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-   -   Twister nerf (http://forum-int.sfgame.net/showthread.php?t=7190)

Kuba311 14th May 2018 09:39 PM

Twister nerf
 
Hi. I just wonder if the "Twister nerf" nerfed all of the "Wall bosses" ? You know ... 445, 446, 447, 448 ... 465, 466, 467, 468 ... 485, 486, 487, 488 ... and so on. My point is that everything was all right and the difficulty was rising slowly (as it should). But when I have hit the floor 486/1000 today the monster was not nerfed at all :shrug:

I just wonder if it is a bug or if this one remained untouched on purpose :)

Here are some screenshots (483, 484, 485, 486) https://imgur.com/a/lAIjWja

Eggman95 14th May 2018 10:04 PM

i know that the enemys at level 525 to 528 and 545 to 548 were weaken.

ie enemy 546 had 92k str. and 126k con. , now it is only something around 46k str. and 62k con.

Leander 14th May 2018 10:11 PM

Only a handful of enemies was nerfed.

hexblot 15th May 2018 03:36 PM

Quote:

Originally Posted by Kuba311 (Post 52676)
Hi. I just wonder if the "Twister nerf" nerfed all of the "Wall bosses" ? You know ... 445, 446, 447, 448 ... 465, 466, 467, 468 ... 485, 486, 487, 488 ... and so on. My point is that everything was all right and the difficulty was rising slowly (as it should). But when I have hit the floor 486/1000 today the monster was not nerfed at all :shrug:

I just wonder if it is a bug or if this one remained untouched on purpose :)

Here are some screenshots (483, 484, 485, 486) https://imgur.com/a/lAIjWja

Oh trust me, 486 was nerfed.Was stuck there for MONTHS and the day the nerf happened I advanced 100+ floors :P

Kuba311 15th May 2018 04:09 PM

Quote:

Originally Posted by hexblot (Post 52685)
Oh trust me, 486 was nerfed.Was stuck there for MONTHS and the day the nerf happened I advanced 100+ floors :P

Maybe something else than stats was changed then. :giggle:

Leslie Dunn12 16th May 2018 03:05 PM

It's very likely that there was, stat's on enemies stopped being meaningful long time ago. Before the update, I was sometimes not even getting past 10% of hp, usually leaving around 60-70%. After? I passed it on third or fourth try and in every attempt, I was down to 10-25%.

The same thing happened to the final in shadow's 13 floors, the previous two warriors had similar statistics - died in no time. Final one? took couple months and it never looked like it was close as opposed to the other two where it almost always looked that way.

Apollo 16th May 2018 04:44 PM

Quote:

Originally Posted by Leslie Dunn12 (Post 52703)
It's very likely that there was, stat's on enemies stopped being meaningful long time ago. Before the update, I was sometimes not even getting past 10% of hp, usually leaving around 60-70%. After? I passed it on third or fourth try and in every attempt, I was down to 10-25%.

The same thing happened to the final in shadow's 13 floors, the previous two warriors had similar statistics - died in no time. Final one? took couple months and it never looked like it was close as opposed to the other two where it almost always looked that way.

It follows the same logic as in dungeon 13 (light), where the final boss is way too strong (more 4000 strength than the previous monster). It took me almost two months to defeat him, even though I won versus monster 7, 8 and 9 in like 1 week.

Leslie Dunn12 16th May 2018 06:40 PM

Yes, the final one has more in statistics but nowhere near the extent to justify some of the fights I had with him in the past, fights like 8 blocks in a row - that kind of deal. All I'm really saying that looking at statistic became pointless and I think there's more in play that isn't shown on the screen. 486 hasn't been changed statistic wise, yet it was much easier. (crit/block chance lowered?)

The perfect example of statistics being pointless is the new shadow dungeon. The first enemy has 66k dexterity but it means nothing as he's a complete joke. Now, the second one has 58k strength and (a bit more hp) yet he's much stronger. As of now, these numbers tell me nothing.


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