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Total resistance removal

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  • Ceroth
    replied
    i think i wrote it 3 times already, how they work in different threads. it's just ppl. don't want to read. =P

    but I'm getting used to it. last week someone just asked for a list of which rune is how strong (% wise) at which amount of runes in the arena manager. the reply just above that question was the %-list from Enza... so... just saying.

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  • Strider
    replied
    Originally posted by Bortas View Post
    Well, this happens, when there is no official info how some features works. So lets say, second post it truth. I still think total resistance is just useless and bring chaos so if not remove, it could be changed to something usefull (higher max crit chance, higher potion drop rate, shrooms drop rate, etc...)
    I 100% disagree

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  • Bortas
    replied
    Well, this happens, when there is no official info how some features works. So lets say, second post it truth. I still think total resistance is just useless and bring chaos so if not remove, it could be changed to something usefull (higher max crit chance, higher potion drop rate, shrooms drop rate, etc...)

    Leave a comment:


  • Ceroth
    replied
    this thread has been made obsolete, by understanding the concept of resistance entirely...

    thx Chwanito.

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  • Chwanito
    replied
    the max. for each resistance is 75%, you get it either bei taking the 3 single resistance runes or by taking 3 total resistance runes.

    the cap for each resistance is 75%. each single resistance maxes at 75% and each total resistence maxex at 25%.

    so you need only 3 items to max. your resistance in the end.

    so you can get all the runes (without weapon damage) on your 8 pices of equipment.

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  • Bortas
    started a topic Total resistance removal

    Total resistance removal

    Hello. Without weapon, we have 8 equipment slots for items with possible rune enchants. Problem is, that for 8 items there are 9 possible enchants. This just doesnt feel right and few years later with max enchants I would really like to have possibility to equip all enchants simultaneously and not be forced to keep one enchant away.

    IMHO the most elegant and painless solution of this problem would be to remove total resistance (TR) enchant completely and raise cap of single resistance enchants to 100%. Then we will be able to have all anechants at once and for more, with this change we woud get more clear and lighter to manage system (not neccessary to counting different resistances).

    Personally I dont see any disadvantage with this change and final feel about whole rune system would be much better.
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