for Twister Opponents.
    Last edited by Leander; 30 November 2020, 07:10 PM.

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  • Leander
    replied
    Dr. Abawuwu & Flying Tube

    Dr. Abawuwu's Fortune Apparatus (Wheel of Fortune) & Flying Tube

    Dr. Abawuwu's Fortune Apparatus (Wheel of Fortune)

    Spinning round and round...until a nice prize is found!



    Input: via Town Map // click menu button // press R key

    Dr. Abawuwu's Fortune Apparatus lets you spin the wheel up to 20 times a day. The first spin of the day is always free. All others require 10 Lucky Coins or 1 each.
    Lucky Coins are rewarded for watching the Flying Tube's ad clips.
    Test your luck to win great prizes!

    The Fortune Apparatus comes in two versions!

    Version 1.0:

    (see screenshot above)

    You can win XP, Gold, Wood and Stone (in two different amounts), Items (even Epic ones if you are lucky!) and Mushrooms.

    Version 2.0:



    Required: Level 110+, access to Blacksmith, Pets and Underworld

    After meeting the above requirements the Wheel upgrade can be found as a Quest reward. Upgrading the Fortune Apparatus cannot be undone.

    You can win XP, Gold, Wood and Stone for your Fortress, Arcane Resources for the Blacksmith, Fruits for your Pets, Souls for your Underworld, Items (even Epic ones if you are lucky!) and also Mushrooms.


    Flying Tube

    Watch ad videos to earn Lucky coins for the Wheel of Fortune! The Flying Tube appears in the Tavern or at Dr. Abawuwu's. The availabilty of ads depends on your country, region and other factors. Also make sure to add the game to your popup blocker's list of exceptions. If a video does not give Lucky Coins, please read this thread how to report ad video errors.

    Important: This feature is not available in the Steam version.
    Last edited by Guest; 18 July 2021, 01:48 PM.

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  • Leander
    replied
    Hall of Fame & International Hall of Fame

    Hall of Fame & International Hall of Fame

    Hall of Fame

    It's the taking part that counts, right? While this might be true for some players others want to be among the best and climp up in the rankings. No more "I am the best!" vs. "Nooo, I am the best" verbal duels as our rankings are unbiased!



    Input: via Town Map // click menu button // press H key

    1: Switch between the different rankings in the game.

    2: The rank, name, Guild and Honor of a player.

    3: Enter a name or rank to view this player.

    Press H multiple times to switch between all rankings.

    Hint: a darker name means you already attacked this player in your current game session.
    Hint: the Underworld Hall of Fame ranks all players by their "Max. Souls" value. In case of a draw the Level of the Keeper comes into play.


    International Hall of Fame

    Input: click menu button twice // press H key multiple times

    Every day at 6 p.m. (CET) the best Guild and hero of every server enter the race for the international crown. The system is the same for Guilds and heroes:

    The last place of this new international ranking fights against the second to last Guild/hero. If the last place wins it swaps positions with the rank above and the fight is sent to the Mail box of both Guilds/heroes. In case the last place loses this fight is only sent to its Mail box and the second to last Guild/hero is allowed to fight the Opponent one rank higher in the rankings. These steps are repeated until the very top.

    In the special case that the third place fights and wins against the second place, the first place does not have to fight on that day and stays uncontested.

    The results are sent to all servers at midnight (CET) and the rankings are refreshed. Afterwards the new international rankings will be live for the next 24 hours.

    By the way, in case a hero or Guild loses the top spot on the local server, the new number one automatically gets the international rank of the former local number one and replaces it for the next fight.
    Last edited by Leander; 20 June 2020, 07:21 PM.

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  • Leander
    replied
    Mail & To-do List

    Mail

    You don't need a message in a bottle to communicate with other heroes. We have a handy mail box!



    Input: press I key (inbox), press B key (Battles), press L key (switch between Battles and Friend list)
    Required: Level 10 (sending messages)

    1: Switch between Mail, Battles (fight reports) and your Friend list

    2: Use these buttons to reply to, delete and write new messages or delete your entire inbox (but official S&F messages that will be automatically deleted after a while).

    Enter a player's name you want to send a message to. His/her profile is displayed to make sure you send it to the correct player.
    You can have up to 99 personal messages and Guild invitations. Slot 100 is reserved for messages from us.
    You can save up to 50 fight reports (Arena, Guild, Fortress...). Once over the limit old fights will be automatically deleted. Moreover, they will also be deleted after 14 days.
    If you want to save a fight report tick it. If you want to delete it later on, simply untick it.
    You can also add friends to your Friend list for faster communication.

    Hint: you can send a message to the whole Guild by clicking on "Guild". Only actual Guild members will receive this message but not invited players.

    Hint: you can send your message to up to 5 recipients by separating them with a comma, for example "Hero10, Awesome Mage, Tom3".


    To-do List

    So much to do! The To-do List helps you remember your daily tasks.



    Input: via Town Map // press I key twice

    The check marks are not permanent. For example, if you have two fruit and feed them to your pets, the "Zookeeper" entry is checked off. However, if you find another fruit, it becomes unchecked again.
    Last edited by Leander; 4 May 2021, 10:41 AM.

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  • Leander
    replied
    Guild, Raids & Demon's Portal (Guild)

    Guilds, Raids, Demon's Portal (Guild) & Guild Pet

    Guilds

    The lands of Shakes & Fidget are populated by thousands of heroes. Feeling alone? Can't defeat them all? Join a Guild because together you are strong.



    1: Your Guild Members

    2: Coat of Arms. Create your emblem (Guild Leader) or suggest a new one.

    3: Sword Icon to attack other Guilds

    4: Shield Icon to defend your Guild

    5: Raid Icon

    6: Guild Portal (Level 99+ required)

    7: Guild Description

    8: Upgrades and Mushroom Catapult

    9: Guild Pet

    10: Guild Chat

    Input: via Town Map // click menu button // press G key

    Teamwork is highly important as joining a Guild has many benefits. Either found a Guild (you'll need 10 Gold and a Guild name) or join another Guild.

    Founding and joining Guilds

    Changing Guilds

    Running a Guild


    Guild Description

    Introduce your Guild, describe your goals, announce that you are looking for new members etc.
    Your Guild description is visible to all players. If only Guild Members should be able to read the description or parts of it, you can exclude non-Members by following this tutorial.


    Guild Ranks

    Each Guild has room for 50 Members and consists of Guild Leader, Officers and normal Members.
    The leader can invite, promote, demote and kick players, declare Guild attacks and Raids, upgrade the Guild, change the Guild Description and approve the Coat of Arms.
    Officers can invite players, kick regular players, declare Guild attacks and Raids, upgrade the Guild and suggest a Coat of Arms.
    Normal Members can only suggest a Coat of Arms.

    Guild Upgrades

    A Guild has two features that can be upgraded by every player, Treasure and Instructor!
    Every Player adds his/her personal Skill Points to your Guild Total. Click the + Icon to upgrade a feature with your own Gold and Mushrooms.
    The Skill Points of all Players are added up, resulting in the Group Skill.
    Divide the Group Skill by 5 to get the percental bonus of the Instructor or Treasure.
    If a Player leaves the Guild his/her Skill Points are gone.
    If you leave your Guild you take your Skill Points with you.

    Upgrade costs


    Guild Fights

    The Guild leader or an Officer can click on the Sword icon to declare an attack for 100 Gold, whereas the other Guild Members can only click it to join an attack. The Shield icon becomes clickable only if another Guild is about to attack yours.

