Hi everyone,
I'm posting here a very simple idea to understand better how works maths behind Underworld and so how to use the best of it: collect data!
In order to do this, I ask the community to help me collect values of everything we can get and do about this new update.
This is a repost from the FR forum, translated by myself: http://forum.sfgame.fr/showthread.php?t=14976
Note: The Souls capacity depends on more than one factor, to be sinpliest I will ignore it.
This data will be extremely useful, the most of the units upgrades part. After thinking about what we should study further about the Underworld I have found 3 ideas:
-Profitability of upgrading units, caus it cost souls to get souls, and if you pay more than you earn that's pointless...
-Gold earning depending on your level and the level or your gold mine, it's the same idea as "XP Evolution" using academy.
-Bonuses from Room for Gladiator Trainer depending on it's level and you character's level. I'm not sure about this one, still an idea.
I don't promise at all I will run these studies, but if one day I want to... I will need the basic data that we will collect here!
Last Update: 21/Nov./17 03:55 PM [V.2.2.3]
NEWS:
-> Update V.2.2.3 are live on both forums!
-> No more projects currently.
CHANGELOG:
-V.1 : Basic Version
-V.2.0 : Complete changes about buildings Goblin / Troll / Keeper and Units Goblins / Trolls / Keeper | Adding "Unit Upgrades"
-V.2.0.1 : Adding "NEWS" and "CHANGELOG"
-V.2.1 : More infos about "Attack Booty"
-V.2.2.1 : More infos about "Goblins Units"
-V.2.2.2 : More infos about "Trolls Units"
-V.2.2.3 : More infos about "Keeper Unit"
Backups:
Missing Data:
Construction Duration:
Heart of Darkness:
Underworld Gate:
Soul Extractor:
Torture Chamber:
Gladiator Trainer:
Gold Pit:
Time Machine:
__________________________________________________ __________________________________________________ __________________________________________________
Goblin Pit:
Troll Block:
Keeper:
Unit Upgrades:
RECAP: Unit costs will be send in an additive view. The calculated cost for a building and unit upgrades will be the sum of this upgrade building and unit costs AND the costs of every previous upgrades.
Example: Building Level 3 / Upgrade level 2 = Building 1 + Building 2 + Building 3 + Upgrade 1 + Upgrade 2.
So this way you will see different cost values for same level and stats of some units: it is NORMAL!
Example: Keeper Level 20 will have different costs depending on you obtained it with: Building 2 | Upgrade 5 OR Building 3 | Upgrade 0
So take your time reading the values, all of this calculations are made for the pure purpose of helping investment optimization
Goblin Units:
Troll Unit:
Keeper Unit:
Attack Booty:
Don't hesitate to leave a "Thanks" if you like my work, it's motivating!
-LucaBlack
I'm posting here a very simple idea to understand better how works maths behind Underworld and so how to use the best of it: collect data!
In order to do this, I ask the community to help me collect values of everything we can get and do about this new update.
This is a repost from the FR forum, translated by myself: http://forum.sfgame.fr/showthread.php?t=14976
Note: The Souls capacity depends on more than one factor, to be sinpliest I will ignore it.
This data will be extremely useful, the most of the units upgrades part. After thinking about what we should study further about the Underworld I have found 3 ideas:
-Profitability of upgrading units, caus it cost souls to get souls, and if you pay more than you earn that's pointless...
-Gold earning depending on your level and the level or your gold mine, it's the same idea as "XP Evolution" using academy.
-Bonuses from Room for Gladiator Trainer depending on it's level and you character's level. I'm not sure about this one, still an idea.
I don't promise at all I will run these studies, but if one day I want to... I will need the basic data that we will collect here!
Last Update: 21/Nov./17 03:55 PM [V.2.2.3]
NEWS:
-> Update V.2.2.3 are live on both forums!
-> No more projects currently.
CHANGELOG:
-V.1 : Basic Version
-V.2.0 : Complete changes about buildings Goblin / Troll / Keeper and Units Goblins / Trolls / Keeper | Adding "Unit Upgrades"
-V.2.0.1 : Adding "NEWS" and "CHANGELOG"
-V.2.1 : More infos about "Attack Booty"
-V.2.2.1 : More infos about "Goblins Units"
-V.2.2.2 : More infos about "Trolls Units"
-V.2.2.3 : More infos about "Keeper Unit"
Backups:
Missing Data:
Construction Duration:
Heart of Darkness:
Underworld Gate:
Soul Extractor:
Torture Chamber:
Gladiator Trainer:
Gold Pit:
Time Machine:
__________________________________________________ __________________________________________________ __________________________________________________
Goblin Pit:
Troll Block:
Keeper:
Unit Upgrades:
RECAP: Unit costs will be send in an additive view. The calculated cost for a building and unit upgrades will be the sum of this upgrade building and unit costs AND the costs of every previous upgrades.
Example: Building Level 3 / Upgrade level 2 = Building 1 + Building 2 + Building 3 + Upgrade 1 + Upgrade 2.
So this way you will see different cost values for same level and stats of some units: it is NORMAL!
Example: Keeper Level 20 will have different costs depending on you obtained it with: Building 2 | Upgrade 5 OR Building 3 | Upgrade 0
So take your time reading the values, all of this calculations are made for the pure purpose of helping investment optimization

Goblin Units:
Troll Unit:
Keeper Unit:
Attack Booty:
Don't hesitate to leave a "Thanks" if you like my work, it's motivating!
-LucaBlack
Comment