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Dungeon/twister re-use for high-level

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    Dungeon/twister re-use for high-level

    Once the last level of a dungeon is completed, it should be possible to have a daily try with all levels in one go, one after another.
    It will be motivating seeing the progress in how many bosses you can handle, as you grow in level and skills.
    Once ALL levels in a dungeon are completed in one go, that dungeon is "double" completed :-)

    #2
    I think this is a very nice idea, but I can see it becoming a problem in the 'top dungeons'.

    What would be nice in my opinion, is to have a single dungeon where you are faced with all the bosses in the game that you defeated (ordered by the individual dungeons) and you fight those instead.
    You would replenish your health by some % every time you defeat 10th enemy for example.
    And at the end you would earn a score based on how many enemies you defeated (say with flawless victories even).

    The question would be how to integrate into the game so it has also other use than just 'feeling good'.
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      #3
      it may be nice to see but tbh how many ppl have time to possibly go thru 1000 dungeons in 1 go not many. it would be nice to see it done on tower or add another 100 lvls to it.
      have fun, fight hard, die honorably

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        #4
        Originally posted by bobo baggins View Post
        it may be nice to see but tbh how many ppl have time to possibly go thru 1000 dungeons in 1 go not many. it would be nice to see it done on tower or add another 100 lvls to it.
        Yeah that would be a good idea

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