    The Sword icon has two functions:

    Guild Leader and Officers:
    By clicking the Sword the Hall of Fame is displayed. There you can select a Guild to attack and also see which Guilds are currently under attack and therefore cannot be attacked by you. After viewing the Guild page of your selected Opponent, you have to click on the Sword again in order to declare the attack.

    Other Guild Members:
    Guild, date and time of an attack are shown next to the sword icon. You have 10 hours to get ready for an attack.

    The Shield icon:

    If another Guild is about to attack your Guild, date and time of the attack are displayed next to the shield icon. Your Guild members have 10 hours to get ready for the defense. All Guild Members take part and try to defend their Guild: Members that have clicked on the Shield fight with 100% of their Hit Points, whereas Members that have not clicked the icon have only 50% in the upcoming battle. Note: players that haven't logged in to the game for 14 days or longer only take part with 10% of their Hit Points.

    Victory in a Guild War:

    Attacker:
    In case of victory, the attacker gains Honor (depending on the Guilds' difference in Honor). The amount of XP depends on the other Guild's Honor. If the attacker loses the battle, the Guild loses honor.

    Defender:
    If an attack is warded off, the Guild gains Honor (depending on the Guilds' difference in Honor). If the defending Guild loses the battle, the Guild loses Honor.

    After a Guild fight:

    After a Guild fight the Guild has to rest for 90 minutes. Only after these 90 minutes can another Guild be attacked.


    Raids

    Upon reaching level 50 the Guild Leader unlocks Raids. If you are Level 50+ and a Guild Leader or Officer you can initiate a Guild Raid for 10k Gold.
    All Guild Members that have clicked to join the attack and have been a member of the Guild for 24 hours at least automatically participate in the Guild Raid regardless of their level.

    All participating Guild members attack the Dungeon Monsters similar to a Guild fight. If you succeed all participating Characters are awarded an XP bonus in relation to their level. In addition, your Guild features can be upgraded with each Dungeon cleared. If you lose you can try again but all Gold spent on an attempt to clear the Dungeon is lost.

    Hint: if you have cleared a Dungeon with a Guild you can enter the same Dungeon with another Guild again but you will not get more XP. Each Dungeon adds XP to your Character only once.

    Hint: if you miss a Guild Raid because you have not clicked the button to join your fellow Guild Members you will not be awarded anything nor can the attack be repeated. However, you will benefit from the bonus of the Guild upgrades.


    Demon's Portal (Guild)

    Required: Level 99+

    You can enter the portal once a day to fight Monsters on the other side of the Portal.
    The Monsters are extremely difficult to defeat but fear not! Your Guild Members can also fight against them once a day. The displayed health bar of the Monster is shared among guild members. Together you are strong. Beware as the Monster regenerates its health by 10% at midnight.
    Defeat a Monster and all Guild Members get +1% Weapon Damage as a permanent bonus. Moreover, a sticker will be added to your Scrapbook.

    Hint: if you are a new Member you will automatically get all missing Portal stickers after 21 days of membership!


    Guild Pet



    Required: Level 150+ Guild Leader with a Level 100+ Pet and a minimum of 10 Guild Members

    The Guild Pet needs a minimum Level of 100 and can be only chosen by the Guild leader. The Attributes of the Guild Pet are calculated based on (up to) 25 Guild Members with the highest main attributes. All Attributes of these Guild Members are added up (and converted) and divided by 10. Example: the Guild Pet is a Warrior. A Guild Member might be a Scout with 100k dexterity which becomes 100k strength as the Pet is a Warrior.

    The Guild Pet's Level in a fight is based on the Maximum Level it can have based on the 25 Guild Members mentioned above. The Levels of these Guild Members are added up and divided by 25. Every Guild Member needs to upgrade their contribution to the Guild Pet (=Personal Skill), up to the Maximum Level.

    The Pet Level value in the screenshot displays your Personal Skill when you send the Guild Pet into battle. It starts at 0 and can be upgraded up to 600.
    The line below "Maximum (= member Ø) displays your Guild's Group Skill, the average Level of the 25 Guild Members with the highest main attributes and represents the current maximum Level the Guild Pet can attack with. If your Personal Skill is lower than the maximum Level, your Skill is used for fight calculations. If your Personal Skill is higher, the Maximum Level / Group Skill is used instead. Upgrading your Personal Skill beyond the current maximum is possible but not recommended as it does not improve anything. Therefore, a text popup is displayed, warning you that your Personal Skill is already maxed out.

    Examples:

    a) Pet Level: 150, Maximum (= member Ø): 384. Level used for fight calculations: 150.
    b) Pet Level: 340, Maximum (= member Ø): 384. Level used for fight calculations: 340.
    c) Pet Level: 400, Maximum (= member Ø): 384. Level used for fight calculations: 384.
    d) Pet Level: 600 (the absolute maximum!), Maximum (= member Ø): 384. Level used for fight calculations: 384.

    Now you know a lot about the Guild Pet but what is it all about? What does it do? The Guild Pet's nemesis is the dreadful Hydra. Every Guild Member can send the Guild Pet into battle once a day. The damage of all attacks is added up. If the Hydra is defeated, it loses one head and all Members gain a bonus on Daily Missions. On the next day, the Hydra comes back with more heads and is even more dangerous but also gives you a higher bonus if you manage to defeat it again.

    In case you do not defeat the Hydra on a day, it also loses a head (and becomes less strong) but your bonus is reduced as well.

    Example:
    a) Five-headed Hydra defeated -> it becomes the Six-Headed Hydra and your Daily Mission bonus is increased.
    b) Five-headed Hydra not defeated -> it becomes the Four-Headed Hydra and your Daily Mission bonus is decreased.

    Hint: You can change the Guild Pet at any time.



    Guilds, Inactive Players & Banned Players

    Guild Fights:
    Both inactive and banned players only fight with 10% of their hit points

    Guild Pet:
    Banned players do not boost it
    Inactive players boost it

    Guild Upgrades:
    Banned players do not count towards Upgrades
    Inactive players contribute their Guild Skills

    Hall of Knights:
    Both inactive and banned players contribute their Hall of Knights points
    Last edited by Leander; 5 May 2021, 05:09 PM.

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  • Leander
    replied
    Fortress & Underworld

    Fortress & Underworld

    Fortress

    Roaming the worlds and completing quests is great and all but returning home is also nice. You are already a well-known hero so why don't you start your own fortress with many Buildings and soldiers?



    Input: via Town Map // click menu button // press F key // click medal (Underworld)
    Required: Level 25+

    1: the Fortress bar with Wood, Stone, your Soldiers, Archers and Mages

    2: Raid other players' Fortresses by clicking the attack button

    3: Click the medal to switch to the dark side of the Fortress: the Underworld

    After reaching Level 25 you can start your Fortress by constructing the main Building first. Afterwards build the Woodcutter's Hut, produce some Wood and click the Quarry next.
    The Resources Wood and Stone are needed to build more Buildings or upgrade existing ones. Attention! Wood and Stone can be stolen during attacks. You can protect your Resources by clicking the Woodcutter's Hut or the Quarry (Resources won and lost will be explained later on).
    Hover your mouse over the Buildings to display the requirements and how everything works.

    If you have collected enough Resources to build or upgrade a Building the game will tell you with an exclamation mark and show you where you can build something. Note: you can only build one Building at a time.

    List of Buildings

    Fortress: upgrade your Fortress to protect more and more Resources from attacks. Maximum Level: 20. Click on the Woodcutter's Hut and the Quarry from time to time to take the Resources into your Fortress.

