Hi,
As we can see in game, max. weapon damage formula for mage is:
Max. weapon damage * (1+ Int/10) + 50% (Portal bonus).
Critical hit is: 200% (double damage) + 5% (SoV) + 75% (Gladiator) = 2.8
Now example:

Mage has 56 845 int, max. dmg of his weapon is 3688, 50% Bonus portal, 5% SoV, Gladiator for sure 75% on this level.
Now calculations:
Max. weapon dmg:
3688 * (1 + 56 845/10) * 1,5 (Portal) = 3688 * 5685,5 * 1,5 = 31 452 186 -> correct, we can see the same number on picture.
Now max. critical hit (because on picture mage made critical hit):
31 452 186 * 2,05 = 64 476 981,3
64 476 981,3 * n = 64 476 981,3 * 1 = 64 476 981,3
*n is n-hit multiplier, in this case n = 1 because mage attacked first and it is his first attack
My warrior has maxed out Gladiator so in this battle bonus damage for mage's critical hit should be 0 (75% - 75%).
Also, as you can see, my character has almost 15k of Int so mage should has decreased Int by ~7,5k but I will not include this in my calculations (int/2 formula).
Armor is not working on mages hit so its also not included.
So my question is:
How the hell this mage dealt 100kk dmg for my character in first hit? Am I missing something? Damage formula is wrong? Or maybe Gladiator bonus is still working but it shouldnt? (64 476 981,3 *1,75 = 112 834 717,275 so it looks like gladiator is added).
If gladiator bonus is working unintentionally then it should be fixed asap because it makes pvp unbalanced.
As we can see in game, max. weapon damage formula for mage is:
Max. weapon damage * (1+ Int/10) + 50% (Portal bonus).
Critical hit is: 200% (double damage) + 5% (SoV) + 75% (Gladiator) = 2.8
Now example:

Mage has 56 845 int, max. dmg of his weapon is 3688, 50% Bonus portal, 5% SoV, Gladiator for sure 75% on this level.
Now calculations:
Max. weapon dmg:
3688 * (1 + 56 845/10) * 1,5 (Portal) = 3688 * 5685,5 * 1,5 = 31 452 186 -> correct, we can see the same number on picture.
Now max. critical hit (because on picture mage made critical hit):
31 452 186 * 2,05 = 64 476 981,3
64 476 981,3 * n = 64 476 981,3 * 1 = 64 476 981,3
*n is n-hit multiplier, in this case n = 1 because mage attacked first and it is his first attack
My warrior has maxed out Gladiator so in this battle bonus damage for mage's critical hit should be 0 (75% - 75%).
Also, as you can see, my character has almost 15k of Int so mage should has decreased Int by ~7,5k but I will not include this in my calculations (int/2 formula).
Armor is not working on mages hit so its also not included.
So my question is:
How the hell this mage dealt 100kk dmg for my character in first hit? Am I missing something? Damage formula is wrong? Or maybe Gladiator bonus is still working but it shouldnt? (64 476 981,3 *1,75 = 112 834 717,275 so it looks like gladiator is added).
If gladiator bonus is working unintentionally then it should be fixed asap because it makes pvp unbalanced.
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