Greetings everyone,
I'm currently experiencing the new class (Druid) and leveled one to 31 so far.
I don't see a lot of documentation about that new class so here are my findings:
I really thought the "no-mask" version was supposed to be something akin to a mage, but clearly the damage output is totally unworthy, and there seems to be no benefit that I managed to get.
So you are stuck with an int-based staff-toting warrior, or an int-based staff-toting scout. The scout (cat mask) is pretty tough and awesome so far, but then again it's the low levels.
Anyone with any other observation on the matter?
I'm currently experiencing the new class (Druid) and leveled one to 31 so far.
I don't see a lot of documentation about that new class so here are my findings:
- Weapons of choice are staves (like mages)
- Armor is "leather-based" (sharing it with scouts and assassins)
- Damage is computed on INT
- Masks:
- None (level 1): dmg = weapon * (1+ INT / 10) * 0.33 ; life = STA * 2 * (level +1); Armor limit 10%. No apparent additional benefit
- Bear (level 10): dmg = weapon * (1+ INT / 10) * 0.44 ; life = STA * 5 * (level +1); Armor limit 50% + armor bonus +100%. Warrior benefits: Block vs. physical attacks
- Cat (level 25): dmg = weapon * (1+ INT / 10) * 0.56 ; life = STA * 4 * (level +1); Armor limit 25%. Scout benefits: can dodge attacks
I really thought the "no-mask" version was supposed to be something akin to a mage, but clearly the damage output is totally unworthy, and there seems to be no benefit that I managed to get.
So you are stuck with an int-based staff-toting warrior, or an int-based staff-toting scout. The scout (cat mask) is pretty tough and awesome so far, but then again it's the low levels.
Anyone with any other observation on the matter?
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