    Hall of Knights: the halls of Knights of your whole Guild work together. Every Guild member's Hall of Knights contributes 1 point per Building Level. The higher the guild total, the more precious the Gems in every Guild member's Gem Mine.

    Woodcutter's Hut: produces x Wood/ hour. Upgrade it to speed up the production and increase storage capacity. Attention: other players can steal your Wood from there.

    Quarry: produces x Stone / hour. Upgrade it to speed up the production and increase storage capacity. Attention: other players can steal your Stone from there. The Stone production is slower than the Wood production but you need less Stone than Wood in the game.

    Laborers' Quarters: upgrade the Quarters to speed up the construction of Buildings (and reduce the Mushroom costs if you want to finish a Building instantly). Moreover, your Laborers will find Gems faster (Gem Mine).

    Gem Mine: your Laborers find Gems for you and place them in your Backpack. Gems can be used to improve your Items. Items with slots can be found from Level 25 on. Moreover, the Key to Dungeon 14 can be found in the Mine, too (requirement: Dungeon 13 must be unlocked).
    Maximum Level of the Gem Mine: 100! Level 21+ requires a fully upgraded Level 20 Fortress. Gem Mines from Level 25 on let you search for gems while upgrading the building.
    Gems come in three different sizes and seven colors:

    Treasury (up to Level 45): normally, you can have 5 Items in your Backpack. Need more? Build and upgrade your Treasury to get up to 15 additional slots! Need even more? Upgrade the Treasury from Level 16 to 45 to unlock the Chest and get another 30 slots for your gear. Access the Chest by clicking the top-right icon of your Avatar. Hint: Levels 21+ can be only built after upgrading the main building to Level 20.

    Treasury: Secret Storage: here you can store wood and stone from events, quests, the Wheel of Fortune and the Daily Login Calendar. The capacity of the Secret Storage is 30% of your main building. All stored resources are safe here and cannot be stolen. In order to use them, you need to transfer them to your main building first.

    Academy: you can gain additional XP there. The higher the Level, the faster you gain XP. XP is based on the Building and your Character's Level.

    Barracks: do you want to attack other players? Then instruct your Soldiers in the Barracks. The maximum number of Soldiers is determined by the Building's upgrade Level.

    Fortifications: want to protect yourself against the attacks of other players? Then build Fortifications! They provide additional protection against attacks on your Fortress.

    Archery Guild: need more protection? Instruct some Archers there.

    Mages' Tower: what's better than Fortifications and Archers? Fortifications with Archers and Battle Mages! The attacking player knows whether you have Battle Mages or not but not how many as they can turn invisible.

    Smithy: your Soldiers, Archers and Battle Mages are not strong enough? Then upgrade your Smithy to increase the Level of your combat units.

    Note: several Buildings or upgrades do not only require Resources but also a minimum Fortress Level or the construction of other Buildings. All Buildings can be constructed without spending Mushrooms.

    Note: use the Fortress Bar (Fortress overview) to view your Resources, storage capacity and recruit Soldiers, Archers and Battle Mages or Level them up with the Smithy.


    Attacks on other players

    Your Soldiers are bored? Then you better attack someone! Use the attack button to ...attack other players in range (Fortress Hall of Fame). If you do not like the target you can change Opponents every 5 minutes for free ur spend some to instantly get a new target. Before an attack the potential reward is displayed. Moreover, you also see Fortifications, Archers and Battle Mages if the Opponent has some. The exact number of Battle Mages is never known as they turn invisible.

    Found an Opponent?
    Then select the number of Soldiers you want to take part in the fight. Remember that they will not return. Attacking a Level 25 Fortress with simple Fortifications with 8 Level 30 Soldiers does not make sense. Moreover, keep in mind that the potential reward should be higher than the instruction costs of new Soldiers.

    A Fortress fight resembles the classic Shakes & Fidget battles. First, your Soldiers fight against the Fortifications, then they have to defeat the Archers and finally the Battle Mages. You won? Awesome! You are rewarded with some of the Opponent's Wood and Stone (will be further explained later on).

    Defense against other players

    All Archers and Battle Mages that are defeated in an attack are lost. You have to instruct new ones by clicking Fortress Bar icons. In addition, you also lose some of your Wood and Stone.

    Resources won and lost

    You can only win if you declare an attack. You can only lose if you are attacked. After Building your Level 1 Fortress your first Resources (Wood and Stone) will be protected for 48 hours and cannot be stolen by other players. Afterwards, Resources are kept and stolen using the calculation below:

    If the attacker defeats you he/she is rewarded with 50% of your unprotected Wood and Stone (Woodcutter's Hut, Quarry). In addition, the attacker also gains 10% of your Resources that are stored in the Fortress (main Building). After an attack your Fortress is safe for 24 hours and other attackers can only steal 50% of your Resources in your Woodcutter's Hut and Quarry.

    An example - you have the following resources:
    Woodcutter's Hut: 1400 Wood
    Quarry: 800 Stone
    Fortress: 8000 Wood, 6000 Stone

    You are attacked and defeated. Now you lose 50% of your Resources in the Woodcutter's Hut and Quarry - you lose 700 Wood and 400 Stone....and you lose 10% of your Resources stored in the Fortress - you lose 800 Wood and 600 Stone.
    The game calculates the total loss: 700 + 800 = 1500 Wood and 400 + 600 = 1000 Stone. First, the 1500 Wood is taken from the Woodcutter's Hut and completely emptied (1500 - 1600 = -100). The remaining 100 Wood is taken from the Fortress, resulting in 0 Wood (Woodcutter's Hut) and 7900 Wood (Fortress). The Quarry has 0 Stone as well, the Fortress 5800 Stone.

    Now your Fortress is safe for 24 hours. The Resources in your Woodcutter's Hut and Quarry can still be stolen. If you are attacked and defeated, again the attacker steals another 50% of your Woodcutter's Wood and Quarry's Stone.

    Please note that the calculation above only applies if both players have the same Fortress Level or if yours is lower! If your Fortress Level is higher the Gained resources are reduced by a certain percentage. If your Fortress Level is higher by 4 you cannot win any Resources at all!

    In addition to normal Loot the attacker also gets a bonus that is added by the game and not taken from the target. If the attacker's Fortress Level is equal to the target's, the attacker gets as many Wood and Stone as the target produces in 1 hour. Attacker Level higher by 1: bonus of 45 minutes. Higher by 2? Bonus of 30 minutes. Higher by 3? Bonus of 15 minutes.


    Underworld

    Bright are your fortress' surroundings, but dark is the world that lies beneath. Descend into the underworld!



    Input: click medal (Fortress) // press F key twice
    Required: Gem Mine (Fortress) Level 10+, access to Tower

    1: Underworld bar with Souls, Goblins, Troll(s) and Keeper

    2: Lure a hero into your Underworld to reap his/her Soul

    3: Click the medal to switch between Underworld and Fortress

    In order to gain access to the Underworld you need the Heart of Darkness, a mysterious Gem that belongs to a horned and red-eyed reaper. This Gem can be found in the Gem Mine of your Fortress (upgrade Level 10 + access to the Tower required).
    The Underworld focuses on the Souls of failed and fallen heroes. Use them to upgrade your Underworld Buildings and raise your dark empire!

    List of Buildings

    Heart of Darkness (max. Level 15): The center of your Underworld. Its Level determines the maximum Level of your other Underworld Buildings.

    Underworld Gate (max. Level 15): You can't simply reap Souls. You need to lure heroes into the Underworld. They enter your dark empire through the Underworld Gate. The higher the upgrade Level, the more heroes you can lure every day, up to a maximum of 5. Upgrade levels 6-15 increase the soul reward you gain for defeating a hero.

