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Calculating Underworld Fights

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    Calculating Underworld Fights

    Hi,

    It is technically possible to predict the performance of the underworld units,
    we just have to collect some data.


    What I know so far:

    1.) Gobins, Trolls and the Keeper are Warriors
    The HP of the underworld-units tells you, that they are warriors.
    Their Health is equal to "Constitution*5*(Level+1)".

    2.) Even though being a warrior, they cannot block

    All units are warriors that can't block. So, they are actually quite shitty.
    Assuming an underworld-unit would fight an opponent with equal stats,
    The balance would look like this:
    a) Against an opponent without armor

    b) Against an opponent with armor

    (Here is an explanation how I calculated the values above http://mekl.at/temp/s-f-balance.pdf)

    3.) The damage is not random
    Like the pets, the underworld-units have a weapon without a range,
    which will make it easier to compare fights.



    And this are the things I still need to know/confirm:
    1.) What is the armor value of the underworld-units?
    2.) What is the base/weapon damage of the underworld-units?
    3.) What are the stats of the underworld-units?



    How you can help me:
    Record your underworld-fight(s) and post it:
    I am interested in the damage of your target (it will help to figure out the armor value of the underworld-unit)
    I need the armor value of the target
    I only need the first hit of the underworld-unit and the char you are fighting,
    so you can click the "Next fight"-Button after both sides have attacked

    Here is an example:

    I used WebMCam to record the battle (https://github.com/thetarkus/WebMCam/releases)



    What I am going to do with that information:
    All the values like damage, armor, stats are based on the level of the underworld-unit,
    with enough data I will be abled to get a function for all the different values of the underworld-unit.
    You will then be abled to simulate a fight between e.g. your keeper on and an opponent of your choice.

    #2
    Thanks for your study, looks interesting!
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      #3
      I will scour some Youtube videos to help and post them here

      ... everyone is skipping their fights .. bleh!
      Last edited by Strider; 13 December 2017, 11:04 PM.
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        #4



        armor value of both targets is 0

        ps
        sharex is better capture software. It is completely free and without any ***ware

        Comment


          #5
          I don't know if this is valid, the damage of my opponent is bad represented...



          EDIT: Sorry for leaving the whole battle against the keeper, I read now that it should only leave the first attack of each >.<
          Last edited by SKiiZZ; 15 December 2017, 12:18 AM.
          sigpic

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            #6
            How do you know that underground units has 50% armor?

            On lvl 11 keeper I have weapon 409 dmg.

            11/80 vs 275 warrior na EQ

            Comment


              #7
              1.) Armor value of the underworld-units
              Originally posted by sharshooter View Post
              How do you know that underground units has 50% armor? [...]
              I calculated the damage the opponent should do for several different fights.
              You will get the result that the damage dealt by the opponet is slower,
              so you can asume that the underworld-units have armor.

              I check many different fights and i guess the total armor for the keeper is calculated the same way it is calculated for warrior-pets: "level*50"



              2.) weapon damage of the keeper?
              I calculated the weapon damage of the keeper:

              The y-achsis is the level of the keeper, there is an obvious linear relationship between the level and the weapon damage of the keeper.
              The weapon damage of trolls and goblins is not the same as the keeper ones,
              but goblins and trolls are argubly worse than the keeper.



              3.) stats of the underworld-units
              The stats of the goblins are ~1/5 of the stats of the keeper,
              the stats of the trolls are ~1/4 of the stats of the keeper.
              Behind the stats of the keeper/trolls/goblins is not a simple function,
              so it is easier to work with a reference table.

              I am still missing the stats of the keeper for this level:





              Fight Simulation
              With those information you are abled to simulate a fight between the keeper and an opponent of your choice.

              I would use the already existing fight simulator of Sparky2,
              here is a link to his forum post: https://forum.sfgame.de/showthread.php?t=66064
              The download link is dead, but here is a reupload:



              I created an excel sheet that tells you what to put into the simulator:
              Kopie von new sim. manuel:,The displayed keeper level is capped at lvl 600 You are able to edit the green cells and you can change the class of the opponent.,Here is a calculator for the theoratical keeper lvl, which you have to put in the simulator: short stategy guide:,building lvl:,7, →,k...

              (You are only abled to change the level of the keeper)

              Note: The Interface of the simulator is in german, in the sheet above i provided an english translation of the german text.
              Also you have to enter the weapon damage of your opponent,
              if the opponent has no weapon you have to divide the displayed damage range by "main-attribute"/10.

              Example:
              The character makes between 4989 and 9914 damage and has 638 main- attribute.
              4989/(638/10) = ~78
              9914/(638/10) = ~155
              That is the weapon damage.


              I do not know exactly how good the simulator is but the tendency should be right.
              Last edited by Eggman95; 16 December 2017, 08:40 PM.

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                #8
                Thank you Eggman, this will be an excellent resource!
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                  #9
                  Keeper lvl 200

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                    #10
                    Based on this ... I'll need Keeper Level 1000 to defeat myself naked and GeorgeKen will probably need Keeper Level 1250+
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                      #11
                      Easy man xd I only need 300
                      sigpic

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                        #12
                        Eggman95 does Underworld calculate a Hero who has Gladiator Bonus?
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                          #13
                          Originally posted by BMWGuinness View Post
                          Eggman95 does Underworld calculate a Hero who has Gladiator Bonus?
                          the simulator was made in 2014, so that is not included.

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                            #14
                            Originally posted by BMWGuinness View Post
                            Based on this ... I'll need Keeper Level 1000 to defeat myself naked and GeorgeKen will probably need Keeper Level 1250+
                            i will have to wait a looooooong time before i reach the point where i can beat myself xD

                            even as naked....
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                              #15
                              Originally posted by GeorgeKen View Post
                              i will have to wait a looooooong time before i reach the point where i can beat myself xD

                              even as naked....
                              yeah I forgot to account for Gladiator Bonus so looong will be even looooonger
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