I had not seen this thread before, but this was discussed back in November, for your viewing pleasure (a lot of info)
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Mage - Critical Damage
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Just to make sure, does this happen during any PvP fight or just in the international hall of fame?
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Originally posted by beroun View PostThis is very weird. Tbh from my own experience, it would look like this isn't in the game at all. Since the underworld was introduced, critical hits have become a lot stronger. Maybe there is a bug that doesn't substract the values?
@Leander, can you look into this and if possible, confirm bug?
@Arturu, all fights should be "longer" but higher dmg = much higher critical dmg and scouts usually have higher dmg than warriors. So in this case in my opinion the most important are blocks and evasions. But of course since update with gladiator fights are quicker and you must land critical hit first or you can have a trouble..
Btw. if enemy has ~1k fame less than you, if you will win fight but you dont get fame points you wont receive any message about battle. And this hides real win ratio. And this is reason why I think that all fights (in range ~25 position, maybe more, maybe less) should be high risk, high reward. You lost any fight - you lost 200 points. Or implement loose streak feature: you lost 3 fight in a row with the same opponent (daily reset, attacking other enemy to "reset" counter shouldnt work) then fame loss will be multiplied for every next battle which is lost till win, up to 500 fame points. Its stupid if enemy will attack you 10 times and will loose 9 of them, he is still 20 pts ahead.
@rvm1975 boss raids are different than player, base stats are high but def, bonus damage etc. are unknownLast edited by Pomurnik; 2 April 2019, 01:39 PM.
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Originally posted by rvm1975 View Postalso you can compare raid boss stats and yours toon
but you winat least once
And with Gladiator bonus it would make sense that Warriors are better in match ups against Scouts, since they have a lot more effective HP (with Armor).
Although I might be wrong on that. Hard to say for sure without calculations.
What I can say for sure is that most fights with Warriors end in just a few hits. They used to be longer.
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Originally posted by Pomurnik View Posthttps://forum-int.sfgame.net/showthread.php?t=7606
"Here's a list of changes and fixes:
+ the Gladiator bonus (Underworld) is compared and subtracted in PvP fights now. If player 1 has a +40% bonus and player 2 has a bonus of +15%, player 1 gets a bonus of 25% (40-15) while the other player does not get a bonus. This tweak nerfs combinations of huge damage (first hit, deal critical damage, have a high Gladiator bonus) that sometimes one-shot other players."
So if I have Gladiator 75% and enemy has 75% ten bonus should be 0 for both of us.
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Yeah, something is definitely amiss and actually it would explain a lot.
I had a certain problem for some time. A player behind me in the rankings was consistently gaining Honor from me. Whenever I would look at the mail I would see 5 to 10 arena messages, and maybe one of those fights would be won by me.
My Scout / his Warrior
Lvl: 490 / 464
Main stat: 93k / 81k
Average damage: 24kk / 16kk
Vitality: 56k / 40k
HP: 205kk / 176kk
Secondary stats: 14k / 12k
Now don't get me wrong. I don't mind losing. But it was curious that he had at least 80% win rate for quite some time now.
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"Here's a list of changes and fixes:
+ the Gladiator bonus (Underworld) is compared and subtracted in PvP fights now. If player 1 has a +40% bonus and player 2 has a bonus of +15%, player 1 gets a bonus of 25% (40-15) while the other player does not get a bonus. This tweak nerfs combinations of huge damage (first hit, deal critical damage, have a high Gladiator bonus) that sometimes one-shot other players."
So if I have Gladiator 75% and enemy has 75% ten bonus should be 0 for both of us.
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Gladiator bonuses do not "cancel" each other. If you both have maxxed gladiator (75% each), your critical hit will deal 75% more damage, but the enemy will also deal 75% more damage.
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Mage - Critical Damage
Hi,
As we can see in game, max. weapon damage formula for mage is:
Max. weapon damage * (1+ Int/10) + 50% (Portal bonus).
Critical hit is: 200% (double damage) + 5% (SoV) + 75% (Gladiator) = 2.8
Now example:
Mage has 56 845 int, max. dmg of his weapon is 3688, 50% Bonus portal, 5% SoV, Gladiator for sure 75% on this level.
Now calculations:
Max. weapon dmg:
3688 * (1 + 56 845/10) * 1,5 (Portal) = 3688 * 5685,5 * 1,5 = 31 452 186 -> correct, we can see the same number on picture.
Now max. critical hit (because on picture mage made critical hit):
31 452 186 * 2,05 = 64 476 981,3
64 476 981,3 * n = 64 476 981,3 * 1 = 64 476 981,3
*n is n-hit multiplier, in this case n = 1 because mage attacked first and it is his first attack
My warrior has maxed out Gladiator so in this battle bonus damage for mage's critical hit should be 0 (75% - 75%).
Also, as you can see, my character has almost 15k of Int so mage should has decreased Int by ~7,5k but I will not include this in my calculations (int/2 formula).
Armor is not working on mages hit so its also not included.
So my question is:
How the hell this mage dealt 100kk dmg for my character in first hit? Am I missing something? Damage formula is wrong? Or maybe Gladiator bonus is still working but it shouldnt? (64 476 981,3 *1,75 = 112 834 717,275 so it looks like gladiator is added).
If gladiator bonus is working unintentionally then it should be fixed asap because it makes pvp unbalanced.Tags: None
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