    Soul Extractor (max. Level 15): This machine reaps the Souls of heroes that failed. The upgrade Level determines capacity and how fast Souls are reaped. Claim it regularly!

    Torture Chamber (max. Level 15): The higher the upgrade Level, the more Souls you can reap from heroes.

    Goblin Pit (max. Level 15): Goblins form the first line against invading heroes. Not strong but the more, the better.

    Troll Block (max. Level 15): [ "Don't feed the Troll" is not correct! If a hero defeats your Goblins, he/she faces the Trolls next. The higher the upgrade Level, the stronger and better-equipped your Trolls will become. Feed them!

    Keeper (max. Level 15): A true nightmare for all heroes! The Keeper destroys what is left of a hero. It is the strongest unit in your Underworld army. Wanna make it stronger? Good news: it can be upgraded!

    Gladiator Trainer (max. Level 15): The Gladiator trains your Character, Companions and Pets to boost your Critical Hit Damage. Sounds good? Is awesome!

    Gold Pit (max. Level 100): The Gold Pit produces - surprise! - Gold. Upgrade the Building for even more Gold. Remember, you're never too old for Gold! Claim it regularly! Upgrade the Pit to Level 25 and you can claim Gold while upgrading the building. Level 16+ requires a completely upgraded Level 15-Underworld.

    Adventuromatic (max. Level 15): Time Machines don't have to be blue. This one lets you consume your unused Thirst for Adventure. The higher Adventuromatic's upgrade Level, the more unused Thirst it can store. Moreover, this machine produces a bonus of 1 Thirst for every upgrade (Levels 1 to 10) and even 2 for every upgrade (Levels 11 to 15).

    Adventuromatic Level 1: 1 bonus Thirst
    Adventuromatic Level 2: 2 bonus Thirst
    ...
    Adventuromatic Level 10: 10 bonus Thirst
    Adventuromatic Level 11: 12 bonus Thirst
    Adventuromatic Level 12: 14 bonus Thirst
    Adventuromatic Level 15: 20 bonus Thirst

    You can also fill the machine with mushrooms and it will drink unconsumed tavern beers for you, up to 10 per day.

    Example: you have a level 9 Adventuromatic which has a max. storage of 36 and produces 9 bonus Thirst. There are 4 mushrooms in the machine, you only spend 56 Thirst that day and have 44 left. Then Adventuromatic stores 36 of 44 unused Thirst, produces a bonus of 9 Thirst and turns your 4 mushrooms into 80 Thirst. On the next day, you will have a total of 36+9+80 = 125 Thirst for Adventure in the machine.

    All stored and produced Thirst can be used after midnight.

    Hint: Adventuromatic quests only give you Gold and XP.

    Hint: The machine does not use the Spell Scroll for the 11th beer of the day.

    Hint: Weekend Events don't have an effect on the machine!

    How to reap them Souls

    You can lure a certain number of heroes into your Underworld every day (depends on the Upgrade Level of your Underworld Gate). Leave the dirty work to your army of Goblins, Trolls and the Keeper. Defeat heroes and reap their Souls!

    Either lure the hero the game picks for you or choose your victim in the Hall of Fame. Click the sword Icon to start the fight. If your army wins, every defeated hero increases the required hero Level by 1. If your army loses, the Level decreases by 5.

    Defeating higher Levels does not give you more Souls but defeating lower Levels decreases the amount of Souls gained. You will also get more Souls by upgrading your Torture Chamber.

    Hint: The hero does not lose Souls or units in his/her Underworld!

    Goblins, Trolls & Keeper

    A strong army is good, a stronger army is better. Upgrade your minions by...
    1) upgrading the unit's Building. You get more Goblins and your Trolls and Keeper get stronger. Max. Level: 600, unlimited attributes.
    2) improving the units themselves (bottom bar of the Underworld).
    Last edited by Leander; 24 March 2021, 03:18 PM.

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  • Leander
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    Dungeons, Tower, Demon's Portal, Shadow World & Twister

    Dungeons, Tower, Demon's Portal, Shadow World & Twister

    Overview

    What would a RPG be without dungeon? Dark dungeons? Deep dreadful dungeons of death and doom? And despaaaaaair? Face your fear and enter the unknown depth of a forgotten tomb for love and light? No, for lots of loot!



    1: The world map is full of Dungeons and the fairy-tale Tower!

    2: The Demon's Portal.

    3: Click the medal to switch between Light and Shadow World.


    Dungeons (Light World)

    Input: via Town Map // click menu button // press D key // click medal (Shadow World)
    Required: Level 10+

    Official Dungeon Guide: Link

    When can I get a Dungeon Key?

    Key to Dungeon 1: Level 10+ *
    Key to Dungeon 2: Level 20+
    Key to Dungeon 3: Level 30+
    Key to Dungeon 4: Level 40+
    Key to Dungeon 5: Level 50+
    Key to Dungeon 6: Level 70+ and bought in Magic Shop
    Key to Dungeon 7: Level 80+
    Key to Dungeon 8: Level 95+
    Key to Dungeon 9: Level 110+ and bought in Weapon Shop
    Key to Dungeon 10: after clearing Dungeons 1-9
    Key to Dungeon 11: after clearing Dungeon 10 or clearing the first 10 Twister floors
    Key to Dungeon 12: after clearing Dungeon 11
    Key to Dungeon 13: after clearing Dungeon 12
    Key to Dungeon "Easteros": in the Gem Mine of the Fortress if Dungeon 12 is already open
    Key to Dungeon "Time-honored School of Magic": after reaching Level 200
    Key to Dungeon "Hemorridor": in the Gem Mine of the Fortress if Dungeon 12 is already open
    Key to Dungeon "Nordic Gods": in the Gem Mine of the Fortress if you are Level 180+
    Key to Dungeon "Mount Olympus": in the Gem Mine of the Fortress if you are Level 200+
    Key to Dungeon "Tavern of the Dark Doppelgangers": in the Gem Mine of the Fortress if you are Level 270+

    * from Level x on. Sometimes it takes a little longer, especially for Keys 6 and 9!

    How do I know I will get a Key for completing a Quest?
    The Key is shown as a reward for the Quest (similar to standard Items).

    What if I sell a Key?
    Don't worry, it does not matter. You can find the Key again until you use it to open the Dungeon.

    What if I lose a Quest with a Key as reward?
    It does not matter. You will find the Key again.

    Do I have to clear a Dungeon to get the next Key? No. You can open multiple Dungeons without having to complete some of them first. Some are an exception though, please read the list above.

    Keys are randomly generated. Sometimes you can have a character with level 30 for example and you still haven't found the key to the second dungeon yet (although you can find it from level 20 on). It is pure chance...either luck or bad luck. Be patient and keep waiting, you will definitely get your key.

    What Loot do I get for defeating a Dungeon Monster?
    The Monsters drop XP and or an Item. If you win an Item it is either a normal Item (50% chance) or an Epic Item (50% chance). Only the last Monster of a Dungeon drops a guaranteed Epic Item!

    Can I complete a dungeon again?
    No. You cannot enter it a second time. You defeated all the Monsters anyway.


    Legendary Dungeons

    Input: via Town Map
    Required: Level 50+

    The Legendary Dungeon opens a couple of times every year, for example during Halloween, Christmas or Easter. You have 10 days to hunt for Legendary Items.
    Legendary Dungeon Manual: Link



    Tower

    Remember all those fairy tales you were afraid when you were a little kid? Now relive them all! You are not alone as three fellow heroes join your quest for glory.



