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Save Dungeon Fight upon Success

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    Save Dungeon Fight upon Success

    One of the features I liked in the FLASH version was that dungeon WINS automatically selected "Save Fight" before continuing the game.

    I found out the hard way that this is not the case in REMASTERED.

    I would suggest bringing this back (perhaps with exception of the tower).
    #1 International Hall of Fame Attained
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    #2
    Originally posted by BMWGuinness View Post
    One of the features I liked in the FLASH version was that dungeon WINS automatically selected "Save Fight" before continuing the game.

    I found out the hard way that this is not the case in REMASTERED.

    I would suggest bringing this back (perhaps with exception of the tower).
    why should tower be excluded?

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      #3
      Originally posted by interderabilja View Post
      why should tower be excluded?
      well I said perhaps because some people blast through tower levels quickly and might not want to get their log spammed, but I put *perhaps* meaning optional
      #1 International Hall of Fame Attained
      1st Complete Arena Manager in the World
      1st Complete Underworld in the World
      1st Complete Fortress in the World
      1st Complete (New) Scrapbook in the World
      1st to find all Pets in the World
      1st Deep Mine Master in the World
      1st to Gem Mine Level 100 in the World
      1st to Gold Pit Level 100 in the World

      Any staff or sponsored players with access to free/unlimited mushrooms are null and void for any achievements

      Comment


        #4
        It was in the flash version and somehow the devs forgot to include that in Remastered. Definitely a big quality of life downgrade, they should add it back!

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