Having spent some time with calculator, I can now say for sure it looks like this:
– the bonus is a multiplier shared by the two participants
– its start value is 1 and it increases by 1/6 additively with each attack (i.e. 1 -> 7/6 -> 4/3 -> 3/2 -> 5/3 -> …)
– "each attack" means also evaded, blocked and skipped attacks
– Berserker's ability underhood forces the enemy to skip their turn and is essentially no different to Scout's evades except that it works on Mages
– Battlemage's fireball also counts, blocked or not. The first weapon attack in a fight with a BM has already a 7/6 multiplier
– each of Assassin's attacks counts separately
– the bonus is not reset after a Demon Hunter revives
– the bonus is reset after the end of an individual fight in a battle.
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Rage and resistance clarification
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Originally posted by burningcherry View PostMy second question, I've read that "Mage's attacks cannot be blocked, evaded or resisted". Does it mean that a mage's attacks aren't weakened by their enemy's intelligence?
intelligence can decrease the damage of the opponent mage.
for the first question, i'm pretty sure it's 20%.
if you attack for 100 at first attack you go like this
1) 100 dmg
2) 120 dmg
3) 144 dmg
4) 172.8 dmg
5) 207.36 dmg
etc etc
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Rage and resistance clarification
Hello, I've been searching the forums for a few things and found contradictory info.
First thing is: how exactly does the rage bonus work? I know that it's a 40% bonus that stacks additively starting from the second turn, but when is it applied: each turn or each round? I mean, does it go like this:
A: attacks 100%
B: attacks 140%
A: attacks 180%
B: attacks 220%
A: attacks 260%
…
or like this:
A: attacks 100%
B: attacks 140%
A: attacks 140%
B: attacks 180%
A: attacks 180%
…
?
My second question, I've read that "Mage's attacks cannot be blocked, evaded or resisted". Does it mean that a mage's attacks aren't weakened by their enemy's intelligence?
Thank you in advance.
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