Just added the spreadsheet to the google table,
now you can simulate an underworld fight without the need of an extern program:
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Calculating Underworld Fights
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Collectig Keeper Stats
Hi,
my reference table is missing the stats of the keeper for different levels.
Kopie von new sim. manuel:,The displayed keeper level is capped at lvl 600 You are able to edit the green cells and you can change the class of the opponent.,Here is a calculator for the theoratical keeper lvl, which you have to put in the simulator: short stategy guide:,building lvl:,7, →,k...
I am still missing the stats for level:
edit
Maybe any of you can fill one the gaps.
(It is possible to edit the spreadsheet "user notes" inside the table linked above)Last edited by Eggman95; 4 February 2018, 06:09 PM.
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Originally posted by BMWGuinness View PostBased on this ... I'll need Keeper Level 1000 to defeat myself naked and GeorgeKen will probably need Keeper Level 1250+
even as naked....
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Based on this ... I'll need Keeper Level 1000 to defeat myself naked and GeorgeKen will probably need Keeper Level 1250+
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1.) Armor value of the underworld-units
Originally posted by sharshooter View PostHow do you know that underground units has 50% armor? [...]
You will get the result that the damage dealt by the opponet is slower,
so you can asume that the underworld-units have armor.
I check many different fights and i guess the total armor for the keeper is calculated the same way it is calculated for warrior-pets: "level*50"
2.) weapon damage of the keeper?
I calculated the weapon damage of the keeper:
The y-achsis is the level of the keeper, there is an obvious linear relationship between the level and the weapon damage of the keeper.
The weapon damage of trolls and goblins is not the same as the keeper ones,
but goblins and trolls are argubly worse than the keeper.
3.) stats of the underworld-units
The stats of the goblins are ~1/5 of the stats of the keeper,
the stats of the trolls are ~1/4 of the stats of the keeper.
Behind the stats of the keeper/trolls/goblins is not a simple function,
so it is easier to work with a reference table.
I am still missing the stats of the keeper for this level:
75
81
86 to 90
93 to 95
97
101 to 112
114 to 122
124
126 & 127
131 to 149
161 to 169
171 to 173
177 to 189
191 to 196
198 to 200
202 to 219
221 and upwards
Fight Simulation
With those information you are abled to simulate a fight between the keeper and an opponent of your choice.
I would use the already existing fight simulator of Sparky2,
here is a link to his forum post: https://forum.sfgame.de/showthread.php?t=66064
The download link is dead, but here is a reupload:
I created an excel sheet that tells you what to put into the simulator:
Kopie von new sim. manuel:,The displayed keeper level is capped at lvl 600 You are able to edit the green cells and you can change the class of the opponent.,Here is a calculator for the theoratical keeper lvl, which you have to put in the simulator: short stategy guide:,building lvl:,7, →,k...
(You are only abled to change the level of the keeper)
Note: The Interface of the simulator is in german, in the sheet above i provided an english translation of the german text.
Also you have to enter the weapon damage of your opponent,
if the opponent has no weapon you have to divide the displayed damage range by "main-attribute"/10.
Example:
The character makes between 4989 and 9914 damage and has 638 main- attribute.
4989/(638/10) = ~78
9914/(638/10) = ~155
That is the weapon damage.
I do not know exactly how good the simulator is but the tendency should be right.Last edited by Eggman95; 16 December 2017, 08:40 PM.
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How do you know that underground units has 50% armor?
On lvl 11 keeper I have weapon 409 dmg.
11/80 vs 275 warrior na EQ
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armor value of both targets is 0
ps
sharex is better capture software. It is completely free and without any ***ware
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