    Input: click Tower (Light Dungeon)
    Required: clear Dungeons 1-9

    1: Your three Companions, a Warrior, a Scout and a Mage. They help you fight.

    2: The Tower consists of 100 floors. You'll meet popular fairy tale and folklore characters.

    Three Companions join you on your mission to clear the Tower: the Warrior Bert, the Scout Kunigunde and the Mage Mark. They automatically level up with you and can be equipped with Class-specific Items from the Arcane Toilet. Your bonus increases by 1% for each floor completed and you can find Epic Items for your Companions but not for your Class though.

    Hint: the Epic Items you find in the Tower cannot be sacrified in the Arcane Toilet. Moreover, you don't receive Gold for Tower Items you sell in the Shops either.

    Hint: Companions can only use the Witch scrolls "Shadow of the Cowboy" and "Sword of Vengeance". The Underworld's Gladiator bonus works, too. Moreover, they can use the bonus of elemental damage, hit points and resistance runes.

    Hint: if you are an Assassin your main Attribute is Dexterity although you use Warrior weapons. However, if you hand the weapon (epics only!) to your Warrior companion dexterity will be changed to strength automatically. Moreover, the Epic gear of Battle Mages (helmet, breastplate, gloves, shoes, belt) consists of Mage Items with Strength Attributes. If you give such Epic Items to your Mage Companion Strength becomes Intelligence automatically.


    Demon's Portal

    Input: click Portal (Light Dungeon)
    Required: Level 99+

    After reaching Level 99 you get access to the Demon's Portal (also known as the Dungeon Portal). You can enter the portal once a day to fight against an extremely dangerous Monster. It regenerates its Hit Points by 10% at midnight. Defeat a Monster to receive +1% Hit Points as a permanent bonus.


    Shadow World

    For a long time nobody knew of the Shadow World's existence but it is real! You think dungeons are deadly? Get ready for someting darker and deadlier!



    1: The Twister.

    2: Click the medal to switch between Shadow and Light World.

    Input: press D key twice // click medal (Light World)
    Required: access to Tower & Level 125+

    After unlocking the Tower and reaching Level 125 you can find the key to the Shadow World in the Gem Mine of your Fortress. The Monsters that lurk in the shadows are much stronger than normal baddies as their powers are boosted by evil shadows.

    Don't be afraid! Your Tower Companions will help you on your adventures in the Shadow World. To find the key to the next Shadow Dungeon you have to defeat a minimum of 5 floors of the current Shadow Dungeon (valid for Shadow Dungeons 1-14).

    Keys to Shadow Dungeon "Time-honored School of Magic": after reaching Level 350 (key in Gem Mine)
    Key to Shadow Dungeon "Hemorridor": after clearing 5+ Floors of Shadow Dungeon 12 (key in Gem Mine)
    Key to Shadow Dungeon "Continuous Loop of Idols": after reaching Level 222 (Character) and having access to the Tower (key in Gem Mine)
    Key to Shadow Dungeon "Nordic Gods": after reaching Level 280, key in Gem Mine
    Key to Shadow Dungeon "Mount Olympus": after reaching Level 300, key in Gem Mine
    Key to Shadow Dungeon "Tavern of the Dark Doppelgangers": after reaching Level 350, key in Gem Mine

    Hint: defeat a Shadow Monster and find an Epic Item for your Class or your Companions (similar to the Tower).

    Hint: Shadow World Epics cannot be sacrified in the Arcane Toilet.


    The Twister

    You've seen a horde of monsters in different locations and dungeons. Now imagine a giant twister with all of them coming at you again!

    Input: click Twister (Shadow World) // press D key twice // click the medal (Light World)
    Required: access to the Tower, Level 125+

    Unlocking Shadow World will automatically unlock The Twister. Fight against 1000 random Monsters from the Light World for XP, Gold and Items! If you defeat a Monster with 90%+ Hit Points left you get a free attack (no countdown timer/ needed). Unlock special Epic Items by completing certain asks such as clearing floor 100 or 250. Once unlocked you can find them anywhere in the game. These Epic Items won't be added to your Scrapbook though.
    Last edited by Leander; 13 September 2021, 08:10 PM.

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  • Leander
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    Stable & Pets

    Stable & Pets

    Stable

    Don't want to walk? - Get yourself a mount! It will reduce the amount of time it takes to complete a quest!



    Input: via Town Map // click menu button // press S key // press K key twice

    1: Lease or extend your Mount here

    2: Door to your Pets. Can only be accessed at level 75+.

    List of Mounts and their effects on traveling time:

    Griffin, Dragon Griffin: -50%
    Blue Tiger, Raptor: -30%
    Horse, Wolf: -20%
    Cow, Pig: -10%

    Hint: You can replace an already leased Mount with a faster one but the old Mount will be lost!

    Hint: The Mount selection varies for the two factions but costs and stats are the same.

    Hint: The "environmental reward" can only be collected once.


    Pets

    Pets enrich our lives! What would we do without those little fellas that are soft, cuddly and make poo poo day by day?



    2.0 screenshot, new fruit basket (Christmas update 2018):


    Input: click Stable menu button twice // click door (Stable) // press K key // press S key twice
    Required: Level 75+

    1: The five Elements.

    2: Your Pets. Gray out: Pet unlocked but not found yet. Question mark: not unlocked yet.

    3: Feed your Pets with different kinds of fruits.

    4: The Attributes and Class of a Pet.

    5: The Habitat of the selected Element. Click the Habitat button to fight in the Habitat and unlock new Pets.

    6: Pet fights against other players.

    Pets are divided into 5 elements and colors: Shadow (pink), Light (yellow), Earth (green), Fire (red) and Water (blue), with 20 pets each (14 common, 4 rare and 2 Epic ones).
    If you are level 75+, you can find a nest with precious eggs on every quest that does not have an Item reward displayed. The nest contains 5 Pets out of the total of 100 creatures. At first, you do not know much about these strange creatures. Therefore, you are familiar with only 3 per Element, which means you can only find those as Quest rewards.
    If you want to find and collect more Pets, you have to defeat them in Habitat fights.

    Habitat fights

    5 Elements, 5 Habitats!

    The Pets of each element live in a special Habitat. Pick one of the Pets you already own and send it into battle! Bear in mind that every Pet has different Attributes, Levels and Classes (Warrior, Mage, Scout) and has certain advantages over and disadvantages against its Opponents. Defeat a Pet in a Habitat fight to unlock it and gain XP, Gold and Pet food (a fruit) for the Element you just defeated.

    Official Pet Collecting Guide: Link

    Hint: You can start a Habitat fight once an hour. Habitat fights use the Dungeon and Tower countdown timer.

    Upgrading Pets

    There are three ways to upgrade your Pets:

    1. The power of the pack

    The more Pets of an element you have, the better they feel among their own kind. Every Pet in a pack raises all of their attributes by +5%.

    2. Pet food

    You can find Pet food (fruits) on Tavern Quests (unless an Item reward is displayed), for winning Habitat fights or from Dr. Abawuwu's Fortune Apparatus (Level 95+). Every Pet of an Element has its favorite food (3) it can be raised and upgraded with - up to level 200. Feeding Pets works like drinking Potions (drag and drop gesture or right mouse button). You can feed a Pet up to three times a day. Dots next to displayed Level indicate the Pet's hunger. If the creature is not hungry anymore, the Level will be grayed out.
    Please note that you can only feed a Pet up to level 100 if you haven't unlocked all Pets yet!

