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    #76
    Originally posted by Arturu View Post
    It would seem the respawning head mechanic just makes fighting seem pointless.
    Totally agree!

    When the update was released, we reached the 7-headed hydra on day two. This morning we started fighting against a 4-headed hydra. People just forget about it or they simply don't care, because the reward may be lost on the next morning.

    When we do the raids, we have a "potion party" - everyone saves their best potions for the beginning of the month and then we do our best to beat the new raid. And when we beat it, it's done - the reward is collected and we move to the next one, we don't repeat it over and over. We could do the same with the guild pet - participation would be a lot more valuable.

    ps, I understand why we have this mechanics (you could google "The sunk cost fallacy"), but people would be a lot more satisfied, if you remove it.

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      #77
      Originally posted by Sersemina View Post
      Totally agree!

      When the update was released, we reached the 7-headed hydra on day two. This morning we started fighting against a 4-headed hydra. People just forget about it or they simply don't care, because the reward may be lost on the next morning.
      It was obvious from beginning. And lowering the time to 30 minutes from 1h does not help too much.

      Asking again why time delay is set?

      So only botters benefit.

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        #78
        nice idea of a group of 25 person in a guild...
        All trying to get more levels..

        Which I aint seen in along time..
        I can show there is at least 90% of the persons on the server ARNT playing..
        Trying to find those that ARE, tends to be All the high ranking guilds, and trying to get any of them to transfer, is kinda NOT Happening..
        And its really hard going from 300,000 to 30,000 in the HOF, to find 1-2 people still playing.. As most New players will try to get to the top guilds.. My guild alone is 27th..with over 2/3 not playing anymore.

        And we had this discussion a couple years ago..
        And I noted that it was very strange that persons who had not played, Still had Stable animals.. Which would be a nice indicator that they were/not playing the game recently.

        Then there was the thought about Fighting other groups was interesting with all the dead people, even thos they were at <10% they Still had their levels(??) and could hit you hard enough to kill all your low level team..

        and when you fight them as individuals, those same persons had all their HP..Even when they have been Gone 5+ years..
        the sever is s1.
        401000+ persons listed on the server and I still see level 1 person past 300000... So, allot of level 1 persons...and rank 30,000 is still level 19 range..

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          #79
          Come on guys..
          It would really be nice to see WHO is alive and NOT alive on a server with over 90% NOT PLAYING..
          And it should be an easy Stat to look at on the server side.
          And I would LOVe to get 25 players in my clan..
          Look at the other high ranked clans, MOSt are full of dead players..

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            #80
            Originally posted by ECAsh View Post
            Come on guys..
            It would really be nice to see WHO is alive and NOT alive on a server with over 90% NOT PLAYING..
            And it should be an easy Stat to look at on the server side.
            And I would LOVe to get 25 players in my clan..
            Look at the other high ranked clans, MOSt are full of dead players..
            hmm, the underworld ranking ... it will show ones who leveled keeper to kill #1 ranked player

            btw at s1.ru there are ~400 active players

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              #81
              Originally posted by rvm1975 View Post
              hmm, the underworld ranking ... it will show ones who leveled keeper to kill #1 ranked player

              btw at s1.ru there are ~400 active players
              that would give you the most active players or at least the ones doing underworld active enough to be able to defeat highest level player on the server. those who don't really care about underworld or just not as active most likely cant beat said player yet. so yeah a decent indicator but not all 100% able to tell who is active or semi active.
              have fun, fight hard, die honorably

              Comment


                #82
                Originally posted by Leander View Post
                Moreover, we will probably add the option to collect gold while upgrading the Gold Pit in a future update.
                Please let this happen. At the moment, it is pointless to upgrade the gold pit, as you don't earn any gold. So, to earn gold, you shouldn't upgrade the gold pit, but then you only earn a little gold.
                As to what some other player said, that it should be a choice to either upgrade or not; it is not a choice, it is nonsensical to not be able to earn gold while upgrading the gold pit.
                Real life example. Go to any mine, anywhere in the world. Extraction does not stop, while upgrading equipment/expanding the area. Extration is 24/7!
                However, I do think having a level requirement, like the gem mine at 25, would be a reasonable compromise.
                Last edited by PziCrow; 23 April 2019, 05:02 AM. Reason: spelling

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                  #83
                  Originally posted by rvm1975 View Post
                  hmm, the underworld ranking ... it will show ones who leveled keeper to kill #1 ranked player

                  btw at s1.ru there are ~400 active players
                  Ya, Im on the s1. US.. or is that world?? the first server created..
                  And if that is my server, 400 out of over 300,000 listed...yes it would be nice to know WHO they are.. Tag them??
                  Odds are that they are all in groups, and swapping to another isnt in the agenda.. Iv got less than 4 active..

                  Comment


                    #84
                    And I cant see how, Persons dead over 1 year still have Riding animal... I see Allot of that, no potions, not fighting, and they have a riding animal.. Its strange, as that would be 1 of the best ways to see if persons arnt playing.

                    Their time for the animal ends because THEY have not played, but its still showing when you lookup the person..

                    Comment


                      #85
                      Some prefer to extend the mount so they don't have to think about it anymore. Moreover, leasing the griffin dragon/dragon griffin gives gold so it's a good strategy to get much gold early in the game (of course it costs quite some mushrooms).

                      Shakes & Fidget Community Manager


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                        #86
                        Originally posted by Leander View Post
                        Some prefer to extend the mount so they don't have to think about it anymore. Moreover, leasing the griffin dragon/dragon griffin gives gold so it's a good strategy to get much gold early in the game (of course it costs quite some mushrooms).
                        But the lease only lasts awhile...not a year..or more then a year.. how do I know?? Persons in my own group have rides...and they have been gone Along time..

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                          #87
                          I can see 1 answer.
                          THAT it dont get used up, unless a person Uses him while online, otherwise it sits there..does nothing...
                          they buy it and it sits there for years and years..doing nothing.

                          Comment


                            #88
                            Closed and continued here: https://forum-int.sfgame.net/showthread.php?t=8086

                            Shakes & Fidget Community Manager


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