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Update 11.1 Discussion Thread

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    Update 11.1 Discussion Thread

    Ding! Here's our UPDATE 11.1! A brand-new event awaits you: the Hellevator "Lust and Anger"! Starting Friday at 16 CET, fight against powerful monsters on 500 floors together with your guild for 10 days and bag huge rewards! Moreover, you can look forward to new features and improvements with this update.



    Changelog: https://forum-int.sfgame.net/forum/g...of-s-f-updates
    Hellevator Info: https://forum-int.sfgame.net/forum/g...ellevator-info

    Not only will the Hellevator open its doors on Friday, but we will also launch the NEW INTERNATIONAL WORLD W54! Secure one of the top spots in the Hall of Fame and explore the launch event: https://w54.sfgame.net

    On all other worlds get ready for our WEEKEND EVENTS Exceptional XP Event, Epic Quest Extravaganza & Sands of Time Special from Friday to Sunday.
    Preview of next weekend: Winter sale, Exceptional XP Event, Epic Good Luck Extravaganza, Epic Shopping Spree Extravaganza, Forge Frenzy Festival & Tidy Toilet Time.

    Moreover, on Friday at 15 CET, M3lly is going to host the next SHAKES & FIDGET SHOW live on Twitch: https://twitch.sfgame.net. Many guests that were involved in the development of the Hellevator will be taking part. Join us! We look forward to seeing you!

    Shakes & Fidget Community Manager


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    #2
    From the Changelog:
    Arena Manager: end screen for collecting 10 Novemquadragintillion runes by sacrificing progress

    I wonder why 10 Novemquadragintillion was chosen rather than the next increment 1 Quinquagintillion, which I know some of us had reached.

    https://imgur.com/a/vXrBnXS

    Comment


      #3
      Because everything is maxed out at that point. I don't know if there are specific maths-related reasons.

      Shakes & Fidget Community Manager


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      Comment


        #4
        Why are the key cards on different timers across multiple characters? Also said timers seem to keep changing for some unknown reason. This is bizarre.
        "...the last shall be first, and the first, last..."

        Comment


          #5
          I think the timer stops when you reach max amount of key cards and starts when you use the first one.
          [CENTER]
          Please read the [URL="http://forum-int.sfgame.net/showthread.php?t=4"]Board Rules[/URL] and the [URL="http://forum-int.sfgame.net/showthread.php?p=39291"]Allowed language on the International Forum[/URL] before posting. Thank You.
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          Comment


            #6
            Originally posted by Tilithia View Post
            Why are the key cards on different timers across multiple characters? Also said timers seem to keep changing for some unknown reason. This is bizarre.
            It's a bug I explained on March 7: https://forum-int.sfgame.net/forum/g...954#post111954

            "We are aware of a Hellevator timer bug that key cards are correctly generated while you are not logged in, but once you log in, the timer is set to the fixed amount of 30 minutes. It is a bit tricky to fix during the active event and we do not want to risk further issues. Sorry for the inconvenience."


            Shakes & Fidget Community Manager


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            Comment


              #7
              Ahhh that makes more sense as I dont immediately log in to other characters. I think you are right to wait to resolve this after the event. Thanks very much!

              On the bright side, Hellevator is loads of fun and I like the rewards!
              "...the last shall be first, and the first, last..."

              Comment


                #8
                Good to hear.

                Shakes & Fidget Community Manager


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