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-   -   Total Resistance (http://forum-int.sfgame.net/showthread.php?t=8306)

Strider 15th October 2019 11:25 PM

Total Resistance
 
Does Total Resistance mean resistance from elemental attacks only, or resistance from all attacks (regular)?

Ceroth 16th October 2019 08:22 AM

elemental only.

so if you have maxed 60% bonus dmg and enemy max elemental res (75%) you end up doing 15% more dmg which is equal to the 15% HP buff.

sharshooter 16th October 2019 08:37 AM

If you have mono res -75% and all resist -25% then you totally neglect elemental damage.

I would be to powerful to affect normal attacks (combine it with warrior class reduction).

Ceroth 16th October 2019 08:38 AM

sorry, but the cap is 75% per element.
you can get those by using 3 mono items or 3 all elemental items, but 75% is cap.

Strider 16th October 2019 06:29 PM

Quote:

Originally Posted by Ceroth (Post 57525)
sorry, but the cap is 75% per element.
you can get those by using 3 mono items or 3 all elemental items, but 75% is cap.

I don't believe the cap is 75%

I believe for cap for elemental resistance is 75% and the cap for total resistance is 25% but I believe those combine for a total of 100%

My question is ... does the Total Resistance count against a standard attack (with or without elemental damage)

What does "Total Resistance" mean?

Leander 16th October 2019 06:36 PM

Resistance is only relemental resistance in contrast to armor and normal damage.

Examples:

10% fire resistance against fire damage
15% cold resistance against cold damage
8% total resistance = 8% resistance against fire, cold AND lightning damage

Strider 16th October 2019 06:39 PM

Quote:

Originally Posted by Leander (Post 57529)
Resistance is only relemental resistance in contrast to armor and normal damage.

Examples:

10% fire resistance against fire damage
15% cold resistance against cold damage
8% total resistance = 8% resistance against fire, cold AND lightning damage

Is maximum 100%?

75% fire + 25% total
75% cold + 25% total
75% lightning + 25% total

Ceroth 16th October 2019 06:51 PM

i already told you it's 75%. xD

Strider 16th October 2019 07:14 PM

Quote:

Originally Posted by Ceroth (Post 57531)
i already told you it's 75%. xD

Well that would defeat the purpose of the individual resistance and the total resistance

Once you reach elemental 60% you'd reach total 20% and together they would max out at 75% instead of 80%

Equipping all 3 individual resistance at 75% would negate the need for 25% total resistance .... which would end up redundant

Not sure why Playa would develop something redundant after it has maxed out.

Leander 16th October 2019 07:31 PM

I guess it is 75+25. I prefer total resistance as you only need one item and have more slots for a gold or XP bonus.

Strider 16th October 2019 07:44 PM

Quote:

Originally Posted by Leander (Post 57533)
I guess it is 75+25. I prefer total resistance as you only need one item and have more slots for a gold or XP bonus.

once you max all bonuses you'll be able to use all of them (except the weapon damage you'll have to choose 1 of 3 [unless you dual wield?])

Leander 16th October 2019 08:08 PM

Nothing maxed out here yet. :D

Acclamator 17th October 2019 08:53 AM

You can use gold/ep bonus in all your items and switch to something else after your quests/ while youre on your way to the quest location.

The Quest opponents are calculated based on your statts, even if you are naked you will not loose more quests than with your best epic equipment. If you want to further minimise loose chances you can choose your quest without having a weapon equiped and get your weapon back afterwards.

NiRo 23rd October 2019 09:07 AM

Leander missed to write it in the game manual. The game manual in the German forum has this little but very important addition. The total resistance PER Item is 25% and is additional capped at 75%.

But I have another question. Why is there a cap at 75% when the damage boost is capped at 60%? And why is one item capped at 25%? I mean, there is no difference between 3 items with 75% each element or 3 items with 25% total.

Ceroth 23rd October 2019 09:32 AM

that's the point. no difference.
3 items with each 25% or 3 items with each resist 75%. i'd take all resist, but other prefer each with 75%. so they are balanced!


also and as i already wrote here, the cap at 75% and the bonus at 60% is because 60% *0.25(1-0.75 resists) = 15% which is the HP bonus you can get with runes as well. so in the end with everything maxed you will do 15% more dmg, but also have 15% more HP. so they are balanced!

TL;DR
balance!

NiRo 23rd October 2019 10:13 AM

So it's not 75% total, it's 75% of 60%. Now I've got it, thanks! Would make more sense if it wouldn't be capped at 75% for every element. With no cap I could get 100% resistance against 2 elements. Two 75% of each and one 25% total.

Leander 28th October 2019 06:46 PM

Important clarification (just updated the manual):

"Total resistance, max. +25% per item, up to +75% for all items"

and

"Hint: Elemental damage is percentual damage based on your normal damage and elemental resistance reduces the elemental damage from runes percentually.

For example, if you deal 100k damage in a fight round and your weapon has a +10% fire damage rune, your total damage is 110k. Now your opponent's resistance comes into play. Let's assume he/she has a total of 15% fire resistance. Your opponent suffers 100k damage from your normal damage but only 85% of your fire damage because of his/her fire resistance of 15%. Therefore, you deal a total damage of 108,500 hit points (of course further reduced by his/her armor).

Therefore, your elemental damage is NOT neutralized if the opponent's resistance has a higher value than your elemental damage."


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