Hello, I want to ask about defence, evasion and resistance and how they reduce damage.
I always think that with no crit hit it is counted this way:
Damage = Weapon Damage * [1 + (Stat - Resistance/Evasion or Defence)/10] * (1 + Portal Bonus)
But it is definitely wrong when difference between me and my opponent is big.
For example
My enemy has almost 70k int, what gives him 35k resistance. I have only 18k int, so his resistance should made my hit equal 0, but I hit him for 2,5kk.
If anyone knows how game counts damage in this situation please tell me

I always think that with no crit hit it is counted this way:
Damage = Weapon Damage * [1 + (Stat - Resistance/Evasion or Defence)/10] * (1 + Portal Bonus)
But it is definitely wrong when difference between me and my opponent is big.
For example
My enemy has almost 70k int, what gives him 35k resistance. I have only 18k int, so his resistance should made my hit equal 0, but I hit him for 2,5kk.
If anyone knows how game counts damage in this situation please tell me



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