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-   -   Official Guild Pet Update Discussion and Feedback Thread (http://forum-int.sfgame.net/showthread.php?t=7865)

Leander 27th February 2019 08:21 PM

Quote:

Originally Posted by BMWGuinness (Post 55605)
The answer is YES according to German Chat

Yes!

BMWGuinness 27th February 2019 08:28 PM

What are the bonuses for defeating Hydra heads?

Kiengaard 27th February 2019 10:11 PM

any pet I try to select this is the error that displays me

https://prnt.sc/mr1b0c

i try it on firefox and chrome

thanks

edit: i've seen now that another thread is open on this issue: https://forum-int.sfgame.net/showthr...5597#post55597

BMWGuinness 27th February 2019 10:28 PM

Quote:

Originally Posted by Kiengaard (Post 55608)
any pet I try to select this is the error that displays me

https://prnt.sc/mr1b0c

i try it on firefox and chrome

thanks

edit: i've seen now that another thread is open on this issue: https://forum-int.sfgame.net/showthr...5597#post55597

Update comes out tomorrow

Arturu 27th February 2019 11:28 PM

Some thoughts:

Big plus that it's a separate system with somewhat new mechanic. The game needs to be diverse.

I don't quite understand why it's a pet thing.
You don't feed it, doesn't work like a pet, doesn't influence or overlap in any way with other pets, so....

..so wouldn't it be simpler to give it a cool new art (possibly changing with levels) and make it an army of Mercenaries? Trained war dogs / beasts? Fanatical cult followers?
Something like that.


Overall this is all nice but I hope Playa is planning some bigger content in the future.
I have to say i seem to be making less and less decisions in the game.

There was planning with Fortress and Underworld but that's finished.
I had to manage inventory with 10k items for Witch ... gone.
and Fruits.... gone.
Now planning for gem mining is going away.

Less and less to think about = boredom.

Leander 27th February 2019 11:55 PM

Quote:

Originally Posted by BMWGuinness (Post 55607)
What are the bonuses for defeating Hydra heads?

An XP bonus on Daily Missions as explained in the manual. ;)

We thought about feeding the pet with fruit or even with metal or arcane resources, maybe even souls but it would have become too complex balance-wise. I agree more innovation would be nice but current mechanics shouldn't be broken or become unbalanced either.

Leander 28th February 2019 04:40 PM

The update will be live on all servers in about 30 minutes.

Escanor 28th February 2019 05:20 PM

Hi everyone
I've just tried this new feat and i have some questions.

Our Guild Pet Started at level 255 and with its first attack dealt 2% damage, now i would like to know if there's a way to see our Guild Pet stats and Hydra stats, so to better choose which pet class to use.

How many hit points Hydra will heal daily? 10%?

BMWGuinness 28th February 2019 05:40 PM

Can you please explain the purpose of spending gold and mushrooms to upgrade the level of the guild pet?

This looks like each player needs to upgrade.

I upgraded mine to 600 and another play reported theirs did not upgrade to 600

Apollo 28th February 2019 05:53 PM

Quote:

Originally Posted by BMWGuinness (Post 55625)
Can you please explain the purpose of spending gold and mushrooms to upgrade the level of the guild pet?

This looks like each player needs to upgrade.

I upgraded mine to 600 and another play reported theirs did not upgrade to 600


Is the cost always the same until level 600, or it goes up?


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