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Small things to make inventory matter

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    Small things to make inventory matter

    1) NEW BUILDING PRODUCING ITEMS

    Pretty simple thing. The building can be part of Fortress or Underworld... or possibly Blacksmith could do that.

    Built time could be a couple of hours.

    Main resource should be Metal.
    We have too much of it anyway.

    Produced item should be sometimes worth 10kk and extremally rarely Unique.


    2) WANDERING TRADER

    Should show up once in a while, for example every three days.
    Trader can buy 3-5 specific items from 2-3 categories (like 3 rings, amulets or helmets).
    He pays for each double or triple the amount in Gold, Metal and Arcane Resources.


    3) BLACKSMITH DAILY

    Each day Blacksmith can disenchant one specific type for double resources.

    #2
    Originally posted by Arturu View Post
    1) NEW BUILDING PRODUCING ITEMS

    Pretty simple thing. The building can be part of Fortress or Underworld... or possibly Blacksmith could do that.

    Built time could be a couple of hours.

    Main resource should be Metal.
    We have too much of it anyway.

    Produced item should be sometimes worth 10kk and extremally rarely Unique.


    2) WANDERING TRADER

    Should show up once in a while, for example every three days.
    Trader can buy 3-5 specific items from 2-3 categories (like 3 rings, amulets or helmets).
    He pays for each double or triple the amount in Gold, Metal and Arcane Resources.


    3) BLACKSMITH DAILY

    Each day Blacksmith can disenchant one specific type for double resources.


    1) Too vague. Give us something rare. Thats it? Nah

    2)The Witch buys an item for double price each day so I dont see the point in adding smth similar.

    3)Again, I think that the Blacksmith is fine as it is.

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      #3
      I think that i would be better if we had, only at epic events, a shop where all the items are epics and the price is still 15 mushrooms and the price for changing the items is still one mushroom

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        #4
        The main purpose of these changes is to give a source of 10kk items.
        The rest is all about inventory management for min-maxing.
        It's not supposed to be a thing with amazing benefits. Although it's not as little as you might think. Min-maxing is what gets people ahead of others.

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