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Server Mergers - Discussion Thread

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  • Leander
    replied
    No news yet but hopefully soon. I don't have official information at the moment.

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  • Magelie
    replied
    Any more news on this topic? From looking at other posts, it seems that the "new backend" is operational on at least some servers (and may be what's causing a few problems on ours - s2.uk?).

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  • Leander
    replied
    I don't have details on servers etc. yet, sorry.

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  • Rêve de Dragon
    replied
    Hello.
    I would like to know how the merging of servers will work? What servers are we talking about?

    Because, I would like to start the game from scratch and make a main character.

    If I want to be on the server where everyone is going to merge, do I have to create a character on an old server or can I do it on the latest international server?

    I would like to be with many players on one server. So should I do it on world 1 FR (I'm French) or can I do it on international 53 which is coming?

    thank you.

    For me, I want to be present on a server where there are a lot of people and if we merge servers, I want to be there

    thank you

    Leave a comment:


  • Leander
    replied
    Going well. It's scheduled for later this year but without an exact date.

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  • QeniX
    replied
    Hello, is there any news on this topic? How is backend process progress going?

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  • Leander
    replied
    I don't have any details yet. Of course servers should have the same age as otherwise it would be unfair. I've edited the first post and added the text posted on Discord some time ago.

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  • Strider
    replied
    Hi Leander,

    Assuming the back end will be successful for merging servers, has there been any thought give to which server qualify for merging?

    In my case, I'm on s10.us, the last of the US servers which was created on November 29, 2013.

    Would Playa simply merge all US Servers since they are of a certain age? or would Playa look at all servers that fall within the similar Timezones (Canada, Mexico, Brazil, Chile, etc).

    Strider

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  • Leander
    replied
    Thanks for your feedback so far!

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  • Goddess
    replied
    Next will be option move to server x for xxxx dollars ?

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  • slasker
    replied
    For tracking purpuses:
    Figure out all the places you use the unique id, and combine unique id with unique (original) server id.

    If multiple figures have same name:
    Oldest account get the name. Younger account(s) get a random name, and free option to change name.

    If done right, this could allow people to emigrate to a server of choice. Well - it should probably be within a reasonable range - i.e. a server that is older than the profile etc.

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  • Strider
    replied
    1) There will be conflicts with account and guild name duplicates.
    Change The Unique Identifier it PlayerID.ServerID and GuildID.ServerID

    You could concatenate the PlayerID and the ServerID as well as the GuildID and the ServerID

    For instance, I would be Strider.s10us and my guild would be ReUnitedKingdom.s10us

    2) All players must get new internal IDs and all data (messages, fight logs, guilds etc.) have to be adjusted accordingly. Because of the complexity of our custom data management, changing the internal records will be a lot of work and prone to failure.
    Use the Unique Identifier above and have a handful of Beta Testers volunteer in a new "Server Merge Beta Server" to DUP (Duplicate) their account into the new server with the new Unique Identifier.

    As the merges get easier, collect more volunteer beta testers to DUP into the new Beta Server.

    Of course the original account would stay and be primary since its only testing.

    3) Tracking and payment is based on a unique combination of player ID and server ID. These IDs would no longer be valid when merging servers and past transactions would be difficult to track.
    Use the Unique Identifier as a way to track past transactions easily, have the Server Merge Beta Testers make monitored purchases, and reimburse those purchased by placing them into the primary account.

    Leave a comment:


  • Leander
    started a topic Server Mergers - Discussion Thread

    Server Mergers - Discussion Thread

    AUGUST 2020 ANNOUNCEMENT

    Today we would also like to talk about MERGING SERVERS. Just like you we definitely want to make server mergers possible. The problem is that it is not easy. We've asked one of our coders to give an insight into the current situation.

    1) There will be conflicts with account and guild name duplicates.

    2) All players must get new internal IDs and all data (messages, fight logs, guilds etc.) have to be adjusted accordingly. Because of the complexity of our custom data management, changing the internal records will be a lot of work and prone to failure.

    3) Tracking and payment is based on a unique combination of player ID and server ID. These IDs would no longer be valid when merging servers and past transactions would be difficult to track.

    If these problems are too difficult to fix or not safe enough, we will test if moving individual accounts to other servers is possible.

    Some days ago we discussed possible mergers in Discord and asked you to share your opinions, ideas and suggestions. Thank you for your constructive and helpful feedback! We will take everything into consideration when finding a solution to the problem of merging servers!

    MAY 2021 UPDATE

    Technically, server mergers are only possible with the new server backend we have been working on for about 10 months now (May 14)! We still need a minimum of 6 more months so the new backend will be finished by the end of the year (hopefully)...then we can focus on server mergers beginning with January 2022 (approximately)...but we will already start working on mergers later this (2021) year...those tasks we can look into without the new server backend being finished.

    In short, we are working on the server backend and mergers, but don't expect it too early. Mergers are not possible with the current server backend.
    Last edited by Leander; 4 June 2021, 05:14 PM.
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