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Calculating Underworld Fights

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  • Leander
    Thanks for your study, looks interesting!

    Leave a comment:

  • Eggman95
    started a topic Calculating Underworld Fights

    Calculating Underworld Fights


    It is technically possible to predict the performance of the underworld units,
    we just have to collect some data.

    What I know so far:

    1.) Gobins, Trolls and the Keeper are Warriors
    The HP of the underworld-units tells you, that they are warriors.
    Their Health is equal to "Constitution*5*(Level+1)".

    2.) Even though being a warrior, they cannot block

    All units are warriors that can't block. So, they are actually quite shitty.
    Assuming an underworld-unit would fight an opponent with equal stats,
    The balance would look like this:
    a) Against an opponent without armor

    b) Against an opponent with armor

    (Here is an explanation how I calculated the values above

    3.) The damage is not random
    Like the pets, the underworld-units have a weapon without a range,
    which will make it easier to compare fights.

    And this are the things I still need to know/confirm:
    1.) What is the armor value of the underworld-units?
    2.) What is the base/weapon damage of the underworld-units?
    3.) What are the stats of the underworld-units?

    How you can help me:
    Record your underworld-fight(s) and post it:
    I am interested in the damage of your target (it will help to figure out the armor value of the underworld-unit)
    I need the armor value of the target
    I only need the first hit of the underworld-unit and the char you are fighting,
    so you can click the "Next fight"-Button after both sides have attacked

    Here is an example:

    I used WebMCam to record the battle (

    What I am going to do with that information:
    All the values like damage, armor, stats are based on the level of the underworld-unit,
    with enough data I will be abled to get a function for all the different values of the underworld-unit.
    You will then be abled to simulate a fight between e.g. your keeper on and an opponent of your choice.