    3. The Habitat

    Every Element consists of 20 Pets. You start the game with a knowledge of 3 of them. The further you venture into a Habitat (5), the more native creatures you discover. Keep in mind that a common upgraded starter Pet might be less strong than a Level 1-Pet of the same Element you unlock later in the game.

    Fighting against other Pets

    Click one of the sword icons to tell your Pets to attack the Pets of other players in the game. Your whole pack of a certain color will attack the whole pack of your Opponent then.

    Every day you are matched against a random Opponent and Element. You have to decide which of your packs you want to send into battle. Choose wisely!

    Certain Elements have the edge over others. Shadow is effective against Water, Light repulses Shadow, Earth fends off Light, Fire has a bonus against Earth, Water is good for fighting Fire.

    The screenshot (6) shows the Opponent's Element and your Pets' Level total. You can use every pack/Element only once a day, which limits battles to 5 a day. Defeat another player's pack to gain Honor and win a Fruit for the color you just defeated. If your attack is not successful, you lose Honor in the Hall of Fame for Pets.
    If you are the defender you can only win or lose Honor but gain no Fruit reward.

    Hint: You can send your Pets into battle every 15 minutes or use 1 Mushroom.

    Pets & bonuses

    What is the benefit of Pets apart from being cuddly?

    The 100 Habitat fights give you Gold and XP. Moreover, the packs boost your hero's respective Attributes by +1% per Pet.

    Shadow Pets: Constitution bonus
    Light Pets: Dexterity bonus
    Earth Pets: Intelligence bonus
    Fire Pets: Luck bonus
    Water Pets: Strength bonus

    Moreover, if a pet reaches Level 100 you get an additional bonus of +0.5%. The bonus is increased to +0.75% at Level 150 and even +1% at Level 200.

    Hint: numbers with decimals are not instantly added. Example: if your total is +1,25%, +1,5% or +1,75%, you only see the change of +1%. After reaching +2%, the bonus is updated and you get +2%.
    Last edited by Leander; 20 June 2020, 07:18 PM.

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  • Leander
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    Magic Shop & Witch

    Magic Shop & Witch

    Magic Shop

    You can't learn any spells here but trade your hard-earned Gold for equipment and well-brewed potions. Drink them at your own risk...just kidding, they taste wonderful and boost your hero!



    Input: via Town Map // click menu button // press M key

    Visit the Magic Shop to buy rings, amulets, lucky charms and Potions. They are randomly generated based on your Level and Aura (Arcane Toilet). Use drag and drop gestures or the right mouse button to buy, sell, equip and unequip Items.
    The Shop is refreshed once a day. You can also spend 1 to immediately get new Goods.
    You can also sell Items but keep in mind that sold Items will be lost and cannot be restored!


    Witch

    Deep in the dark woods there lives a witch, visit her poor or rich, she will enchant your gear, make you stronger, without fear! That wasn't correct as she actually lives in the Magic Shop!



    Input: click Magic Shop menu button twice // click Inconspicuous Book (Magic Shop) // press M key twice
    Required: Level 66+

    1: Cauldron

    2: Daily Ingredient the Witch needs

    3: Spell Scrolls

    4: Fruit to brew potions from

    The Witch secretly concocts her mixtures for the Spell Scrolls there but she needs some ingredients. Just throw them in the Cauldron! (1)
    Hover your mouse over the Cauldron to display the Ingredients needed every day (2) and how many of them have already been provided. The requirements are indicated in points.
    Don't worry! The indicated amount the Witch needs is the combined goal of all players in your world.
    When the required amount has been reached the Witch is ready to start her ritual. She needs 24 hours to complete a Spell Scroll.
    Your unlocked Spell Scrolls are attached to the wooden beam. You can buy them by clicking them. (3)
    Use the Spell Scrolls to enchant your Items with different bonuses.

    You can also brew potions from fruit now if you have access to Pets and all Spell Scrolls are already available on your server.
    10 grapes are needed for a constitution potion, 10 lemons for a dexterity potion, 10 apples for an intelligence potion, 10 strawberries for a luck potion and 10 plums for a strength potion.
    Use a draw and drop gesture to brew a potion.

    Hint: when used as ingredients, Epic Items add the same number of points as normal ones.
    Hint: every Item can be enchanted only once.
    Hint: the enchantment bonuses only affect your Character but not your Tower Companions! However, there are two exceptions: the scrolls "Sword of Vengeance" and "Shadow of the Cowboy" can be used by your Companions as well!
    Hint: the more Spell Scrolls have been unlocked, the higher the effect of the Arcane Toilet's Aura! Up to a x3 bonus if all 9 Spell Scrolls haven been unlocked!

    FAQ

    Q What does the Witch do?
    A She brews Spell Scrolls in her cauldron. She needs Ingredients in order to complete her ritual. Once complete (=the cauldron shows 100%), a random Spell Scroll becomes available. You can directly buy it here: Magic Shop -> Inconspicous book -> click on the Scroll you would like to buy and the equipped Item the Scroll matches will be automatically enchanted with it.

    Q What does the Witch need for her ritual?
    A She needs many ingredients. The type of ingredients changes every day and it resets at midnight. For example, on day 1 she needs belts, on day 2 she needs rings, on day 3 she needs weapons. Note: the progress of the Cauldron does not reset! Of course the goal of 100% does not have to be reached in only one day. The Cauldron only resets once the ritual is complete and a new Spell Scroll is available.

    Q Type of Ingredients?
    A Take a look! She needs all types of items except shields!



    1) Headgear
    2) Breastplates
    3) Gloves
    4) Shoes
    5) Weapons
    6) Shields: only warriors have shields! The witch never needs shields!
    7) Talismans
    8) Rings
    9) Belts
    10) Amulets

    Q How many Items should I donate?
    A As many as possible. The more Items you donate, the faster the Witch will complete her ritual.

    Q What should I throw in the Cauldron? And what's not recommended?
    A Good: normal Items of the type she needs. Not recommended: Epic Items. It's possible to donate them but they only count as normal ones.

    Q Am I obliged to donate Items? What is my reward?
    A You do not have to donate Items but it is highly recommended. The goal will be reached more quickly if a lot of players donate a lot of Items. The reward is the Spell Scroll...but it will become available to all players, no matter if they donated Items or not. Note: you get some Gold for throwing an Item in the Cauldron! The Witch is even more generous than the Shopkeepers as you gain twice as much :Gold: from her! Exception: Arcane Toilet Items.

    Q The Witch needs different Ingredients on different servers and the progress is different?
    A Yes, it's random what the Witch needs every day. The goal is to reach 100%. The point total needed to complete the ritual varies from server to server. It depends on the number of active players. If a server has fewer active users the point total is lower and a single donated Item adds more points. It does not matter if the server is an old or new one as everything is still fair and balanced due to the percentual goal.

    Q The Cauldron has reached 100%. What now?
    A A Spell Scroll is unlocked. It costs only and no .

    Q What's the purpose of a Spell scroll?
    A Enchant 1 Item your character has currently equipped with 1 Spell Scroll. There are 9 different types of Spells - one type for each Item type. If the Spell is a weapon Spell you can only enchant your weapon with it. Using it is final so it is not possible to disenchant the Item. The enchanted Item adds a bonus but it does not increase your Character Attributes. It is not possible to enchant an Item twice.
    Note: you can also enchant Epic Items!

    Q What about the Arcane Toilet and the Tower?
    A It is possible to throw enchanted Items in the Toilet. Your Companions in the Tower are able to wear enchanted Items but the bonus will have no effect.

    Q All Spell Scrolls have been unlocked. Should I still visit the Witch?
    A Of course! Remember that you get twice as much from her than you would for selling an Item in the Shops!

