Originally posted by Apollo
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After a few days of thinking, I came up with this:
mirror realm: a world for your 'evil twin'. Same avatar, but you'd be able to choose a new class (berserker, assassin, mage, etc etc). This would be a 1-time option (just like when you create your account) and would allow old players with one account to try and 'play' other classes.
This playable character would start at level 1, and the only way to increase his level is by completing dungeons.
Features of the mirror realm:
- dungeons: your 'evil twin' would fight NEW dungeons (either a new world of x dungeons, or just one big dungeon one tons of NEW monsters), and each time he wins he'd increase his level by 1.
- Tavern? Won't exist.
- Wheel of fortune, guard, pets, stable? Won't exist.
- Arena: your character would be able to fight other players' characters for a spot in a new hall of fame, specially designed for this.
- Stats: you won't earn gold in here, so the only way you can boost stats is either by increasing your level, which will automatically increase your stats following a certain formula (just like our companions!) AND by buying new items in the shop.
- Shop: I found two solutions for the items situation: you either design something like 50 items for this new thing (just like we have in the regular game), or you can just create 8 items (one hat, one belt, one pair of shoes, etc etc) + weapons. All the items would be the same for each class (mage-belt = warrior-belt) except the weapons: we would follow the same pattern as right now: warrior weapon = BM weapon = Berserker weapon = assassin weapon, then we have scout weapon and mage weapon. I can imagine one weapon for each class, which would give us 3 new weapons. In conclusion, the devs would design 11 new items (I don't think thats too much). THE LAZY SOLUTION: use the items design (epics, I FORGOT TO MENTION THIS, ONLY EPICS!!) we already have.
How would the items stats change? Depending on your characters' level and your manager runes.
- Manager: not much to discuss in here. In the 'normal realm' we have the arena manager, where YOU are the manager. In the mirror realm, you would have your own manager, who would help you during your adventures. How?
You would be able to level up your manager's office facilities (just we do in the arena manager): you could upgrade his ability to get improved contracts, know more important people, I don't know, you imagine! All i know is that it would work just like in the arena manager, and the more you upgrade his office, the more runes you'd get = better items.
The only difference? Right now, the runes INFLUENCE THE ENCHANTMENTS - in the mirror realm, it will influence directly the items. So, in the formula for the items-stats appearing in the shop, the devs will have to use both the characters level and the number of runes.
Influence of your 'evil twin' in your character: +% in crystals earned (blacksmith), +%xp, +%gold, +%stats for tower companions, +%stats for your character... there's tons of possibilities!
EDIT: Of course, instead of the manager, you could use Leander's idea (create your own island). Instead of using runes for improved items, you could use anything else - the level of one of the buildings in the island, for example.
Any feedback is welcomed
mirror realm: a world for your 'evil twin'. Same avatar, but you'd be able to choose a new class (berserker, assassin, mage, etc etc). This would be a 1-time option (just like when you create your account) and would allow old players with one account to try and 'play' other classes.
This playable character would start at level 1, and the only way to increase his level is by completing dungeons.
Features of the mirror realm:
- dungeons: your 'evil twin' would fight NEW dungeons (either a new world of x dungeons, or just one big dungeon one tons of NEW monsters), and each time he wins he'd increase his level by 1.
- Tavern? Won't exist.
- Wheel of fortune, guard, pets, stable? Won't exist.
- Arena: your character would be able to fight other players' characters for a spot in a new hall of fame, specially designed for this.
- Stats: you won't earn gold in here, so the only way you can boost stats is either by increasing your level, which will automatically increase your stats following a certain formula (just like our companions!) AND by buying new items in the shop.
- Shop: I found two solutions for the items situation: you either design something like 50 items for this new thing (just like we have in the regular game), or you can just create 8 items (one hat, one belt, one pair of shoes, etc etc) + weapons. All the items would be the same for each class (mage-belt = warrior-belt) except the weapons: we would follow the same pattern as right now: warrior weapon = BM weapon = Berserker weapon = assassin weapon, then we have scout weapon and mage weapon. I can imagine one weapon for each class, which would give us 3 new weapons. In conclusion, the devs would design 11 new items (I don't think thats too much). THE LAZY SOLUTION: use the items design (epics, I FORGOT TO MENTION THIS, ONLY EPICS!!) we already have.
How would the items stats change? Depending on your characters' level and your manager runes.
- Manager: not much to discuss in here. In the 'normal realm' we have the arena manager, where YOU are the manager. In the mirror realm, you would have your own manager, who would help you during your adventures. How?
You would be able to level up your manager's office facilities (just we do in the arena manager): you could upgrade his ability to get improved contracts, know more important people, I don't know, you imagine! All i know is that it would work just like in the arena manager, and the more you upgrade his office, the more runes you'd get = better items.
The only difference? Right now, the runes INFLUENCE THE ENCHANTMENTS - in the mirror realm, it will influence directly the items. So, in the formula for the items-stats appearing in the shop, the devs will have to use both the characters level and the number of runes.
Influence of your 'evil twin' in your character: +% in crystals earned (blacksmith), +%xp, +%gold, +%stats for tower companions, +%stats for your character... there's tons of possibilities!
EDIT: Of course, instead of the manager, you could use Leander's idea (create your own island). Instead of using runes for improved items, you could use anything else - the level of one of the buildings in the island, for example.
Any feedback is welcomed
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