Hi,
It is technically possible to predict the performance of the underworld units,
we just have to collect some data.
What I know so far:
1.) Gobins, Trolls and the Keeper are Warriors
The HP of the underworld-units tells you, that they are warriors.
Their Health is equal to "Constitution*5*(Level+1)".
2.) Even though being a warrior, they cannot block
All units are warriors that can't block. So, they are actually quite shitty.
Assuming an underworld-unit would fight an opponent with equal stats,
The balance would look like this:
a) Against an opponent without armor

b) Against an opponent with armor

(Here is an explanation how I calculated the values above http://mekl.at/temp/s-f-balance.pdf)
3.) The damage is not random
Like the pets, the underworld-units have a weapon without a range,
which will make it easier to compare fights.
And this are the things I still need to know/confirm:
1.) What is the armor value of the underworld-units?
2.) What is the base/weapon damage of the underworld-units?
3.) What are the stats of the underworld-units?
How you can help me:
Record your underworld-fight(s) and post it:
I am interested in the damage of your target (it will help to figure out the armor value of the underworld-unit)
I need the armor value of the target
I only need the first hit of the underworld-unit and the char you are fighting,
so you can click the "Next fight"-Button after both sides have attacked
Here is an example:
I used WebMCam to record the battle (https://github.com/thetarkus/WebMCam/releases)
What I am going to do with that information:
All the values like damage, armor, stats are based on the level of the underworld-unit,
with enough data I will be abled to get a function for all the different values of the underworld-unit.
You will then be abled to simulate a fight between e.g. your keeper on and an opponent of your choice.
It is technically possible to predict the performance of the underworld units,
we just have to collect some data.
What I know so far:
1.) Gobins, Trolls and the Keeper are Warriors
The HP of the underworld-units tells you, that they are warriors.
Their Health is equal to "Constitution*5*(Level+1)".
2.) Even though being a warrior, they cannot block
All units are warriors that can't block. So, they are actually quite shitty.
Assuming an underworld-unit would fight an opponent with equal stats,
The balance would look like this:
a) Against an opponent without armor

b) Against an opponent with armor

(Here is an explanation how I calculated the values above http://mekl.at/temp/s-f-balance.pdf)
3.) The damage is not random
Like the pets, the underworld-units have a weapon without a range,
which will make it easier to compare fights.
And this are the things I still need to know/confirm:
1.) What is the armor value of the underworld-units?
2.) What is the base/weapon damage of the underworld-units?
3.) What are the stats of the underworld-units?
How you can help me:
Record your underworld-fight(s) and post it:
I am interested in the damage of your target (it will help to figure out the armor value of the underworld-unit)
I need the armor value of the target
I only need the first hit of the underworld-unit and the char you are fighting,
so you can click the "Next fight"-Button after both sides have attacked
Here is an example:
I used WebMCam to record the battle (https://github.com/thetarkus/WebMCam/releases)
What I am going to do with that information:
All the values like damage, armor, stats are based on the level of the underworld-unit,
with enough data I will be abled to get a function for all the different values of the underworld-unit.
You will then be abled to simulate a fight between e.g. your keeper on and an opponent of your choice.
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