    Spell Scrolls

    1) Sword of Vengeance:
    Enchant your weapon to increase the damage of critical hits in combat.

    2) Mario's Beard:
    Enchant your breastplate to find Mushrooms on Quests more often.

    3) 36960-Feet Boots:
    Enchant your footwear to shorten your traveling time on Quests.

    4) Shadow of the Cowboy:
    Enchant your gloves to draw first in battle more often. The hero with the highest reaction score starts.

    5) Adventurer's Archaeological Aura:
    Enchant your hat to earn some extra XP for Quests.

    6) Thirsty Wanderer:
    Enchant your belt to stomach an extra Beer once in a while.

    7) Unholy Acquisitiveness:
    Enchant your amulet to find Items as Quest rewards more often.

    8) The Grave Robber's Prayer:
    Enchant your ring to find extra Gold on quests.

    9) Robber Baron Ritual:
    Enchant your talisman to increase the chance of loot when holding up other players.
    Last edited by Leander; 22 June 2020, 02:03 PM.

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  • Leander
    replied
    Weapon Shop & Blacksmith

    Weapon Shop & Blacksmith

    Weapon Shop

    Wandering in the wilderness naked is definitely back to nature but not recommended. Every hero needs good equipment! As you can't loot it all merchants come in handy.



    Input: via Town Map // click menu button // press W key

    1: The Obscure Pommel that opens a shortcut to the Blacksmith.

    Visit the Weapon Shop to buy weapons, hats, breastplates and shoes. They are randomly generated based on your Level and Aura (Arcane Toilet). Use drag and drop gestures or the right mouse button to buy, sell, equip and unequip Items.
    The Shop is refreshed once a day. You can also spend 1 to immediately get new Goods.
    You can also sell Items but keep in mind that sold Items will be lost and cannot be restored!


    Blacksmith

    Visit the Blacksmith and ask him to upgrade, modify or simply destroy your Items. You unlock him at Level 90 but of course only heroes with Pets can enter the smithy. That makes sense, right?



    Input: via Town Map // click Weapon Shop menu button twice // click Obscure Pommel in Weapon Shop // press W key twice
    Required: Level 90+

    The Blacksmith has a total of four actions that either cost or give you Metal and Arcane Resources. Use a drag and drop gesture or the right mouse button to use them.

    List of actions:

    1: Socket upgrade: adds a Gem Socket to any Items but Warrior shields or extracts the Gem from a Socketed Item and destroys the Item. The Gem is sent to your Backpack, ready to be used in a different Item.


    2: Attribute upgrade: you can improve an Item up to 20 times. How many times an Item has already been improved is displayed in the popup when you hover your mouse over the Item.

    3: Dismantling: dismantles (and destroys) an Item into a random number of Metal and Arcane Resources. This action can be used up to five times a day.
    Hint: dismantling a Mage or Scout weapon adds twice as many Resources but counts as two actions. *

    4: a) Swap runes: lets you swap the runes of two Items for 20 . If you want to change the look of an Item, use the right-click context menu.
    b) Change look: displayed if you don't have Items with Runes yet. Changes the look of an Item for 10 . You can select the look of any Epic already collected (Scrapbook) earlier in the game.

    5: Your Metal Resources. Rock on!

    6: Your Arcane Resources.

    Hint: you gain a good amount of Metal and Arcance resources for selling upgraded Items in the Shops! Don't dismantle upgraded Items but sell them!

    * added for balancing reasons (shield compensation and other Warrior-related weapon specifications)
    Last edited by Leander; 22 June 2020, 11:19 AM.

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  • Leander
    replied
    Arena & Arena Manager

    Arena & Arena Manager

    Arena

    Mercyless one on one battles for honor! Show the world how strong you really are!



    Input: via Town Map // click menu button // press A key // click medal (Arena Manager)

    Enter the Arena to fight against other players. Select one of three suggestions and accept the challenge in the popup window.
    If you win you are rewarded with Honor and Gold (and even XP, up to ten times a day). Moreover, you also get Scrapbook stickers of your Opponent's Items if you don't already have them.
    You can manually choose any Opponent in the Hall of Fame but with no XP reward.
    You can save fights by ticking the box in the fight window. You can watch saved fights again in the Battles tab of your Mail.

    Hint: an Arena fight is free every 10 minutes. If you are that kind of brawler and feel the urge to cause some more trouble you need 1 for each additional fight.

    Hint: if the Honor gap between you and your Opponent is too high you won't win or lose anything.


    Arena Manager

    Fighting is cool, but smart people let others do the dirty work and earn money safely.



    Input: click menu button twice // press A key twice // click medal (Arena)
    Required: Level 105+

    1: Your Money

    2: Your Runes

    3: Objects you can build

    4: Multiplicator

    5: Sacrifice button

    6: Merchant

    Your goal is to build a prosperous Arena first, then sacrifice everything for runes and start from scratch.

    You start your journey with a small arena with nothing at all but some cheap seats. They generate Money (1) every few seconds, even when you are not logged in to the game. After collecting some Money you can upgrade your seats for a higher income per time unit or build something else (3), for example a parking lot, a popcorn stand or even traps and straying monsters to spice the Arena fights up for your audience.

    Becoming rich doesn’t mean you have to do a lot. Just use the “X1 button” in the top-right corner (4) to switch the multiplicator between X1, X10, X25, X100 and Max for raising your upgrades more quickly.

    Once a day, a merchant (6) pays you a visit and offers his boosts with a permanent effect on your arena. Every day, when you start the game, the merchant will be available for two hours only and you will be able to spend on his special deals. The arena button is flashing during his stay. Hover your mouse over an offer to display the description. Not only does the 2 hour countdown of the merchant start when you start playing Shakes & Fidget but also the 20-hour countdown when he will show up with new boosts on the next day.

    There are speed (adds moving bars to the progress bar) and money boosts (adds a golden effect) and specials to skip time (24 hours, 3 days, 7 days). Upgrading everything with speed and money boosts unlock platinum boosts that produce twice as much as golden upgrades and four times as much as normal ones.

    The more attractive and exciting your Arena, the higher your income!
    Once satisfied with your money, click the Sacrifice button to sacrifice everything (yes, your whole Arena Manager progress – objects and Money!) for Runes. You only keep your Runes and boosts from the Merchant.

    “Why should I sacrifice everything?” you may ask. First, Runes have a lasting effect as your Money income is increased by +5% per Rune. Second, after collecting 1,000+ Runes you unlock Rune enchantments in the shops. The more Runes you have, the higher the bonus of an enchantment.

    Here's the list of runes in the game. They can appear on any item with the exception of damage runes that are restricted to weapons. Runes of the same type add up* and are capped at a certain maximum.

    XP for quests, max. +10%
    Gold for quests, max. +50%
    Chance of epics (does not work in dungeons!), max. +50%
    Improved item quality, max. 5
    Hit points, max. +15%
    Fire damage, max. +60%
    Cold damage, max. +60%
    Lightning damage, max. +60%
    Fire resistance, max. +75%
    Cold resistance, max. +75%
    Lightning resistance, max. +75%
    Total resistance, max. +25% per item, up to +75% for all items

    The numbers above are for epic items. Regular items have up to half of the indicated bonuses, rounded up. For example, up to 5% XP bonus instead of 10 or 33% cold damage (epic item) vs. 16.5% -> 17% cold damage (regular item).

    Hint: Elemental damage is percentual damage based on your normal damage and elemental resistance reduces the elemental damage from runes percentually.

    For example, if you deal 100k damage in a fight round and your weapon has a +10% fire damage rune, your total damage is 110k. Now your opponent's resistance comes into play. Let's assume he/she has a total of 15% fire resistance. Your opponent suffers 100k damage from your normal damage but only 85% of your fire damage because of his/her fire resistance of 15%. Therefore, you deal a total damage of 108,500 hit points (of course further reduced by his/her armor).

    Therefore, your elemental damage is NOT neutralized if the opponent's resistance has a higher value than your elemental damage!

    * if your ring has a gold bonus of +10% and your helmet has another +5%, you have a total bonus of +15%.
    Last edited by Leander; 20 June 2020, 07:16 PM.

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    Tavern, Daily Login Bonus, Daily Mission, City Guard & Arcane Toilet

    Tavern, Daily Login Bonus, Daily Mission, City Guard & Arcane Toilet

    Tavern

    After reading the introduction and creating your account it's time to actually PLAY the game! Here it starts...in the tavern! I can't think of a better place! Chatter, drink and rest, then start the next quest!



    Input: via Town Map // click menu button // press T key

    1: Thirst for Adventure. This is your endurance bar which displays how many Quests you can do today as every Quest costs TfA points. The bar refreshes once a day at midnight (depending on your server).

    2: The Quest giver offers you three Quests. Select one of them to gain XP, Gold, Honor and sometimes an Item, a Mushroom or other rewards. Every Quest reduces your Thirst for Adventure depending on the Quest duration. Want to travel faster? Visit the Stable and lease a Mount.

    3: Click the Barkeeper to drink Beers, up to 11 a day. By doing so you can use up to 300 Thirst for Adventure instead of the default 100. Moreover, the Barkeeper also tells you if there is a Weekend Event.

    4: Visit the Gambler to play a game of luck and win or lose Gold and Mushrooms. Use the sliders to place your bet or open the chat and enter /gold bet x or /mushroom bet x to bet an amount of x.
    Moreover, you can also play a game of dice ten times a day (access to Pets and Tower required): 5 dice, 2 rolls. Roll the same symbol 3+ times to win! You can reroll any number of dice once.

    5: Daily Missions! Too tired, too lazy or too busy? We don't care. There's always more to do! Click the wanted poster to check out your Daily Mission. Complete it for some extra XP! Level 10 required.


    6: Go upstairs to visit the Arcane Toilet. Level 100 required.

    7: City Guard. Monster slayer, treasure hunter...still in need of Gold? Get a new job and work as a City Guard!

    Hint: red Quests are more difficult but the rewards a better.

    Hint: during Happy Hour you can spend 1 to skip the Countdown Timer of a Quest. Some servers have Happy Hour between 11 pm and midnight whereas others have it all day long.

    Hint: if your Backpack is full you cannot get an Item as Quest reward.

    Hint: every completed Quest rewards you with 10 Honor.

    Daily Login Bonus

    You get a daily login bonus. After gaining all 20 bonuses, you start a new calendar the next day (there are 12 different calendars available). However, if you miss a day, you start on day 1 of a new calendar again. Make sure to log in on 20 consecutive days to get the free level up.



    Here's a collection of all 12 calendars:



    City Guard



    Input: click NPC (Tavern) // press Z key

    Use the slider to set how many hours you would like to work! You have to complete your job though. Tell them five hours are ok, then stop after two? No way!
    Get even more Gold during our Gold Events. We have them every few weeks on Saturday and Sunday. Important: your work has to end on Sunday (server time, not your local time!) to get the extra gold bonus! If it ends on Monday you only get the normal reward.




    Arcane Toilet



    Input: click Toilet window (Tavern) // press T key twice
    Required: Level 100+

    What's more epic and heroic than spending time in a Tavern Toilet? If your level is 100 or higher and you've already found the Toilet Key on your Quests you can click the Toilet window in tavern and enter the Arcane Toilet.
    Most heroes usually hoard tons of useless things in their Backpacks and the best place for their stuff is...the Toilet.

    1: Into the Toilet!

    2: Mana tank

    3: Aura

    You can sacrifice Items to the Gods by throwing them in the Arcane Toilet. As a result, the Toilet's Mana Tank increases once per day. Hover your mouse over the Tank to display the amount of mana points required to flush the Toilet.

    As soon as the Mana Tank is full, you can pull the chain to flush the Toilet and receive a new random Item or even one of the special Toilet epics. In addition, your Aura increases by 1, up to level 66. Aura improves your reputation in the Shops: the higher your Aura, the better Items you are offered by the merchants.

    Although the Toilet's Mana Tank increases only once per day you can still sacrifice any number of Items. The Gods are merciful and they immediately give an Item back for each sacrifice they receive. Such Items are not generated for your Class but for your Followers in the Tower because the Gods have a heart of Gold for these little helpers.

    Hint: once an Item has been in the Toilet you cannot sell it anymore. The Blacksmith will still dismantle it though. He just doesn't care.

    Hint: if you sacrifice an Item and receive both Mana Points and a new Item, you don't get Mana Points for the new Item the next day again!

    Hint: the Gods prefer Epic Items! Standard Item: 25 Mana points, Epic Item: 50 points, Potions: 10 points. The points required to flush the Toilet increase with each flush.

    Hint: if a sacrifice exceeds the Mana Tank's current maximum the remaining points are lost.
    Last edited by Leander; 15 June 2021, 05:07 PM.

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    Controls & Content Overview

    Controls & Content Overview

    Controls

    In additon to mouse or touchscreen you can also play the game with your keyboard. The arrow keys and enter are used often.

    Esc or X button -> closes active screen or ends your game session when the town map is displayed
    Spacebar -> opens guild chat (Esc closes chat again)

    C -> Character, Scrapbook
    T -> Tavern, Arcane Toilet, City Guard (only if active)
    T -> left arrow key -> Gambler
    T -> right arrow key -> Bartender
    T -> up key -> City Guard
    T -> down key -> Daily Mission
    T -> enter key -> quest giver
    Z -> City Guard to zzzzz...sleep
    A -> Arena
    W -> Weapon Shop, Blacksmith
    M -> Magic Shop, Witch
    S -> Stable, Pets
    K -> Pets, Stable
    D -> Dungeons (Light and Shadow World)
    F -> Fortress, Underworld
    U -> Underworld, Fortress
    G -> Guild
    I -> Mail (inbox), To-do List
    B -> Battle messages (Mail)
    L -> Battle messages (Mail), Friends
    H -> Hall of Fame for...heroes, Guilds, Pets, Fortress, Underworld, international heroes, international Guilds
    R -> Dr. Abawuwu

    Press a key once to display the first screen or press it multiple times to switch to other screen. For example, H three times to display the Fortress Hall of Fame.
    Please note that certain screens require a certain level and are only unlocked after reaching it. For example, spamming the K button to visit your little Pets does not work until you actually have Pets.

    For the first time Shakes & Fidget Remastered also supports the right mouse button! Right-click an Item to display a context menu and view a list of possible actions:



    Wait, there's more! After clicking on a player in the Hall of Fame you can use your numpad to...



    1 invite this player to your friend list or remove him/her again
    2 invite this player to your Guild
    3 lure this player into your Underworld
    4 toggle Character/Attributes display
    5 compare player to own Character
    6 ignore this player
    7 display or hide context menu
    8 send a message to this player
    9 attack him/her in the Arena


    Content Overview

    A newly created Level 1 hero doesn't have access to the whole content of Shakes & Fidget yet. Level up to unlock more and more features!

    Link: https://forum-int.sfgame.net/showthread.php?t=7543
    Last edited by Leander; 19 July 2021, 11:22 PM.

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